Table of Contents

Copyright

Brief Table of Contents

Table of Contents

Preface

Acknowledgments

About This Book

About the Cover Illustration

Chapter 1. Hello, world of concurrency in C++!

1.1. What is concurrency?

1.1.1. Concurrency in computer systems

1.1.2. Approaches to concurrency

1.2. Why use concurrency?

1.2.1. Using concurrency for separation of concerns

1.2.2. Using concurrency for performance

1.2.3. When not to use concurrency

1.3. Concurrency and multithreading in C++

1.3.1. History of multithreading in C++

1.3.2. Concurrency support in the new standard

1.3.3. Efficiency in the C++ Thread Library

1.3.4. Platform-specific facilities

1.4. Getting started

1.4.1. Hello, Concurrent World

1.5. Summary

Chapter 2. Managing threads

2.1. Basic thread management

2.1.1. Launching a thread

2.1.2. Waiting for a thread to complete

2.1.3. Waiting in exceptional circumstances

2.1.4. Running threads in the background

2.2. Passing arguments to a thread function

2.3. Transferring ownership of a thread

2.4. Choosing the number of threads at runtime

2.5. Identifying threads

2.6. Summary

Chapter 3. Sharing data between threads

3.1. Problems with sharing data between threads

3.1.1. Race conditions

3.1.2. Avoiding problematic race conditions

3.2. Protecting shared data with mutexes

3.2.1. Using mutexes in C++

3.2.2. Structuring code for protecting shared data

3.2.3. Spotting race conditions inherent in interfaces

3.2.4. Deadlock: the problem and a solution

3.2.5. Further guidelines for avoiding deadlock

3.2.6. Flexible locking with std::unique_lock

3.2.7. Transferring mutex ownership between scopes

3.2.8. Locking at an appropriate granularity

3.3. Alternative facilities for protecting shared data

3.3.1. Protecting shared data during initialization

3.3.2. Protecting rarely updated data structures

3.3.3. Recursive locking

3.4. Summary

Chapter 4. Synchronizing concurrent operations

4.1. Waiting for an event or other condition

4.1.1. Waiting for a condition with condition variables

4.1.2. Building a thread-safe queue with condition variables

4.2. Waiting for one-off events with futures

4.2.1. Returning values from background tasks

4.2.2. Associating a task with a future

4.2.3. Making (std::)promises

4.2.4. Saving an exception for the future

4.2.5. Waiting from multiple threads

4.3. Waiting with a time limit

4.3.1. Clocks

4.3.2. Durations

4.3.3. Time points

4.3.4. Functions that accept timeouts

4.4. Using synchronization of operations to simplify code

4.4.1. Functional programming with futures

4.4.2. Synchronizing operations with message passing

4.5. Summary

Chapter 5. The C++ memory model and operations on atomic types

5.1. Memory model basics

5.1.1. Objects and memory locations

5.1.2. Objects, memory locations, and concurrency

5.1.3. Modification orders

5.2. Atomic operations and types in C++

5.2.1. The standard atomic types

5.2.2. Operations on std::atomic_flag

5.2.3. Operations on std::atomic<bool>

5.2.4. Operations on std::atomic<T*>: pointer arithmetic

5.2.5. Operations on standard atomic integral types

5.2.6. The std::atomic<> primary class template

5.2.7. Free functions for atomic operations

5.3. Synchronizing operations and enforcing ordering

5.3.1. The synchronizes-with relationship

5.3.2. The happens-before relationship

5.3.3. Memory ordering for atomic operations

5.3.4. Release sequences and synchronizes-with

5.3.4. Fences

5.3.6. Ordering nonatomic operations with atomics

5.4. Summary

Chapter 6. Designing lock-based concurrent data structures

6.1. What does it mean to design for concurrency?

6.1.1. Guidelines for designing data structures for concurrency

6.2. Lock-based concurrent data structures

6.2.1. A thread-safe stack using locks

6.2.2. A thread-safe queue using locks and condition variables

6.2.3. A thread-safe queue using fine-grained locks and condition variables

6.3. Designing more complex lock-based data structures

6.3.1. Writing a thread-safe lookup table using locks

6.3.2. Writing a thread-safe list using locks

6.4. Summary

Chapter 7. Designing lock-free concurrent data structures

7.1. Definitions and consequences

7.1.1. Types of nonblocking data structures

7.1.2. Lock-free data structures

7.1.3. Wait-free data structures

7.1.4. The pros and cons of lock-free data structures

7.2. Examples of lock-free data structures

7.2.1. Writing a thread-safe stack without locks

7.2.2. Stopping those pesky leaks: managing memory in lock-free data structures

7.2.3. Detecting nodes that can’t be reclaimed using hazard pointers

7.2.4. Detecting nodes in use with reference counting

7.2.5. Applying the memory model to the lock-free stack

7.2.6. Writing a thread-safe queue without locks

7.3. Guidelines for writing lock-free data structures

7.3.1. Guideline: use std::memory_order_seq_cst for prototyping

7.3.2. Guideline: use a lock-free memory reclamation scheme

7.3.3. Guideline: watch out for the ABA problem

7.3.4. Guideline: identify busy-wait loops and help the other thread

7.4. Summary

Chapter 8. Designing concurrent code

8.1. Techniques for dividing work between threads

8.1.1. Dividing data between threads before processing begins

8.1.2. Dividing data recursively

8.1.3. Dividing work by task type

8.2. Factors affecting the performance of concurrent code

8.2.1. How many processors?

8.2.2. Data contention and cache ping-pong

8.2.3. False sharing

8.2.4. How close is your data?

8.2.5. Oversubscription and excessive task switching

8.3. Designing data structures for multithreaded performance

8.3.1. Dividing array elements for complex operations

8.3.2. Data access patterns in other data structures

8.4. Additional considerations when designing for concurrency

8.4.1. Exception safety in parallel algorithms

8.4.2. Scalability and Amdahl’s law

8.4.3. Hiding latency with multiple threads

8.4.4. Improving responsiveness with concurrency

8.5. Designing concurrent code in practice

8.5.1. A parallel implementation of std::for_each

8.5.2. A parallel implementation of std::find

8.5.3. A parallel implementation of std::partial_sum

8.6. Summary

Chapter 9. Advanced thread management

9.1. Thread pools

9.1.1. The simplest possible thread pool

9.1.2. Waiting for tasks submitted to a thread pool

9.1.3. Tasks that wait for other tasks

9.1.4. Avoiding contention on the work queue

9.1.5. Work stealing

9.2. Interrupting threads

9.2.1. Launching and interrupting another thread

9.2.2. Detecting that a thread has been interrupted

9.2.3. Interrupting a condition variable wait

9.2.4. Interrupting a wait on std::condition_variable_any

9.2.5. Interrupting other blocking calls

9.2.6. Handling interruptions

9.2.7. Interrupting background tasks on application exit

9.3. Summary

Chapter 10. Testing and debugging multithreaded applications

10.1. Types of concurrency-related bugs

10.1.1. Unwanted blocking

10.1.2. Race conditions

10.2. Techniques for locating concurrency-related bugs

10.2.1. Reviewing code to locate potential bugs

10.2.2. Locating concurrency-related bugs by testing

10.2.3. Designing for testability

10.2.4. Multithreaded testing techniques

10.2.5. Structuring multithreaded test code

10.2.6. Testing the performance of multithreaded code

10.3. Summary

A. Brief reference for some C++11 language features

A.1. Rvalue references

A.1.1. Move semantics

A.1.2. Rvalue references and function templates

A.2. Deleted functions

A.3. Defaulted functions

A.4. constexpr functions

A.4.1. constexpr and user-defined types

A.4.2. constexpr objects

A.4.3. constexpr function requirements

A.4.4. constexpr and templates

A.5. Lambda functions

A.5.1. Lambda functions that reference local variables

A.6. Variadic templates

A.6.1. Expanding the parameter pack

A.7. Automatically deducing the type of a variable

A.8. Thread-local variables

A.9. Summary

B. Brief comparison of concurrency libraries

C. A message-passing framework and complete ATM example

D. C++ Thread Library reference

D.1. The <chrono> header

D.1.1. std::chrono::duration class template

D.1.2. std::chrono::time_point class template

D.1.3. std::chrono::system_clock class

D.1.4. std::chrono::steady_clock class

D.1.5. std::chrono::high_resolution_clock typedef

D.2. <condition_variable> header

D.2.1. std::condition_variable class

D.2.2. std::condition_variable_any class

D.3. <atomic> header

D.3.1. std::atomic_xxx typedefs

D.3.2. ATOMIC_xxx_LOCK_FREE macros

D.3.3. ATOMIC_VAR_INIT macro

D.3.4. std::memory_order enumeration

D.3.5. std::atomic_thread_fence function

D.3.6. std::atomic_signal_fence function

D.3.7. std::atomic_flag class

D.3.8. std::atomic class template

D.3.9. Specializations of the std::atomic template

D.3.10. std::atomic<integral-type> specializations

D.4. <future> header

D.4.1. std::future class template

D.4.2. std::shared_future class template

D.4.3. std::packaged_task class template

D.4.4. std::promise class template

D.4.5. std::async function template

D.5. <mutex> header

D.5.1. std::mutex class

D.5.2. std::recursive_mutex class

D.5.3. std::timed_mutex class

D.5.4. std::recursive_timed_mutex class

D.5.5. std::lock_guard class template

D.5.6. std::unique_lock class template

D.5.7. std::lock function template

D.5.8. std::try_lock function template

D.5.9. std::once_flag class

D.5.10. std::call_once function template

D.6. <ratio> header

D.6.1. std::ratio class template

D.6.2. std::ratio_add template alias

D.6.3. std::ratio_subtract template alias

D.6.4. std::ratio_multiply template alias

D.6.5. std::ratio_divide template alias

D.6.6. std::ratio_equal class template

D.6.7. std::ratio_not_equal class template

D.6.8. Std::Ratio_Less Class Template

D.6.9. std::ratio_greater class template

D.6.10. std::ratio_less_equal class template

D.6.11. std::ratio_greater_equal class template

D.7. <thread> header

D.7.1. std::thread class

D.7.2. Namespace this_thread

 Resources

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Index

List of Figures

List of Tables

List of Listings

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