Introduction: Getting the Most from This Resource

Talent developers of the world, this book was written for you. Our job is to give learners an experience that makes them leave with increased competence, confidence, and commitment. Developing people ensures our organizations have the ability to achieve their visions in a “VUCA” world. The term “VUCA” has been around for almost 20 years. Some of you may have heard the term before. VUCA stands for volatile, uncertain, complex, and ambiguous—terms that reflect an increasingly unstable and rapidly changing business world—the world in which we all work today.

As the people who guide the development of employees, we have a critical role to play in supporting the talent that deals with the VUCA world. The ability to find rare or unique talent in many specialized occupations is becoming increasingly important for organizational success, yet fewer and fewer people possess the skills required. Once the needed talent is found, how do you attract these people to your organization and keep them there? Now, before you scream “That's not my job,” think about this: Can specialized talent be developed, and, if so, how? What developmental experiences are needed to grow such talent? It is your job. And ensuring that the development is exciting, practical, timely, and encourages talent to stay is also your job.

You are developing the capability for your organization's future—technical and professional skills. The pace of changes in technology accelerates each year, creating even more demand for highly educated people. Imagine the skills that will be needed in the future for things such as electric cars, new sources of energy, cyber-security, changes in government regulations, mobile computing applications, or the customization of services. Few organizations have the “capability”—the skills and knowledge for any of these or a host of other science, technology, engineering, or math careers (commonly called STEM).

There is lots of chatter about new technology and delivery systems. Your job is to find the right mix of coaching, mentoring, stretch assignments, rotational assignments, and training interventions to meet the job requirements of today and of the future. Gamification, the application of game-playing elements to nongame environments like the workplace, will continue to grow as organizations think about ways to engage their employees, assess skills, and attract talent. In addition, utilizing point systems, badges, leaderboards, and other competitive tactics to encourage desirable behaviors—such as employee health and wellness, training and development, and performance—is likely to increase. Organizations are transitioning from using gamification as a tactic into using it as a strategy, for example, using it to discover underlying business problems.

There is a new emphasis on experiential learning. Most of us know that experiential learning is effective, yet few organizations get the full benefit of this learning. Research at the Center for Creative Leadership (CCL) and the University of North Carolina shows that companies that want to develop a bench strength within their talent pool can increase the impact of development by helping employees learn from experience.

“Less is more” is one of the themes that cycles throughout conferences and conversations. As practitioners, we need to find the least amount of content that our learners need. The Internet is filled with information. We are overwhelmed with data. There is no shortage of information. What our learners need right now is just the right amount. Just as Goldilocks was looking for not too soft, not too hard, but just right, so we need to find not too much, not too little—but just the right amount for our learners. This book will help you do just that.

Few of us rely on only virtual or only classroom delivery. The activities in this text are written with that in mind. However, as you read the activities, you will easily see that they can all be adapted to many situations.

How This Book Is Organized

Top 10 Lists

You will find top tips from cover to cover. Literally! The 101 Active Learning book series has always started with 20 “Top 10” lists. This text does also. But it goes beyond—like its title. This book ends with a “Top 10” list. The end of this book is really the beginning of what's to come. David Powell, a futurist at CCL, shares what he believes learning will be like in the not-too-distant future with “10 Ways to Think about Learning in the Future.” It is an intriguing list and one that requires a special spot. This provocative list is a great way to end the book. You will find this bonus list located between “Active Learning Idea 101” and the “Additional Reading” list.

101 Ways beyond the Classroom

The 101 techniques described in this text are divided into five sections. Each is described here to help you know where to find the technique that will be most beneficial. Note that there is crossover from one topic to another. So, just because you don't find something in one area, check another area. For example, an activity using Twitter might be found under “e-Learning tools,” “Social Learning,” “Technology in the Classroom,” or “Online Learning Activities.”

Online Learning

The section “Online Learning” delivers ideas and tools to create an exciting and practical virtual learning experience. Although the activities are designed for an online experience, each of them can be used in other settings.

  • Online Openings: First contacts create a lasting impression. The first 10 minutes of any initial meeting between two people lays the groundwork for almost all assumptions and decisions about the ensuing relationship. This is true with the opening of your online session.
  • Online Closings: Closings need as much attention as openings. A well-delivered closing incorporates a review, ensures that expectations have been met, confirms the transfer of learning to the workplace, and offers an appropriate send-off with a positive message.
  • Online Learning Activities: Many trainers forget that they need to conduct online learning in the same way they do face-to-face learning. You can't throw adult learning principles out the door just because your learners are not in the room with you.
  • Online Asynchronous Learning: Learners are able to complete asynchronous learning modules at their convenience. Interaction is still expected in these sessions; however, the interaction refers to the interface between the learner and the instructional methods.
  • Unique Online Situations: These activities offer you a variety of ways in which learning can occur but may not be thought of as “developmental.” You will find a strategy for learning about global needs of an organization, an online orientation, and a strategy to use to facilitate a team-building session (or any other topic) as a facilitator from afar.

Technology Tactics

Technology has opened exciting doors for learning and development in the past couple of years. Experiment with technology and discover new ways to engage your learners and deliver content in creative and memorable ways.

  • Blended Solutions: Everything can fit into this category, but that does not make it blended learning. Just because you have a video, an asynchronous activity, and a classroom module does not make it “blended.” Rather, “blended” means that you have chosen the best delivery methodologies to match specific objectives.
  • e-Learning Tools: Breakouts, chat rooms, document sharing, polling, raised hand, whiteboards, annotation tools—these are some among many options that you have in online courses. Have you also used a meter poll, course map, Pinterest, Evernote, Poll Everywhere, or Twitter? This section presents a broad variety of tools that you can use in many situations.
  • m-Learning: Think of m-learning as a miniature data point—perhaps a skill check, producing a quick connection with your learners. It must be concise, encouraging a response from your learners. It must be easy to understand, since the learners may be distracted. Ideally, it should offer just-in-time support.
  • Social Learning: Social learning allows trainers to extend learning between formal training events. Using blogs, wikis, community spaces, Google Wave, Skype, YouTube, Twitter, and other social media tools for learning will maximize an organization's investment in learning.
  • Technology in the Classroom: Learners bring their own tools in the form of smartphones, tablets, and laptops. Take advantage of these whenever you can. They provide multiple options for you to collect needs assessment information, survey participants, communicate messages via words or pictures (or both), and follow up later.

Learn from Many

Learning comes from many different directions and various people. Help your learners seek out other options by directing them toward mentors or peer learning groups. Help supervisors understand the critical job they have in coaching and teaching their employees, and help them find team experiences that lead to learning.

  • Learning on a Team: Individuals may use cross-functional teams as an opportunity for development in large organizations. Teams are created to solve an organizational problem or to implement a process that spans the breadth of the organization and requires representation from many departments.
  • My Mentor and Me: A mentoring partnership is an agreement between two people who share experiences and expertise to facilitate personal and professional growth. Mentoring provides an approach for less experienced employees to learn and hone skills that will make them more effective.
  • Put Me in Coach: Most Fortune 500 companies hire coaches, both internal and external, to support their workforce. Most organizations also expect managers to coach their employees to be better at their jobs. Your job may be to help managers understand this role.
  • Peer-to-Peer Learning: Providing personal and professional support between colleagues is often quite informal. These learning ideas may provide the impetus to encourage more options or enhance what is already occurring.

Learning on the Job

Everyone learns on the job. Whether you help yourself, receive assignments from your supervisor, learn from experiences, tap into the Internet, ask a colleague, or join a professional association, every experience that you have and encourage your learners to have benefits both the individual and the organization.

  • Help Yourself: Self-directed learning appeals to all of us because we prefer to learn on our own and because it is self-paced. The flexibility allows us to learn when and where we want. This supports most of our natural learning desires.
  • Informal Learning: The unofficial, impromptu, unscheduled way most people learn to do their jobs is responsible for 70 to 80 percent of all learning. We need to create an organizational culture that supports informal learning.
  • Learn from Experience: Designing experiential learning activities to fit into classroom activities ensures learners practice skills. Bringing the real world into the classroom gives learners skills that are required to solve today's problems. Finding ways to take the entire learning group to the site is even better.
  • On-the-Job Assignments: Supervisors have many tools at their disposal: rotational assignments, stretch assignments, project-based assignments, and others. Supervisors decide which learning developmental assignments will be most beneficial for each employee. As an L&D professional, you may need to help supervisors define this important role.

Learning beyond the Workplace

Learning doesn't stop when learners leave the workplace. In fact, it may just begin. As an L&D professional, you may need to help learners see the value in various opportunities outside the organization. You may also need to help them see the importance of taking responsibility for their continued learning.

  • Learning Outside the Organization: You have teaching options, books to read, association meetings to attend, and people to meet. There are endless things you can do and learn about as long as you keep your eyes open and your options in focus.
  • Do Well by Doing Good: Providing time and talent by volunteering is a way to learn new skills and give something back at the same time. Volunteering comes in many roles and sizes. Volunteers may have skills that they can share with others, or it may be a learning experience for them. Volunteering may occur within the same skill set and profession or may be something completely different.

Activity Design

Each of the 101 strategies is arranged in a similar format, making it easy for you to go directly to the activity that you need. Five elements describe each of the 101 activities:

  1. Overview: A statement about the purpose of the strategy and the setting and situation in which it is appropriate.
  2. Participants: The number of participants that are appropriate for the strategy and, in some cases, a definition of the type or level of employee that benefits the most from that strategy.
  3. Procedure: Step-by-step instructions about how to use the strategy and things to remember to make it successful. In many cases, the debriefing questions are built into the procedure.
  4. Variations: Suggested alternatives for ways to use the strategy.
  5. Case Examples: Situations in which the strategy or examples of templates are used to help you visualize how the activity can be successful.

Whether you use the 10 tips list or the 101 strategies, they serve to build a range of “active learning” methods and offer tools to design and inspire active learning beyond the classroom.

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