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Image Processing with LabVIEW™ and IMAQ™ Vision
Author Thomas Klinger
The definitive tutorial on desktop image processing with NI's IMAQ VisionThis book brings together everything you need to achieve superior results with PC-based image processing and analysis. Expert Thomas Klinger combines a highly accessible overview of the field'....
Release Date 2003/06 -
OpenGL® Shading Language, Second Edition
Author Randi J. Rost
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics....
Release Date 2006/01 -
Author Paul Martz
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual rea....
Release Date 2006/02 -
OpenGL® SuperBible, Third Edition
Author Benjamin Lipchak , Richard S. Wright
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you r....
Release Date 2004/06 -
Finding the Middle Ground in a Politically Polarized World
Author Daniel Korschun , N Craig Smith
Consumers and employees increasingly expect companies to engage with social, environmental, and economic issues. But business leaders can find themselves between a rock and a hard place, especially when corporate political activism is framed as “take a stand ....
Release Date 2018/10 -
Multidimensional Signal, Image, and Video Processing and Coding, 2nd Edition
Author John W. Woods
This book gives a concise introduction to both image and video processing, providing a balanced coverage between theory, applications and standards. It gives an introduction to both 2-D and 3-D signal processing theory, supported by an introduction to random process....
Release Date 2011/06 -
Academic Press Library in Signal Processing
Author Sergios Theodoridis
This fourth volume of a five volume set, edited and authored by world leading experts, gives a review of the principles, methods and techniques of important and emerging research topics and technologies in Image, Video Processing and Analysis, Hardware, Audio, Acou....
Release Date 2013/09 -
Essential PTC® Mathcad Prime® 3.0
Author Brent Maxfield
Learn how to use PTC® Mathcad Prime® 3.0, one of the world’s leading tools for technical computing, in the context of engineering, science, and math applications. Quickly harness the power of PTC Mathcad Prime 3.0 to solve both simple and complex problems. Essential....
Release Date 2013/10 -
Digital Video Processing for Engineers
Author Michael Parker , Suhel Dhanani
Any device or system with imaging functionality requires a digital video processing solution as part of its embedded system design. Engineers need a practical guide to technology basics and design fundamentals that enables them to deliver the video component of comp....
Release Date 2012/09 -
Emerging Trends in Image Processing, Computer Vision and Pattern Recognition
Author Hamid R Arabnia , Leonidas Deligiannidis
Emerging Trends in Image Processing, Computer Vision, and Pattern Recognition discusses the latest in trends in imaging science which at its core consists of three intertwined computer science fields, namely: Image Processing, Computer Vision, and Pattern Recognitio....
Release Date 2014/12 -
Author Ali Hurson , Veljko Milutinovic
Since its first volume in 1960, Advances in Computers has presented detailed coverage of innovations in computer hardware, software, theory, design, and applications. It has also provided contributors with a medium in which they can explore their subjects in greater....
Release Date 2015/02 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition
Author Jr. Richard S. Wright , Benjamin Lipchak , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clea....
Release Date 2010/07 -
Multimedia Fundamentals Volume 1: Media Coding and Content Processing
Author Klara Nahrstedt , Ralf Steinmetz
The state-of-the-art in multimedia content analysis, media foundations, and compressionCovers digital audio, images, video, graphics, and animationIncludes real-world project sets that help you build and test your expertiseBy two of the world's leading experts in a....
Release Date 2002/01 -
Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming
Author Erik M. Buck
Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPadOpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and a....
Release Date 2012/07 -
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
Author Bill M. Licea-Kane , John M. Kessenich , Graham Sellers , Dave Shreiner
Includes Complete Coverage of the OpenGL® Shading Language!Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable sh....
Release Date 2013/03 -
OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition
Author Richard S Wright , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it cle....
Release Date 2013/07 -
OpenGL ES 3.0 Programming Guide, Second Edition
Author Aaftab Munshi , Dave Shreiner , Budirijanto Purnomo , Dan Ginsburg
OpenGL® ES™ is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without ....
Release Date 2014/03 -
Author Brad Bartholomew , Joe Lavine
A wedding photographer’s workflow is vastly different from a commercial advertising shooter, or an amateur weekend warrior. In Simple Post Processing, photographers Joe Lavine and Brad Bartholomew will help you streamline your pre-production, shooting, and post-prod....
Release Date 2013/12 -
Digital Video Processing, Second Edition
Author A. Murat Tekalp
This is the Rough Cut version of the printed book.In the nearly twenty years since the first edition of Digital Video Processing, digital video has become ubiquitous, and the most successful techniques and algorithms for different video processing tasks have become ....
Release Date 2015/06 -
The Digital Negative: Raw Image Processing in Lightroom, Camera Raw, and Photoshop, Second Edition
Author Jeff Schewe
Shooting in the raw format gives digital photographers complete control over every aspect of image quality. The Digital Negative is devoted exclusively to the topic and shows you how to make the most of that control to extract the best-possible raw rendering of your....
Release Date 2015/08 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
Author Richard S. Wright Jr. , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key exte....
Release Date 2015/07 -
Author Dave Shreiner , Graham Sellers , John Kessenich
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and p....
Release Date 2016/07 -
Digital Sound Processing for Music and Multimedia
Author Andy Hunt , Ross Kirk
Provides an introduction to the nature, synthesis and transformation of sound which forms the basis of digital sound processing for music and multimedia. Background information in computer techniques is included so that you can write computer algorithms to rea....
Release Date 2013/10 -
BKSTS Illustrated Dictionary of Moving Image Technology, 4th Edition
Author Martin Uren
The fourth edition of the BKSTS dictionary provides clear and concise explanations of the terminology and acronyms encountered in the broadcasting and moving image industries. Convergence of these industries means that those practising within them are increasi....
Release Date 2013/10 -
Author Jon Tarrant
Understanding Digital Cameras will help you to:* Choose the right camera, lens and output option to capture the perfect image * Develop great technique, whatever your style or subject matter * Be inspired! Showcasing a wide range of images, plus the work and i....
Release Date 2007/02 -
Digital Image Processing with Application to Digital Cinema
Author KS Thyagarajan
With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media. ....
Release Date 2005/12 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition
Author Nicholas Haemel , Benjamin Lipchak , Richard S. Wright
OpenGL® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including Open....
Release Date 2007/06 -
OpenGL® ES 2.0 Programming Guide
Author Dave Shreiner , Dan Ginsburg , Aaftab Munshi
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including....
Release Date 2008/07 -
OpenGL Programming for Windows 95 and Windows NT
Author Ron Fosner
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And Ope....
Release Date 1996/10 -
OpenGL Shading Language, Third Edition
Author Mike Weiblen , Hugh Malan , Barthold Lichtenbelt , John M. Kessenich , Dan Ginsburg
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to th....
Release Date 2009/07