Summary

To sum up, in this chapter we introduced ourselves with the very basic 3D stuff that can be done with Cinder. We understood a bit about the concept of 3D space as well as how to draw and animate objects in this space. We learned to switch on the lightning and construct more complex shapes out of primitives.

There is more, but to get the real graphics power out of Cinder, you have to learn some more of OpenGL and the OpenGL Shading Language (GLSL).

In the next chapter, we will talk less about graphics but more about what is possible with Cinder in terms of audio.

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