Chapter 5. Resource Management

In this chapter, we will look at the resource management techniques of D. We'll learn the following:

  • Avoiding the garbage collector
  • Making a reference-counted object
  • Manually managing class memory
  • Using scope guards to manage transactions
  • Creating an array replacement
  • Managing lent resources
  • Creating a NotNull struct
  • Using unique pointers
  • Using RAII and handling the limitations of class destructors

Introduction

Resource management is an important aspect of most programs. D's rich abstraction support makes it possible to use a variety of techniques, from script-like quick coding with the garbage collector to low-level manual control.

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