1 Improve the Payment Experience with Animations: http://rfld.me/1qVnubI.
2 Making Instructional Animations More Effective: A Cognitive Load Approach, Paul Ayres and Fred Paas: http://rfld.me/1ScKuLV.
3 Attention Cueing as a Means to Enhance Learning from an Animation, B.B. de Koning (Björn), H.K. Tabbers (Huib), R.M.J.P. Rikers (Remy), and G.W.C. Paas (Fred) 2008-04-10: http://rfld.me/1S9UUtF.
4 Optimising Learning from Animations by Minimising Cognitive Load: Cognitive and Affective Consequences of Signalling and Segmentation Methods, Roxana Moreno: http://rfld.me/1YvF54j.
5 Does Animation in User Interfaces Improve Decision Making? Cleotilde Gonzalez: http://rfld.me/1Qa1VbH.
6 Does Animation Help Users Build Mental Maps of Spatial Information? Benjamin B. Bederson, and Angela Boltman: http://rfld.me/23IkGwh.
7 Animating Anthropomorphism: Giving Minds to Geometric Shapes, Jason G. Goldman on March 8, 2013: http://rfld.me/1Si0aRa or https://archive.is/aojec.
8 The film from the Fritz Heider and Marianne Simmel study: http://rfld.me/1MwhYpu.
9 It’s Alive! Animate Motion Captures Visual Attention, Pratt, J., Radulescu, P., Guo, R.M., and Abrams, R.A. (2010). Psychological Science, 21, 1724–1730: http://rfld.me/1WuaaXp.
1 The Illusion of Life: Disney Animation: http://rfld.me/1V4mrT8.
2 Harold Whitaker and John Halas, Timing for Animation: http://www.focalpress.com/books/details/9780240521602/.
3 Timing function for CSS: https://drafts.csswg.org/css-transitions/#transition-timing-function-property.
4 Ease-in-out vs. linear easing example: http://rfld.me/23F4Qmb.
1 Response Times: The 3 Important Limits: http://www.nngroup.com/articles/response-times-3-important-limits/.
2 Model Human Processor: http://rfld.me/1NqupOz.
3 High Performance Animations by Paul Irish and Paul Lewis: http://www.html5rocks.com/en/tutorials/speed/high-performance-animations/.
1 Clear for Mac and iOS from Realmac: http://realmacsoftware.com/clear/.
2 Codrops drag-and-drop demo: http://rfld.me/23IkY6j.
3 TeuxDeux: https://teuxdeux.com/.
4 Wunderlist: wunderlist.com.
1 Improve the Payment Experience with Animations: http://rfld.me/1qVnubI.
2 Experiments in Loading—How Long Will You Wait? http://rfld.me/23Il51I.
3 The Psychology of Waiting, Loading Animations, and Facebook: http://rfld.me/1VnY42y.
4 Animated UI Transitions and Perceptions of Time—a User Study on Animated Effects on a Mobile Screen by Huhtala, Sarjaoja, Mäntyjärvi, Insomursu and Häkkilä. Published in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: http://rfld.me/263HjgO.
5 Mobile Design Details: Avoid the Spinner: http://rfld.me/24tBOGu.
1 Anatomy of a Hack, The Verge: http://rfld.me/1V4mQ8b.
2 Sound Decisions, The Verge: http://rfld.me/1WuaoOs.
1 5 Easy Steps to Define and Use Your Brand Voice by Erika Heald: http://rfld.me/1VGj9pw.
2 Designing Brand Identity by Alina Wheeler: http://rfld.me/24tBQhG.
1 Pattern Lab demo site: http://demo.patternlab.io/.
2 The IBM Design Guidelines: http://www.ibm.com/design/language/framework/animation/introduction.
1 Why iOS 7 Is Making Some Users Sick: http://rfld.me/1NaRh9X.
2 Types of Vestibular Disorders: http://rfld.me/1V4n5jx.
3 Marissa Christina on The Big Web Show: http://rfld.me/1qVoGMn.
4 The Weird, Terrifying Physics of iOS 7: http://rfld.me/1Qa2L8b.
5 The A11Y Project: a11yproject.com.
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