Index

A note on the digital index

A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.

A

accessibility, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
high-contrast color schemes and large fonts, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
JAWS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
Action Panels, THE PATTERNS, why, why, LABELING THE ACTIONS
actions/commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, Doing Things:Actions and Commands, PUSHING THE BOUNDARIES, PUSHING THE BOUNDARIES, PUSHING THE BOUNDARIES, PUSHING THE BOUNDARIES, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, button groups, what, PLACEMENT OF BUTTON GROUPS, examples, examples, why, why, how, what, examples, why, how, why, how, why, what, DEFINING THE MACRO
Action Panels, Doing Things:Actions and Commands, why
affordances, PUSHING THE BOUNDARIES
Button Groups, THE PATTERNS, button groups, examples
buttons, Doing Things:Actions and Commands, THE PATTERNS, what, PLACEMENT OF BUTTON GROUPS, examples, why, how
Cancelability, THE PATTERNS, why
creativity, PUSHING THE BOUNDARIES
double-clicking, Doing Things:Actions and Commands
drag-and-drop, Doing Things:Actions and Commands
idioms, PUSHING THE BOUNDARIES
invisible actions, Doing Things:Actions and Commands
links, Doing Things:Actions and Commands
Macros, THE PATTERNS, what
Menu bars, Doing Things:Actions and Commands, Doing Things:Actions and Commands
Multi-Level Undo, why, DEFINING THE MACRO
Macros, DEFINING THE MACRO
patterns overview, THE PATTERNS
pop-up menus, Doing Things:Actions and Commands
Preview, THE PATTERNS, what, examples
Progress Indicator, THE PATTERNS, why, how, how
Smart Menu Items, THE PATTERNS
toolbars, Doing Things:Actions and Commands
tooltips, PUSHING THE BOUNDARIES
visual impairment, Doing Things:Actions and Commands
affect, Making It Look Good:Visual Style and Aesthetics
affordances (actions/commands), PUSHING THE BOUNDARIES
alignment (layout), VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, THE PATTERNS
closure, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?
continuity, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?
visual hierarchy, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?
Alternative Views (information architecture), THE PATTERNS, how, how, THE PATTERNS
analyzing user goals, What Users Do, A MEANS TO AN END, A MEANS TO AN END
angles (styles), THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, TYPOGRAPHY, ANGLES AND CURVES, IMAGES, CULTURAL REFERENCES, REPEATED VISUAL MOTIFS, what, examples
Borders that Echo Fonts, examples
Corner Treatments, what
shapes, THE BASICS OF VISUAL DESIGN
animation, THE PATTERNS, why, examples, how, THE PATTERNS, examples
Animated Transitions, THE PATTERNS, why, examples, THE PATTERNS, examples
progress indicator, how
Annotated Scrollbar (navigation), STAYING FOUND, THE PATTERNS, examples, THE PATTERNS
appearance, Making It Look Good:Visual Style and Aesthetics
Autocompletion (controls), examples, THE BASICS OF FORM DESIGN, THE BASICS OF FORM DESIGN, how, examples
axes (information graphics), PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, how, how, why

B

Back button, satisficing, habituation, PHYSICAL STRUCTURE
backgrounds (styles), COLOR, CULTURAL REFERENCES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, why, how, how, how, why, examples, examples
Deep Background, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, how, examples
Hairlines, why, examples
Baxley, how
behavioral patterns, instant gratification, satisficing, habituation, spatial memory, spatial memory, prospective memory, prospective memory, keyboard only
habituation, habituation, spatial memory
instant gratification, instant gratification
keyboard only, keyboard only
prospective memory, prospective memory
satisficing, satisficing
spatial memory, spatial memory, prospective memory
borders (styles), COLOR, SPACIOUSNESS AND CROWDING, REPEATED VISUAL MOTIFS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, THE PATTERNS, examples, how
Borders that Echo Fonts, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, examples
Hairlines, how
patterns overview, THE PATTERNS
brand identity, Making It Look Good:Visual Style and Aesthetics
branding, why, CULTURAL REFERENCES
styles, why, CULTURAL REFERENCES
cultural references, CULTURAL REFERENCES
layout, why
branding (styles), STAYING FOUND, what, Making It Look Good:Visual Style and Aesthetics, THE BASICS OF VISUAL DESIGN, CULTURAL REFERENCES
cultural references, CULTURAL REFERENCES
layout, what
signposts, STAYING FOUND
Breadcrumbs (navigation), STAYING FOUND, THE PATTERNS, examples, use when, how
Escape Hatch, use when
patterns overview, THE PATTERNS
visual framework, how
browsing (information graphics), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?, examples, how, how
drilling down, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?, examples, how
zooming, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, how
Treemap, how
Button Groups, Doing Things:Actions and Commands, THE PATTERNS, PLACEMENT OF BUTTON GROUPS, examples, use when, why
buttons, keyboard only, keyboard only, examples, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, how, use when, why, PLACEMENT OF BUTTON GROUPS, examples, how, what, how, examples, examples, examples, CONTROL CHOICE, LISTS OF ITEMS
Button Groups, why, examples
Cancel, how, what, how
Check, examples, examples
Close, use when, PLACEMENT OF BUTTON GROUPS
Done, keyboard only
iconic, CONTROL CHOICE
OK, examples, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, how
Radio, examples
Submit, keyboard only
toggle, LISTS OF ITEMS

C

calendar, how, DATES OR TIMES
control, DATES OR TIMES
DateLens, how
Cancelability (actions/commands), THE PATTERNS
Canvas Plus Palette (information architecture), LISTS OF ACTIONS, TILED PANES, THE PATTERNS, examples, Builders and Editors
Card Stack, how, examples, KEEPING DISTANCES SHORT, USING DYNAMIC DISPLAYS, THE PATTERNS, how, how
information architecture, how, examples
layout, USING DYNAMIC DISPLAYS, THE PATTERNS, how
navigation, KEEPING DISTANCES SHORT
panes/panels/windows, how
layout, how
Cascading Lists, THE BASICS OF INFORMATION GRAPHICS, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, why, use when
information graphics, THE BASICS OF INFORMATION GRAPHICS, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, why, use when
cell phone, A MEANS TO AN END, LISTS OF TOOLS, PHYSICAL STRUCTURE, ONE-WINDOW PAGING, use when, use when
Center Stage (layout), how, VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS, how, examples, examples, PUTTING THE ACTION PANEL ON THE UI
changes in midstream (user behavior), changes in midstream
Checkbox, what, how, Getting Input from Users:Forms and Controls, CONTROL CHOICE
Clear Entry Points (navigation), STAYING FOUND, THE PATTERNS, how
Cleveland, how
Closable Panels, USING DYNAMIC DISPLAYS, THE PATTERNS
layout, USING DYNAMIC DISPLAYS, THE PATTERNS
closing (information graphics), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?
closure (layout), GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, how
alternating row colors, how
cognitive cost (navigation), THE COST OF NAVIGATION, KEEPING DISTANCES SHORT, KEEPING DISTANCES SHORT, TOO MANY JUMPS, TOO MANY JUMPS
color chooser, how
Color-Coded Sections (navigation), STAYING FOUND, THE PATTERNS, how
colors, VISUAL HIERARCHY: WHAT’S IMPORTANT?, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, SAME CONTENT, DIFFERENT STYLES, COLOR, COLOR, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, what, how, how, examples, examples, examples, examples, examples, examples, what, examples
and emotional response, SAME CONTENT, DIFFERENT STYLES
as preattentive variable, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?
dark vs light background, COLOR
red vs. green, COLOR
visual design (styles), WHAT THIS MEANS FOR DESKTOP APPLICATIONS, what, how, how, examples, examples, examples, examples, examples, examples, what, examples
visual hierarchy (layout), VISUAL HIERARCHY: WHAT’S IMPORTANT?
combo box, keyboard only, TEXT, how, how, why
Command History (actions/commands), examples, THE PATTERNS, PRESENTATION, examples, use when
command line interfaces, how
commuting (navigation), Getting Around:Navigation, Signposts, and Wayfinding
Composite Selection (editors), THE PATTERNS, example
computers/magazines layout comparison, USING DYNAMIC DISPLAYS
Confirmation dialog box, habituation, examples
Constantine, how
Constrained Resize (editors), THE PATTERNS, how
content organization, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, LISTS OF OBJECTS, LISTS OF ACTIONS, why, why
idioms, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, LISTS OF OBJECTS
information architecture, why, why
Intriguing Branches, why, why
lists of actions, LISTS OF ACTIONS
context switches (navigation), THE COST OF NAVIGATION, KEEPING DISTANCES SHORT, TOO MANY JUMPS, why, why
continuity, why, use when, why
local zooming, use when, why
right-left alignment, why
contrasting colors, how, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?
Contrasting Font Weights (styles), examples
controls, how, how, NUMBERS, DATES OR TIMES, use when, why, how, example, autocompletion, how, examples, why, examples, how
Autocompletion, autocompletion, how, examples
choice, how, how
Dropdown Chooser, why, examples
Fill-in-the-Blanks, why
Forgiving Format, NUMBERS, DATES OR TIMES, use when, how, how
forms, example
Forgiving Format, example
conventions (actions/commands), PUSHING THE BOUNDARIES
Cooper, why
copy, Doing Things:Actions and Commands, DIRECT MANIPULATION, THE PATTERNS
Corner Treatments (styles), REPEATED VISUAL MOTIFS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, examples, how, how
cost (cognitive), THE COST OF NAVIGATION
CSS Zen Garden (styles), SAME CONTENT, DIFFERENT STYLES, THE BASICS OF VISUAL DESIGN
cultural references (styles), THE BASICS OF VISUAL DESIGN, TYPOGRAPHY, examples
curves (styles), TYPOGRAPHY, ANGLES AND CURVES, IMAGES, REPEATED VISUAL MOTIFS, how
Corner Treatments, how
cut, Doing Things:Actions and Commands, UNDOABLE OPERATIONS

D

Data Brushing (information graphics), SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., THE PATTERNS, how, how, examples
data values (information graphics), THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
database, use when, use when, use when, use when, UNDOABLE OPERATIONS, use when
Datatips (information graphics), THE PATTERNS, how, why, use when, how
defaults (Good Defaults), deferred choices, “CHUNKING” THE TASK, use when
information architecture, “CHUNKING” THE TASK
users, deferred choices
design models, THE BASICS OF USER RESEARCH, LISTS OF OBJECTS, how
design process, THE BASICS OF USER RESEARCH
user motivation, THE BASICS OF USER RESEARCH
Detail View Direct Navigation, how
dexterity, CONTROL CHOICE, DATES OR TIMES, what
control choice and, CONTROL CHOICE, DATES OR TIMES
moving objects and, what
Diagonal Balance (layout), THE PATTERNS, examples, examples
dialog boxes. See panes/panels/windowsdirect manipulation, what, why, why, THE BASICS OF FORM DESIGN, THE BASICS OF EDITOR DESIGN, MODES, THE PATTERNS, what, use when
editors, THE BASICS OF EDITOR DESIGN, MODES, THE PATTERNS, use when
forms, THE BASICS OF FORM DESIGN
layout, what
precision and, why, why, what
direct observation of users, streamlined repetition
documentation, THE PATTERNS
drilling down, how
One-Window Drilldown (information architecture), how
Pyramid, how
drop shadows (actions/commands), PUSHING THE BOUNDARIES
Dropdown Chooser (controls), Doing Things:Actions and Commands, NUMBERS, DATES OR TIMES, how, examples
dropdown control, Doing Things:Actions and Commands, why, how, use when, how, THE BASICS OF FORM DESIGN, LISTS OF ITEMS, THE PATTERNS, use when
Dynamic Queries (information graphics), SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., how, examples, why, use when, how

E

Easter egg, use when
Edit-in-Place editors, THE PATTERNS, examples
editors, Builders and Editors, Builders and Editors, Builders and Editors, THE BASICS OF EDITOR DESIGN, DIRECT MANIPULATION, DIRECT MANIPULATION, MODES, SELECTION, SELECTION, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, why, examples, why, example, how, why, why, examples, why, why, examples, guides, why, how, examples, how
Composite Selection, THE PATTERNS
Constrained Resize, THE PATTERNS
direct manipulation, Builders and Editors, DIRECT MANIPULATION, THE PATTERNS, how, why, why
Edit-in-Place, THE PATTERNS, why, examples
Guides, THE PATTERNS, guides, how, examples
idioms, Builders and Editors
Magnetism, THE PATTERNS, why, examples
modes, THE BASICS OF EDITOR DESIGN, MODES, why, why, examples
One-Off Mode, why
Spring-Loaded Mode, why, examples
Paste Variations, THE PATTERNS, how
patterns overview, THE PATTERNS
selection, Builders and Editors, DIRECT MANIPULATION, SELECTION, SELECTION, THE PATTERNS
Smart Selection, THE PATTERNS, why, example
efficiency of use, habituation
email, A MEANS TO AN END, USERS’ MOTIVATION TO LEARN, LISTS OF OBJECTS, LISTS OF OBJECTS, use when, use when
addresses, use when
clients, A MEANS TO AN END, USERS’ MOTIVATION TO LEARN, LISTS OF OBJECTS
messages, LISTS OF OBJECTS, use when
emotional and visceral response (see affect) encoding data, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?
error message, how, why
Escape Hatch (navigation), satisficing, STAYING FOUND, THE PATTERNS
examples (styles), THE BASICS OF VISUAL DESIGN
Extras on Demand, deferred choices, LISTS OF SUBJECT CATEGORIES, examples
information architecture, LISTS OF SUBJECT CATEGORIES, examples
users, deferred choices

G

Gestalt principles (layout), GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, Making It Look Good:Visual Style and Aesthetics
Global Navigation, satisficing, STAYING FOUND, KEEPING DISTANCES SHORT, how, use when, examples, how, how
layout, how
navigation, how
layout, how
users, satisficing
goals (users), What Users Do, A MEANS TO AN END, A MEANS TO AN END
Good Defaults, deferred choices, THE BASICS OF FORM DESIGN, CONTROL CHOICE, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS, TEXT, NUMBERS, THE PATTERNS, why, examples, how, how, use when, how, examples, why, why
Illustrated Choices, how, examples
Input Hints, NUMBERS, how
List Builder, why
lists of items, CONTROL CHOICE, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS
patterns overview, THE PATTERNS
Structured Format, why, examples
text, TEXT
users, deferred choices
graphic design, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
graphic designer, Organizing the Page:Layout of Page Elements, SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., how
graphs, THE BASICS OF INFORMATION GRAPHICS, how
green/red colors, COLOR
Group box, VISUAL HIERARCHY: WHAT’S IMPORTANT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, how, how
grouping, why, why, Making It Look Good:Visual Style and Aesthetics
layout, why, why, Making It Look Good:Visual Style and Aesthetics
closure, why, why, Making It Look Good:Visual Style and Aesthetics
grouping (layout), GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, why
GUI builder, WYSIWYG EDITING, SELECTION, how, use when
GUI toolkit, how, CONTROL CHOICE, how
Guides (editors), PUSHING THE BOUNDARIES, THE PATTERNS, use when, how, how, examples

H

habituation (user behavior), habituation
Hairlines (styles), TEXTURE AND RHYTHM, examples, examples, examples
Help, THE PATTERNS, why, why, examples, examples, what
documentation, examples
Help text, why, why, examples, what
Multi-Level Help, THE PATTERNS
hierarchy (Cascading Lists), THE BASICS OF INFORMATION GRAPHICS
information graphics, THE BASICS OF INFORMATION GRAPHICS
history (Command History), THE PATTERNS, PRESENTATION, command history, how, DEFINING THE MACRO
home page, how, how
HTML, CONTROL CHOICE, LISTS OF ITEMS, THE BASICS OF EDITOR DESIGN, DIRECT MANIPULATION, SAME CONTENT, DIFFERENT STYLES
and WYSIWYG editing, THE BASICS OF EDITOR DESIGN, DIRECT MANIPULATION
available controls, LISTS OF ITEMS
Hub and Spoke, THE PATTERNS
navigation, THE PATTERNS
patterns, THE PATTERNS
Hub and Spoke navigation, satisficing, LISTS OF TOOLS, how, THE PATTERNS, why, how, why, examples, why
Escape Hatch, why
Global Navigation, why, how
patterns, THE PATTERNS
users, satisficing

I

icons (styles), IMAGES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, examples, how
Hairlines, how, examples
Skins, how
Illustrated Choices, THE BASICS OF FORM DESIGN, examples
images, how
visual design (styles), how
Skins, how
images (styles), how
visual design (styles), how
Skins, how
immediacy, TEXT, Builders and Editors
incremental construction (user behavior), Builders and Editors
information architecture, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, MULTIPLE WINDOWS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS
content organization, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE PATTERNS
Extras on Demand. See Extras on Demand idioms, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
Intriguing Branches, THE PATTERNS
learnability, THE PATTERNS
navigation, THE PATTERNS
patterns overview, THE PATTERNS
physical structure, MULTIPLE WINDOWS
multiple windows, MULTIPLE WINDOWS
information graphics, Showing Complex Data:Trees, Tables, and Other Information Graphics, THE BASICS OF INFORMATION GRAPHICS, ORGANIZATIONAL MODELS: HOW IS THIS DATA ORGANIZED?, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE PATTERNS, THE PATTERNS, examples, why, examples, why, use when, why, why, examples, examples, use when, how, examples, use when, how, examples, how
Alternating Row Colors, examples
axes, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, how, examples
browsing, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?
Cascading Lists, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, examples, use when
Data Brushing, SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE PATTERNS, why
data values, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Datatips, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, why, examples
Dynamic Queries, how
filtering, SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW.
labels, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Local Zooming, use when, why
overview, THE BASICS OF INFORMATION GRAPHICS
Overview Plus Detail, examples, why
patterns overview, THE PATTERNS
Small Multiples, use when, how, examples
Sortable Table, Showing Complex Data:Trees, Tables, and Other Information Graphics, ORGANIZATIONAL MODELS: HOW IS THIS DATA ORGANIZED?
Input Hints, THE BASICS OF FORM DESIGN, NUMBERS, why, why
Forgiving Format, why
Input Prompts, NUMBERS, why, how, example
Forgiving Format, why
instant messaging, PUSHING THE BOUNDARIES, WYSIWYG EDITING
interface idoms, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, SELECTION
interviews (user research), THE BASICS OF USER RESEARCH
Intriguing Branches (information architecture), LISTS OF TOOLS, THE PATTERNS, how
invisible actions, Doing Things:Actions and Commands, Doing Things:Actions and Commands

L

labels, how, why
information graphics, how, why
Small Multiples, how
Treemap, why
labels (information graphics), PUTTING IT ALL TOGETHER, use when, examples, use when, examples, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, how, Getting Input from Users:Forms and Controls, THE BASICS OF FORM DESIGN, TEXT, how, why, THE PATTERNS, use when
controls, Getting Input from Users:Forms and Controls, THE BASICS OF FORM DESIGN, TEXT, how, why
information graphics, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Small Multiples, how
Treemap, PUTTING IT ALL TOGETHER, use when, examples, use when, examples
alignment. See alignment Card Stack, PUTTING IT ALL TOGETHER, use when, examples, use when, examples
layers (information graphics), SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., use when
layout, spatial memory, THE PATTERNS, how, Organizing the Page:Layout of Page Elements, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, PUTTING IT ALL TOGETHER, USING DYNAMIC DISPLAYS, USING DYNAMIC DISPLAYS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, why, how, examples, use when, how, how, how, how, what, why, how, why, why, how, examples, how, how, how, how, why, why, how, examples, why, why, Making It Look Good:Visual Style and Aesthetics, why
Center Stage, THE PATTERNS, use when, how
Closable Panels, USING DYNAMIC DISPLAYS, THE PATTERNS, how, how, how, examples
Diagonal Balance, THE PATTERNS, why
grid, how, how
grouping, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?
Liquid Layout, THE PATTERNS
Movable Panels, USING DYNAMIC DISPLAYS, THE PATTERNS, how, what, how, how, how, how, examples
layout, how, how, how
navigation, THE PATTERNS
Response Disclosure, spatial memory
users, spatial memory
Responsive Enabling, THE PATTERNS, why
Right/Left Alignment, THE PATTERNS, why
strong titles (Titled Sections), how, why
Center Stage, how
Closable Panels, why
Titled Sections, why, why
Card Stack, why
Closable Panels, why
Visual Framework, how, THE PATTERNS, why, examples
visual hierarchy, Organizing the Page:Layout of Page Elements, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, PUTTING IT ALL TOGETHER, THE PATTERNS, THE PATTERNS, why, Making It Look Good:Visual Style and Aesthetics, why
alignment, VISUAL HIERARCHY: WHAT’S IMPORTANT?
spatial relationships, THE PATTERNS
whitespace, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?
learnability (information architecture), THE PATTERNS
legends (information graphics), THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Linux users, A MEANS TO AN END
Liquid Layout, THE PATTERNS, how
List Builder (controls), LISTS OF ITEMS, examples
lists, LISTS OF OBJECTS, LISTS OF ACTIONS, LISTS OF SUBJECT CATEGORIES, PLACEMENT OF BUTTON GROUPS, STRUCTURING THE ACTIONS, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS, LISTS OF ITEMS, TEXT, why
list control, why
multicolumn, PLACEMENT OF BUTTON GROUPS, STRUCTURING THE ACTIONS
of actions (interface architecture), LISTS OF ACTIONS
of items (controls), TEXT
of objects (interface architecture), LISTS OF OBJECTS
of subject categories (interface architecture), LISTS OF SUBJECT CATEGORIES
ordered, LISTS OF ITEMS, LISTS OF ITEMS
unordered, LISTS OF ITEMS, LISTS OF ITEMS
Local Zooming (information graphics), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, why, examples, why
Lockwood, how
look and feel, examples, use when, how

M

Macros (actions/commands), streamlined repetition, THE PATTERNS, why
Magnetism (editors), how, THE PATTERNS, examples, why, how
maps, THE PATTERNS, THE PATTERNS, THE PATTERNS, use when, examples, examples
Annotated Scrollbar, THE PATTERNS, examples
Breadcrumbs, use when, examples
Color-Coded Sections, THE PATTERNS
marketing, THE BASICS OF USER RESEARCH
media player, Organizing the Content:Information Architecture and Application Structure, LISTS OF OBJECTS, PUSHING THE BOUNDARIES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
mental models (interface architecture), THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP, THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
menus, use when, LISTS OF ITEMS
pop-up, LISTS OF ITEMS
pull-right, use when
micro and macro readings, why
mobile devices, use when
Modal Panel (navigation), satisficing, deferred choices, habituation, STAYING FOUND, THE PATTERNS, why, examples, use when, why, why
forms, why
navigation, why
forms, why
users, satisficing, deferred choices, habituation
modes, how, how
editors, how, how
Guides, how
Smart Selection, how
modes (editors), Builders and Editors, MODES, THE PATTERNS, THE PATTERNS, THE PATTERNS, how, why, why, why, examples, how
Guides, how
One-Off Mode, THE PATTERNS, why, why
patterns overview, THE PATTERNS
Smart Selection, how
Spring-Loaded Mode, MODES, THE PATTERNS, why, examples
motifs (visual design), THE BASICS OF VISUAL DESIGN, REPEATED VISUAL MOTIFS, why, why
mouse pointers (actions/commands), PUSHING THE BOUNDARIES
Movable Panels, prospective memory, THE PATTERNS, what, examples
layout, THE PATTERNS, what, examples
users, prospective memory
Mullet, how
Multi-Level Help (information architecture), USERS’ MOTIVATION TO LEARN, THE PATTERNS, use when, how, how, examples, examples
Multi-Level Undo, safe exploration, how, how, examples, THE PATTERNS, UNDOABLE OPERATIONS, examples, why
actions/commands, examples
Property Sheet, examples
Alternative Views, how
Macros, why
Property Sheet, how
users, safe exploration
Multi-Y Graph (information graphics), ORGANIZATIONAL MODELS: HOW IS THIS DATA ORGANIZED?, examples
multidimensional data, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, THE PATTERNS
multiple windows (information architecture), PHYSICAL STRUCTURE, ONE-WINDOW PAGING, how, use when, why, use when

N

navigation, habituation, Getting Around:Navigation, Signposts, and Wayfinding, STAYING FOUND, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, THE PATTERNS, why, how, how, how, use when, examples, use when, how
Animated Transition, THE PATTERNS
Annotated Scrollbar, THE PATTERNS
Clear Entry Points, THE PATTERNS
commuting, Getting Around:Navigation, Signposts, and Wayfinding
Escape Hatch, THE PATTERNS
Global Navigation, why, how
Hub and Spoke, how, how, use when, examples
Global Navigation, how, how
layout, THE PATTERNS
Modal Panel (navigation), habituation
users, habituation
Pyramid, THE PATTERNS, use when, how
wayfinding, STAYING FOUND
New-Item Row (information graphics), example, LISTS OF ITEMS
noun/verb model (interface architecture), THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
numbers, KEEPING DISTANCES SHORT, TOO MANY JUMPS, TEXT, NUMBERS, NUMBERS
controls, NUMBERS, NUMBERS
entering, TEXT
jumps, KEEPING DISTANCES SHORT, TOO MANY JUMPS

O

objects, LISTS OF OBJECTS
One-Off Mode (editors), how, MODES, THE PATTERNS, example, why, how
One-Window Drilldown (information architecture), LISTS OF OBJECTS, LISTS OF ACTIONS, THE PATTERNS, why, why, why, examples, use when, why, how, use when, why
Breadcrumbs, use when
drilling down, why, why
Breadcrumbs, why
Hub and Spoke, why
Hub and Spoke, use when
Pyramid, how
one-window paging (information architecture), how
open source, Making It Look Good:Visual Style and Aesthetics, what
organization, PHYSICAL STRUCTURE, ONE-WINDOW PAGING, TILED PANES, what, how
Alternative Views, what, how
multiple windows, PHYSICAL STRUCTURE, TILED PANES
one-window paging, ONE-WINDOW PAGING
Overview Plus Detail, STAYING FOUND, THE PATTERNS, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?
information graphics, STAYING FOUND, THE PATTERNS
navigation, STAYING FOUND, THE PATTERNS

P

page layout, Organizing the Page:Layout of Page Elements, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL HIERARCHY: WHAT’S IMPORTANT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, PUTTING IT ALL TOGETHER, PUTTING IT ALL TOGETHER, PUTTING IT ALL TOGETHER, THE PATTERNS, what, how, examples, what, how, examples, what, how, use when, examples, use when, examples, use when, how, why, examples, what, examples, what, how, examples, use when, how, use when, what
palette (Canvas Plus Palette), TILED PANES, what, how
palmtops, LISTS OF TOOLS
panes/panels/windows, TILED PANES, why, Doing Things:Actions and Commands
Action Panels, Doing Things:Actions and Commands
Movable Panels, why
multiple windows, TILED PANES
panning (information graphics), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, how, why
Paste Variations (editors), THE PATTERNS
patterns, satisficing, spatial memory, THE PATTERNS, THE PATTERNS, THE PATTERNS
controls overview, THE PATTERNS
how to use, THE PATTERNS
navigation overview, THE PATTERNS
user behavior, satisficing, spatial memory
satisficing, satisficing
spatial memory, spatial memory
PDAs, LISTS OF ACTIONS, examples, examples, USING DYNAMIC DISPLAYS
physical structure (information architecture), MULTIPLE WINDOWS, ONE-WINDOW PAGING, why, how
Alternative Views, why, how
multiple windows, MULTIPLE WINDOWS
One-Window Drilldown. See One-Window Drilldown one-window paging, ONE-WINDOW PAGING
plots, THE BASICS OF INFORMATION GRAPHICS, SEARCHING AND FILTERING: SHOW ME ONLY WHAT I NEED TO KNOW., THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?, use when, how
Trellis plot, how
postures (programs), USERS’ MOTIVATION TO LEARN
preattentive variables (information graphics), PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, PREATTENTIVE VARIABLES: WHAT’S RELATED TO WHAT?, how
Preview (actions/commands), examples, THE PATTERNS, examples, how
principles, THE BASICS OF FORM DESIGN, CONTROL CHOICE, CONTROL CHOICE
controls, CONTROL CHOICE
forms, THE BASICS OF FORM DESIGN, CONTROL CHOICE
Print preview, preview
professive disclosure, KEEPING DISTANCES SHORT, how
program structure, USERS’ MOTIVATION TO LEARN
Progress Indicator (actions/commands), how, THE PATTERNS, how, why
Prominent Done Button (actions/commands), THE PATTERNS
Property Sheet, THE PATTERNS, how, examples, why
editors, why
layout, THE PATTERNS, how, examples
proximity, PUTTING IT ALL TOGETHER, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Datatips, THE ACTUAL DATA: WHAT ARE THE SPECIFIC DATA VALUES?
Pyramid (navigation), KEEPING DISTANCES SHORT, THE PATTERNS, how

R

Radio buttons, how, CONTROL CHOICE, CONTROL CHOICE, LISTS OF ITEMS
Raymond, A MEANS TO AN END
red/green colors, COLOR
Reimann, why
repeated visual motifs, REPEATED VISUAL MOTIFS
repetitive strain injury, MODES
research, THE BASICS OF USER RESEARCH, THE BASICS OF USER RESEARCH, THE BASICS OF USER RESEARCH
resizing objects on canvas, THE PATTERNS, what, example, constrained resize
Responsive Disclosure, habituation
users, habituation
Responsive Enabling (layout), PHYSICAL STRUCTURE, USING DYNAMIC DISPLAYS, THE PATTERNS, why, how, examples
restricting navigation, THE PATTERNS
Revert to Default, how
rhythm (visual design), REPEATED VISUAL MOTIFS
Right/Left Alignment, THE PATTERNS, examples, how, examples
root cause analysis (users), A MEANS TO AN END

S

Sano, how
sans-serif fonts, TYPOGRAPHY, TYPOGRAPHY, TYPOGRAPHY, how, how
satisficing (user behavior), satisficing
scrollbars, why
information graphics, why
searching. See also filtering, Showing Complex Data:Trees, Tables, and Other Information Graphics, THE BASICS OF INFORMATION GRAPHICS, why
information graphics, Showing Complex Data:Trees, Tables, and Other Information Graphics, THE BASICS OF INFORMATION GRAPHICS
information graphics, THE BASICS OF INFORMATION GRAPHICS
Local Zooming, why
security, THE BASICS OF FORM DESIGN
selection, how, how, examples, THE BASICS OF EDITOR DESIGN, WYSIWYG EDITING, DIRECT MANIPULATION, DIRECT MANIPULATION, DIRECT MANIPULATION, SELECTION, SELECTION, why, how, how, examples, examples
builders and, THE BASICS OF EDITOR DESIGN
composites, why
editors and, WYSIWYG EDITING, SELECTION
lasso, how, how, how, how
multiple, examples, examples
of list items, DIRECT MANIPULATION
of text, DIRECT MANIPULATION
rubber band, DIRECT MANIPULATION, SELECTION
single, examples
self-describing, why, why
Sequence Maps, STAYING FOUND, STAYING FOUND, examples, use when, why, why, why, why
Breadcrumbs, use when
maps, why
Breadcrumbs, why
navigation, why
Breadcrumbs, why
signposts (navigation), why
Breadcrumbs, why
wayfinding (navigation), why
Breadcrumbs, why
signposts (navigation), STAYING FOUND, THE PATTERNS, why, examples
Breadcrumbs, why, examples
similarity, PUTTING IT ALL TOGETHER
Skins (styles), CULTURAL REFERENCES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how
sliders, how
Small Multiples (information graphics), how, examples, REPEATED VISUAL MOTIFS
Smart Menu Items (actions/commands), THE PATTERNS, how, PRESENTATION, examples
Smart Selection (editors), SELECTION, THE PATTERNS, example
snap to grid, how
softkeys, LISTS OF ACTIONS, examples
Sortable Table (information graphics), how, how, SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?, SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?, examples
sorting, SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?
sorting (information graphics), SORTING AND REARRANGEMENT: CAN I REARRANGE THIS DATA TO SEE IT DIFFERENTLY?, example
Tree Table, example
sovereign structure programs, USERS’ MOTIVATION TO LEARN
spaciousness and crowding, ANGLES AND CURVES
spatial memory (user behavior), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?
spatial relationships, VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS
visual hierarchy (layout), VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS
spin box, THE BASICS OF FORM DESIGN, NUMBERS
spinners, NUMBERS
Spring-Loaded Mode (editors), keyboard only, how, MODES, THE PATTERNS, examples
strong titles (Titled Sections), why
information graphics, why
Structured Format (controls), THE BASICS OF FORM DESIGN, NUMBERS, DATES OR TIMES, why, examples, how
styles, Making It Look Good:Visual Style and Aesthetics, THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, COLOR, COLOR, COLOR, ANGLES AND CURVES, ANGLES AND CURVES, ANGLES AND CURVES, TEXTURE AND RHYTHM, IMAGES, IMAGES, CULTURAL REFERENCES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, what, what, how, what, how, how, examples, how, how, how, why, examples, skins, why, why, how
accessibility, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
angles, ANGLES AND CURVES, ANGLES AND CURVES, IMAGES
backgrounds, COLOR, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
borders, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
Contrasting Font Weights, why, examples
Corner Treatments, how
examples, THE BASICS OF VISUAL DESIGN
Few Hues, what
Skins, CULTURAL REFERENCES, skins, how
typography/fonts, why
Skins, why
user trust, Making It Look Good:Visual Style and Aesthetics
visual design, THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, COLOR, COLOR, ANGLES AND CURVES, TEXTURE AND RHYTHM, IMAGES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, what, how, what, how, examples, how, how, how, why
angles, ANGLES AND CURVES, what, how, examples, how
color, THE BASICS OF VISUAL DESIGN, COLOR, COLOR, TEXTURE AND RHYTHM, IMAGES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, how, what, how, how, how, why
summary (Preview), examples, what, examples
surveys (user research), THE BASICS OF USER RESEARCH

V

van Welie, how
visual design, CULTURAL REFERENCES, REPEATED VISUAL MOTIFS
styles, CULTURAL REFERENCES, REPEATED VISUAL MOTIFS
cultural references, CULTURAL REFERENCES
rhythm, REPEATED VISUAL MOTIFS
visual design (styles), THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, THE BASICS OF VISUAL DESIGN, COLOR, COLOR, COLOR, COLOR, TYPOGRAPHY, SPACIOUSNESS AND CROWDING, ANGLES AND CURVES, TEXTURE AND RHYTHM, TEXTURE AND RHYTHM, TEXTURE AND RHYTHM, IMAGES, IMAGES, CULTURAL REFERENCES, CULTURAL REFERENCES, REPEATED VISUAL MOTIFS, REPEATED VISUAL MOTIFS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, why, what, how, examples, what, examples, why, examples, examples, why, examples, why, how
angles, ANGLES AND CURVES
color, THE BASICS OF VISUAL DESIGN, COLOR, COLOR, TYPOGRAPHY, TEXTURE AND RHYTHM, IMAGES, CULTURAL REFERENCES, REPEATED VISUAL MOTIFS, why, what, how, examples, what, examples, why, examples, examples, why, examples, why
cultural references, CULTURAL REFERENCES
images, how
Skins, how
images (styles), THE BASICS OF VISUAL DESIGN, IMAGES, WHAT THIS MEANS FOR DESKTOP APPLICATIONS, WHAT THIS MEANS FOR DESKTOP APPLICATIONS
rhythm, REPEATED VISUAL MOTIFS
visual flow (layout), VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?, PUTTING IT ALL TOGETHER, THE PATTERNS
focal points, VISUAL FLOW: WHAT SHOULD I LOOK AT NEXT?, GROUPING AND ALIGNMENT: WHAT GOES WITH WHAT?
Visual Framework (layout), how, use when, VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS, how, how
visual hierarchy, Organizing the Page:Layout of Page Elements, VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS, why, Making It Look Good:Visual Style and Aesthetics
layout, Organizing the Page:Layout of Page Elements, VISUAL HIERARCHY: WHAT’S IMPORTANT?, THE PATTERNS, why, Making It Look Good:Visual Style and Aesthetics
colors, VISUAL HIERARCHY: WHAT’S IMPORTANT?
spatial relationships, THE PATTERNS
visual vocabulary, how
visual weight (visual hierarchy), VISUAL HIERARCHY: WHAT’S IMPORTANT?
visualization, ORGANIZATIONAL MODELS: HOW IS THIS DATA ORGANIZED?, NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, why, how, why

Y

You are Here, why, THE PATTERNS

Z

zooming, how
browsing (information graphics), how
Treemap, how
zooming (information graphics), NAVIGATION AND BROWSING: HOW CAN I EXPLORE THIS DATA?, why, why, why, why, how
Datatips, why
Local Zooming, why, why
Overview Plus Detail, why
Treemap, how
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