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Classic Computer Science Problems in Java
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Classic Computer Science Problems in Java
by
Classic Computer Science Problems in Java
Classic Computer Science Problems in Java
Copyright
contents
front matter
acknowledgments
about this book
liveBook discussion forum
about the author
about the cover illustration
Introduction
Who should read this book
How this book is organized: A roadmap
About the code
Other online resources
1 Small problems
1.1 The Fibonacci sequence
1.1.1 A first recursive attempt
1.1.2 Utilizing base cases
1.1.3 Memoization to the rescue
1.1.4 Keep it simple, Fibonacci
1.1.5 Generating Fibonacci numbers with a stream
1.2 Trivial compression
1.3 Unbreakable encryption
1.3.1 Getting the data in order
1.3.2 Encrypting and decrypting
1.4 Calculating pi
1.5 The Towers of Hanoi
1.5.1 Modeling the towers
1.5.2 Solving The Towers of Hanoi
1.6 Real-world applications
1.7 Exercises
2 Search problems
2.1 DNA search
2.1.1 Storing DNA
2.1.2 Linear search
2.1.3 Binary search
2.1.4 A generic example
2.2 Maze solving
2.2.1 Generating a random maze
2.2.2 Miscellaneous maze minutiae
2.2.3 Depth-first search
2.2.4 Breadth-first search
2.2.5 A* search
2.3 Missionaries and cannibals
2.3.1 Representing the problem
2.3.2 Solving
2.4 Real-world applications
2.5 Exercises
3 Constraint-satisfaction problems
3.1 Building a constraint-satisfaction problem framework
3.2 The Australian map-coloring problem
3.3 The eight queens problem
3.4 Word search
3.5 SEND+MORE=MONEY
3.6 Circuit board layout
3.7 Real-world applications
3.8 Exercises
4 Graph problems
4.1 A map as a graph
4.2 Building a graph framework
4.2.1 Working with Edge and UnweightedGraph
4.3 Finding the shortest path
4.3.1 Revisiting breadth-first search (BFS)
4.4 Minimizing the cost of building the network
4.4.1 Working with weights
4.4.2 Finding the minimum spanning tree
4.5 Finding shortest paths in a weighted graph
4.5.1 Dijkstra’s algorithm
4.6 Real-world applications
4.7 Exercises
5 Genetic algorithms
5.1 Biological background
5.2 A generic genetic algorithm
5.3 A naive test
5.4 SEND+MORE=MONEY revisited
5.5 Optimizing list compression
5.6 Challenges for genetic algorithms
5.7 Real-world applications
5.8 Exercises
6 K-means clustering
6.1 Preliminaries
6.2 The k-means clustering algorithm
6.3 Clustering governors by age and longitude
6.4 Clustering Michael Jackson albums by length
6.5 K-means clustering problems and extensions
6.6 Real-world applications
6.7 Exercises
7 Fairly simple neural networks
7.1 Biological basis?
7.2 Artificial neural networks
7.2.1 Neurons
7.2.2 Layers
7.2.3 Backpropagation
7.2.4 The big picture
7.3 Preliminaries
7.3.1 Dot product
7.3.2 The activation function
7.4 Building the network
7.4.1 Implementing neurons
7.4.2 Implementing layers
7.4.3 Implementing the network
7.5 Classification problems
7.5.1 Normalizing data
7.5.2 The classic iris data set
7.5.3 Classifying wine
7.6 Speeding up neural networks
7.7 Neural network problems and extensions
7.8 Real-world applications
7.9 Exercises
8 Adversarial search
8.1 Basic board game components
8.2 Tic-tac-toe
8.2.1 Managing tic-tac-toe state
8.2.2 Minimax
8.2.3 Testing minimax with tic-tac-toe
8.2.4 Developing a tic-tac-toe AI
8.3 Connect Four
8.3.1 Connect Four game machinery
8.3.2 A Connect Four AI
8.3.3 Improving minimax with alpha-beta pruning
8.4 Minimax improvements beyond alpha-beta pruning
8.5 Real-world applications
8.6 Exercises
9 Miscellaneous problems
9.1 The knapsack problem
9.2 The Traveling Salesman Problem
9.2.1 The naive approach
9.2.2 Taking it to the next level
9.3 Phone number mnemonics
9.4 Real-world applications
9.5 Exercises
10 Interview with Brian Goetz
Appendix A. Glossary
Appendix B. More resources
Java
Data structures and algorithms
Artificial intelligence
Functional programming
index
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