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Computer Graphics Through OpenGL, 2nd Edition
Author Sumanta Guha
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to t....
Release Date 2014/08 -
Digital Sound Processing for Music and Multimedia
Author Andy Hunt , Ross Kirk
Provides an introduction to the nature, synthesis and transformation of sound which forms the basis of digital sound processing for music and multimedia. Background information in computer techniques is included so that you can write computer algorithms to rea....
Release Date 2013/10 -
Author Parminder Singh
Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challengesIn Detail"Write once, use anywhere" is truly the power behind OpenGL ES and has made it ....
Release Date 2015/05 -
Machine Learning in Image Steganalysis
Author Hans Georg Schaathun
Steganography is the art of communicating a secret message, hiding the very existence of a secret message. This is typically done by hiding the message within a non-sensitive document. Steganalysis is the art and science of detecting such hidden messages. The task ....
Release Date 2012/10 -
Author Kevin Brothaler
Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the p....
Release Date 2013/06 -
OpenGL Programming for Windows 95 and Windows NT
Author Ron Fosner
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And Ope....
Release Date 1996/10 -
Author José María Mateos Pérez , Javier Pascau
Get familiar with one of the world’s most highly regarded Digital Image processors, ImageJ. This tutorial takes you through every aspect of viewing, processing, and analysing 2D, 3D, and 4D images, clearly and comprehensively.Learn how to process digital images usin....
Release Date 2013/09 -
Image Processing with ImageJ - Second Edition
Author Javier Pascau , José María Mateos Pérez , Jurjen Broeke
Extract and analyze data from complex images with ImageJ, the world’s leading image processing toolAbout This BookDesign automated image-processing solutions and speed up image-processing tasks with ImageJCreate quality and intuitive interfaces for image processing ....
Release Date 2015/11 -
OpenGL Shading Language, Third Edition
Author Mike Weiblen , Hugh Malan , Barthold Lichtenbelt , John M. Kessenich , Dan Ginsburg
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to th....
Release Date 2009/07 -
Author Brad Bartholomew , Joe Lavine
A wedding photographer’s workflow is vastly different from a commercial advertising shooter, or an amateur weekend warrior. In Simple Post Processing, photographers Joe Lavine and Brad Bartholomew will help you streamline your pre-production, shooting, and post-prod....
Release Date 2013/12 -
Digital Video Processing for Engineers
Author Michael Parker , Suhel Dhanani
Any device or system with imaging functionality requires a digital video processing solution as part of its embedded system design. Engineers need a practical guide to technology basics and design fundamentals that enables them to deliver the video component of comp....
Release Date 2012/09 -
Author Jon Tarrant
Understanding Digital Cameras will help you to:* Choose the right camera, lens and output option to capture the perfect image * Develop great technique, whatever your style or subject matter * Be inspired! Showcasing a wide range of images, plus the work and i....
Release Date 2007/02 -
OpenGL 4.0 Shading Language Cookbook
Author David Wolff
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.A full set of recipes demonstrating simple and ad....
Release Date 2011/07 -
Author Jacobo Rodríguez
If you’re involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.Learn about shaders in a step-by-step, interac....
Release Date 2013/12 -
Practical Image and Video Processing Using MATLAB®
Author Oge Marques
Up-to-date, technically accurate coverage of essential topics in image and video processingThis is the first book to combine image and video processing with a practical MATLAB®-oriented approach in order to demonstrate the most important image and video techniques a....
Release Date 2011/09 -
Signal and Image Processing for Biometrics
Author Régis Fournier , Amine Naït-Ali
The aim of this book is to deal with biometrics in terms of signal and image processing methods and algorithms. This will help engineers and students working in digital signal and image processing deal with the implementation of such specific algorithms.It discusses....
Release Date 2012/08 -
OpenGL® Shading Language, Second Edition
Author Randi J. Rost
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics....
Release Date 2006/01 -
Multidimensional Signal, Image, and Video Processing and Coding, 2nd Edition
Author John W. Woods
This book gives a concise introduction to both image and video processing, providing a balanced coverage between theory, applications and standards. It gives an introduction to both 2-D and 3-D signal processing theory, supported by an introduction to random process....
Release Date 2011/06 -
Learn OpenGL ES: For Mobile Game and Graphics Development
Author Prateek Mehta
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about....
Release Date 2013/08 -
Speech and Audio Signal Processing: Processing and Perception of Speech and Music, Second Edition
Author Dan Ellis , Nelson Morgan , Ben Gold
When Speech and Audio Signal Processing published in 1999, it stood out from its competition in its breadth of coverage and its accessible, intutiont-based style. This book was aimed at individual students and engineers excited about the broad span of audio process....
Release Date 2011/08 -
Introduction to Digital Signal Processing
Author Robert Meddins
Introduction to Digital Signal Processing covers the basic theory and practice of digital signal processing (DSP) at an introductory level. As with all volumes in the Essential Electronics Series, this book retains the unique formula of minimal mathematics and strai....
Release Date 2000/09 -
A Computational Introduction to Digital Image Processing, Second Edition, 2nd Edition
Author Alasdair McAndrew
Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial SoftwareA Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and ....
Release Date 2015/10 -
Ray Tracing from the Ground Up
Author Kevin Suffern
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer f....
Release Date 2016/04 -
Architecture-Aware Optimization Strategies in Real-time Image Processing
Author Fan Yang , Souleymane Balla-Arabe , Chao Li
In the field of image processing, many applications require real-time execution, particularly those in the domains of medicine, robotics and transmission, to name but a few. Recent technological developments have allowed for the integration of more complex algorith....
Release Date 2017/11 -
Author Mike Smithwick
In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!OpenGL has set the standard for 3D computer graphics, and is an essential....
Release Date 2011/12 -
Spatial Audio Processing: MPEG Surround and Other Applications
Author Christof Faller , Jeroen Breebaart
This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments....
Release Date 2007/12 -
Author Isabelle Bloch
The area of information fusion has grown considerably during the last few years, leading to a rapid and impressive evolution. In such fast-moving times, it is important to take stock of the changes that have occurred. As such, this books offers an overview of the ge....
Release Date 2008/01 -
Author Jacqueline Mitton , Ralph Lorenz
For twenty-five years following the Voyager mission, scientists speculated about Saturn's largest moon, a mysterious orb clouded in orange haze. Finally, in 2005, the Cassini-Huygens probe successfully parachuted down through Titan's atmosphere, all the while tran....
Release Date 2010/07 -
Stochastic Geometry for Image Analysis
Author Xavier Descombes
This book develops the stochastic geometry framework for image analysis purpose. Two main frameworks are described: marked point process and random closed sets models. We derive the main issues for defining an appropriate model. The algorithms for sampling and opti....
Release Date 2011/12