“This is truly pioneering work, capturing the birth of an art form, or rather the birth of an interconnected series of art forms that seem to have infinite potential. The traditional forms of narrative are treated with their due respect but the ground rules for a whole new world of entertainment, education, and self-expression are laid out here with clarity and insight. This heavily revised and up-to-date edition is a lifesaver for those us who have to cross the gulf between linear and non-linear, passive and interactive, approaches to entertainment, and a useful handbook for those who have already made the jump and want to use these wonderful tools more effectively.”

—Christopher Vogler, Screenwriter and Author of The Writer’s Journey

“Carolyn Miller’s Digital Storytelling, Second Edition is an excellent survey of the field, covering the varied and diverse techniques, delivery platforms, and historical roots of a wide range of software titles. Not content with merely mentioning a few recent American games, Miller touches on important milestones from the past and key titles from around the world. While particularly impressive in its breadth and scope, the book also focuses in on specifics by featuring many interesting interviews and quotes from some of the leaders in the digital storytelling, as well as pioneers of emerging fields like Alternate Reality Games and Serious Games. Students, developers, and aficionados of interactive stories will all find something interesting here.”

—Noah Falstein, President of The Inspiracy

Digital Storytelling makes the reader aware of the breadth and potential of this emerging field. Whether you are a student, a researcher, an artist, a technologist, or just a curious reader, Carolyn Handler Miller’s book will give you a tremendous insight into this fascinating and important area.”

—Ed Angel, Director, Art, Research, Technology and Science Laboratory (ARTS Lab), University of New Mexico

“A thorough and highly readable discussion of the wonderful diversity of digital storytelling. Carolyn Handler Miller explores not only the familiar territory of video games and virtual reality, but also the emerging new fields of transmedia entertainment, serious games, smart toys, interactive cinema, and many more. Recommended.”

—Ernest Adams, game design consultant and author of Fundamentals of Game Design

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