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461 INSPIRATION. The themes and
sensations go hand in hand. As a designer,
you have to pay a lot of attention to your
state of mind when you design because it
comes to the surface in the themes.
462 R
EFERENCES. I generally nd
inspiration in something I have seen that
has made an impact on me. I’m inspired by
artwork, a beautiful bird, a crowded street,
a pretty landscape, etc.
463 W
ORKPLACE. First I draw a sketch
in any of the notebooks that I always
have with me; then I take it to my work
table and we analyze the size, weight,
type of process, whether it should be
cast or die cut. The piece changes totally
depending on the process involved. It is
very important to analyze the process
each piece of jewelry needs, because this is
the guarantee of good workmanship, good
weight, and good nishing that will nally
be re ected in the point of sale.
464 D
EVELOPING A COLLECTION. For
the concept of the collection we must take
several factors into account and analyze
world trends carefully. We should not go
against them if we want our products to
be commercial. We must take into account
colors, shapes, materials, and, most
important of all, a theme. This, together
with eldwork and intuition, is fused to
bring about my designs.
465
M
ATERIALS. Materials generally used in jewelry
are gold, silver, copper, and brass. This is where the
science of a good designer comes in. Good creativity
is searching for a blend of these materials with other,
more alternative materials, such as leather, cord,
fabrics, synthetics, natural materials, etc. I try
not to use synthetic materials because my brand is
particularly known for featuring materials of high-
quality jewelry, offering exclusive and novel designs.
158 1,000 Ideas by 100 Fashion Designers
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