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by Chris Haseman
Android Essentials
Cover
Title
Contents
About the Author
Chapter 1: Introduction
What You Need to Know to Start
How to Best Use This Book
Getting Started
Installing Eclipse
Getting the Android SDK
Installing the Eclipse Plug-In
The Android Project
Running, Debugging, and Causing General Mayhem
Chapter 2: The Application
Getting Active
Getting Splashy
Creating the Intent Receiver
Setting It Up
Seeing the Intent Receiver in Action
Triggering the Activity
Who Do You Want to Humiliate Today?
Nervous with the Service
Zen and the Art of Getting Even
Moving Data in Android
Shameless Self-Promotion
Adding Evil Corporate URLS with a Content Resolver
Part of This Balanced Breakfast
Chapter 3: User Interface
Easy and Fast, the XML Layout
Laying Out
Scrolling, Text Entry, Buttons, and All the Simple Things in Life
Waking Up the Widgets
Widgets in Java
Getting Under the Hood
Custom UI Rendering with the Canvas
Customizing the View
Creating the Game Loop
Bringing It All Together
Using the User Interface
Chapter 4: Location, Location, Location
Where Am I?
Building the LocationManager Object
Look Up, Wave, the Satellites Are Watching...
Google Maps
A Metric Ton of Map Objects
Moving the Map
Taking Stock
It's a Bird, It's a Plane...Nope, It's Bad Photoshoping
Wrapping Up
CHAPTER 5: Taking Android Out for a Walkp
Loading a List from the Web
First Things...First?
Getting the Network in Gear
Putting the Data in Its Place
Making a List and Checking It...
The Setup: Embracing the List
Adding the Adapter
Stuffing Data into the Adapter
At Last, Adding the Data
Selection...
The Next Step
Dressing Up the Menu
Looking Back
Chapter 6: Tying on a Bow
The Making of an Application
Looks Aren't Everything, Except, of Course, When They Are
Location Isn't Too Important, Except When You Need Pizza at 4 a.m.
Taking Off Android's Leash and Letting It Romp Around the Internet
Overall
Other Sources of Information
Getting Help
It's Time to Stop Reading and Start Helping
Copyright
Search in book...
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Prev
Previous Chapter
Title
Next
Next Chapter
About the Author
Contents
Chapter 1: Introduction
What You Need to Know to Start
How to Best Use This Book
Getting Started
Installing Eclipse
Getting the Android SDK
Installing the Eclipse Plug-In
The Android Project
Running, Debugging, and Causing General Mayhem
Chapter 2: The Application
Getting Active
Getting Splashy
Creating the Intent Receiver
Setting It Up
Seeing the Intent Receiver in Action
Triggering the Activity
Who Do You Want to Humiliate Today?
Nervous with the Service
Zen and the Art of Getting Even
Moving Data in Android
Shameless Self-Promotion
Adding Evil Corporate URLS with a Content Resolver
Part of This Balanced Breakfast
Chapter 3: User Interface
Easy and Fast, the XML Layout
Laying Out
Scrolling, Text Entry, Buttons, and All the Simple Things in Life
Waking Up the Widgets
Widgets in Java
Getting Under the Hood
Custom UI Rendering with the Canvas
Customizing the View
Creating the Game Loop
Bringing It All Together
Using the User Interface
Chapter 4: Location, Location, Location
Where Am I?
Building the LocationManager Object
Look Up, Wave, the Satellites Are Watching...
Google Maps
A Metric Ton of Map Objects
Moving the Map
Taking Stock
It's a Bird, It's a Plane...Nope, It's Bad Photoshoping
Wrapping Up
CHAPTER 5: Taking Android Out for a Walk
Loading a List from the Web
First Things...First?
Getting the Network in Gear
Putting the Data in Its Place
Making a List and Checking It...
The Setup: Embracing the List
Adding the Adapter
Stuffing Data into the Adapter
At Last, Adding the Data
Selection...
The Next Step
Dressing Up the Menu
Looking Back
Chapter 6: Tying on a Bow
The Making of an Application
Looks Aren't Everything, Except, of Course, When They Are
Location Isn't Too Important, Except When You Need Pizza at 4 a.m.
Taking Off Android's Leash and Letting It Romp Around the Internet
Overall
Other Sources of Information
Getting Help
It's Time to Stop Reading and Start Helping
Copyright
Add Highlight
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