In this chapter, we will cover the following topics:
Following on from the natural materials we have seen in Chapter 3, Creating Natural Materials in Cycles, and in Chapter 5, Creating Complex Natural Materials in Cycles, it's now time to take a look at organic shaders.
Once again, while building the materials, we tried to use only the Cycles procedural textures. In several cases, this hasn't been the case by the way: on one side, because it hasn't been possible, and on the other side, because image maps usually work better than procedurals.
In any case, procedurals have often been added to the shader to refine the details or to add a natural-looking randomness to a pattern that repeats too much.
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