Chapter 11
LEGO® SERIOUS PLAY® at Work in Business

Back in the Introduction to the book we the used a car metaphor for the LEGO SERIOUS PLAY method: LEGO SERIOUS PLAY can be a small car, an all-wheel-drive car, a limousine, or any other type. Now we want to share examples of the companies, teams, and individuals who have decided to “travel” using LEGO SERIOUS PLAY, where they wanted to go with the method, and why they chose to use this process to arrive at their destination.

This chapter is devoted to giving you actual case stories from a variety of industries and nonprofit organizations as well as government. We will share with you the insights we have accumulated over a 12-year period. We begin by giving you four bird's-eye lenses of how organizations have applied the LEGO SERIOUS PLAY method to develop their business, teams, and people. We will then present a number of actual cases and finish with some comments about the misconceptions regarding the application of LEGO SERIOUS PLAY, which we hope to dispel with this book.

Bird's-Eye Lens 1: The Market Uses LEGO SERIOUS PLAY to Get People to Lean Forward

The overarching goal for all applications is to build better businesses, better teams, and more competent individuals. In Part I, we described the need for going beyond 20/80, unlocking new knowledge, and breaking habitual thinking—a process shown in the diagram in Figure 11.1.

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Figure 11.1 Three Good Reasons for Using LEGO SERIOUS PLAY

As mentioned, these may not be new needs for businesses. However, for competitive reasons and due to increasingly fickle yet sophisticated client and employee demands, expectations have grown. It is not enough to have the experts leaning in, unlocking knowledge, and breaking habits; this process has to extend to everyone in the organization. LEGO SERIOUS PLAY users are drawn to the methodology because of its ability to go beyond the 20/80 syndrome and activate 100/100 participation. It gets everyone around the table involved and builds commitment to a sustainable and real improvement.

We can see these two kinds of interactions at odds in the photos in Figure 11.2. To the left, a typical situation in a workshop with LEGO SERIOUS PLAY, participants are all active; they are leaning in and contributing. On the right side, the often seen and more unfortunate normal meeting, one person is at the front of the room, next to the flip chart and with good control of the marker. The other participants in the meeting are leaning out, they are passive, and there may be even be a good chance that they are bored.

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Figure 11.2 To the Left a Lean Forward Meeting; To the Right a Lean Backward Meeting

With the LEGO SERIOUS PLAY approach, the results are “lean forward meetings.” This means more participation, more insights, more knowledge, more engagement, and, ultimately, more commitment and faster implementation.

Bird's-Eye Lens 2: The Market Uses LEGO SERIOUS PLAY for Enterprise, Team, and Personal Development

Let's review the model we have already shown once (in Chapter 4) to illustrate this (see Figure 11.3).

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Figure 11.3 Enterprise, Team, or Personal Development

Some examples of personal development include coaching, conflict resolution, career planning, feedback for understanding of identity, and peer review conversations.

Team development is much more than team building: its goal is to directly address issues employees must tackle to make their team better and more effective. Consequently, it focuses on team members' identities and the team's visions, goals, strengths, responsibilities, processes, culture, and spirit, as well as strategies for improving performance.

Enterprise development covers all LEGO SERIOUS PLAY applications that are not specifically focused on team or personal development. Popular applications include organizational, business, and product development, as well as strategic planning, innovation, change and change management, mergers and acquisitions, education, and research. The hierarchy in terms of ordering and overlap in the model has a meaning. Enterprise development overlaps the other two ovals, followed by team development, with personal development in the background. The layering indicates that enterprise development is what the method is most often used for, but due to the nature of the methodology there will always be a secondary default outcome in terms of team and personal development.

Bird's-Eye Lens 3: The Market Uses LEGO SERIOUS PLAY for Complex, Dynamic Challenges

One way of describing what we mean by complexity is that dealing with the challenge involves multiple stakeholders operating in a dynamic environment with a certain level of unpredictability. It is therefore impossible to move from A to B in a straight line, illustrated in Figure 11.4 as path 1 from A to B. We also referred to this in Chapter 4.

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Figure 11.4 Different Ways of Getting from A to B

The organizations and managers who embark upon using the LEGO SERIOUS PLAY method often experience this challenge. It's not long before they find that trying to deal with complex challenges based on the assumption that you can make a detailed plan for getting from A to B in a straight and predictable line leads to a journey similar to the one in path 2, and not the intended journey in path 1. Their arrows end up pointing in all different directions; therefore, travelling on path 2 often means that the organization never arrives at the desired end state of B.

What is even worse is that some organizations try to adjust for this by outlining a new plan for going on a journey akin to path 1, but that rarely ends in success. And according to some, it falls under the very definition of madness: doing the same thing several times and expecting different outcomes. Instead of doing this, a group of managers may decide to heed the complexity and unpredictability of the challenge by choosing to explore path 3 using the LEGO SERIOUS PLAY method. They accept that getting from A to B will be a zigzagging process—one that can be successful only if everyone is involved, everyone's knowledge is unlocked, and everyone's habitual thinking is broken. Once all these things are aligned, the team and the organization can begin navigating the challenging waters of complex issues.

Bird's-Eye Lens 4: The Market Uses LEGO SERIOUS PLAY to Bridge Diversity

There are trained LEGO SERIOUS PLAY facilitators and users in almost every corner of the world and in any kind of industry. The methodology works well within and across cultures, and it has been used on all continents, from an electronic giant in Tokyo, a big consultancy in the United States, a hospice in Copenhagen, and an NGO in Myanmar to organic farmers in New Zealand and small cattle holders in East Timor.

Often, the differences among people—due to factors like position, age, language, culture, education, competences, and background—can become obstacles for a group's ability to work together effectively to develop their business. Experience shows that the method not only transcends these differences or boundaries; the method also has the ability to turn this diversity into a benefit for the group.

If we look at which industries and organizations have used LEGO SERIOUS PLAY, we see a similar picture. It appeals to a broad range of industries and to large as well as small companies. It appeals to for-profit corporations, nonprofit organizations, and government institutions. We also find many users within the field of higher education.

Examples of LEGO SERIOUS PLAY at Work

This section covers a number of diverse interventions with LEGO SERIOUS PLAY. Some we have designed and facilitated ourselves; others have been designed and delivered by facilitators we have trained and certified. Table 11.1 shows an overview of the examples and indicates their placing, either by chapter number or by case example number.

Table 11.1 Case Example Overview

Large Companies Small and Medium-Sized Companies Government Organizations Nonprofit Organizations
Enterprise Development Pharmaceutical Company Building a New Manufacturing Site (#1)
Creating Value Propositions for Strategic Business Units in a Multinational Chemical Company (#2)
Concept Development for a Showroom (#3)
Architectural Firm Ownership Transition (#4)
Internet Retailer Strategy Development (#5)
Developing a Business Model at an Internet Start-Up (Chapter 1)
Future Scenarios in a Government Department (#6)
Project Kickoff for a Multiple-Stakeholder Consortium (#7)
Strategic Partnership Development (#8)
Team Development Building a Transformational Leadership Team at a Global Service Center (#9)
Global Marketing Team in a Mining Company (#10)
Improving Communications in a Virtual Team (#11) Team Workshop at an Embassy (#12) Becoming the Best Possible Leadership Team at a Nursing Home (#13)
Personal Development Developing Strategic Thinking Capabilities (#14)
Personal Career Development Planning (#15)
Talent Development at a Medium-Sized Pharmaceutical Company (#16) Refocus to Reenter the Labor Force (#17) Muscular Dystrophy Association: Defining the Good Life (#18)

Misconceptions

For many, understanding what LEGO SERIOUS PLAY is and what it does is not intuitive. The LEGO brand and the LEGO bricks lead to associations and misunderstandings. Here, we outline five of the most common ones.

Misconception 1: It Is a Tool for Creativity and Innovation Only

It is a very common assumption—almost a prejudice—that LEGO SERIOUS PLAY is a method primarily related to creativity and innovation development or even teaching people how to be innovative. This is simply not the case. While the method is also highly useful for innovation challenges, the users in that field are among the minority. The scope of topics and challenges that the method has been applied to are very broad and continue to expand. Finally, as we have shown throughout this book, it is not a teaching technique.

Misconception 2: It Is a Team-Building Exercise Only

Typically, people who view LEGO SERIOUS PLAY as a team-building exercise confuse it with other techniques using LEGO bricks. They expect the workshop to be a fun break or perhaps a physical activity to kick off a longer session. There are indeed many examples of using LEGO bricks for team building; many of them are good and offer a good laugh or learning point about how the team works together. However, these are not LEGO SERIOUS PLAY; we can compare these with the classic exercise of building a tower or bridge with spaghetti.

Misconception 3: It Is an Icebreaker or a Fun Break (So It Is Not for Serious Business—and Therefore Not for Us)

This is a version of the preceding misconception, but with less focus on the bricks and really no expectations about the outcome. In misconception 2 at least there was the expectation that the team would learn about working together. Here, there are no expectations other than a bit of relaxing fun. As will be clear by now, however, LEGO SERIOUS PLAY is almost the opposite; it is hard fun, and it engages your brain in a playful manner to solve a real problem.

Misconception 4: It Is for Creative People Only (So It Is Not for Me)

As mentioned earlier, the brightly colored LEGO bricks are often a bit of a double-edged sword. Their sheer nature as a toy leads many to think that the method is only for the creative class or people in the creative industries. Few things could be further from the truth. While many people who work in so-called creative industries are used to prototype and use physical objects to model what something may look like, LEGO SERIOUS PLAY is about using the concrete objects to construct new knowledge about the abstract. The process is not about building complicated and artistic models. It is about articulating knowledge and exploring what we know about a given thing. And, as we saw in Chapter 9, the imagination is not something reserved for a few special people. Therefore, no class, group, or educational background is any better suited to the method than others are.

Misconception 5: LEGO Just Wants to Expand Its Market (So There Must Be a Catch, and I Am Not Going to Fall for It)

We have already outlined how the development of LEGO SERIOUS PLAY did not come as the result of some big plan; nor was it developed with a marketing plan up the sleeve. Nevertheless, some still expect this to be the case, so they then look for the catch or wonder about what credibility the LEGO Company has in the consulting market. It doesn't take them long to realize that LEGO SERIOUS PLAY is not just a marketing ploy or extended advertisement for LEGO; it is a serious approach that has helped improve the bottom line for thousands of businesses.

We will now move from looking at how the method has been used in a wide variety of organizations and the misunderstandings that live in the marketplace to how it has been used inside the LEGO Company—and the challenges associated with this particular client.

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