Chapter 14. Lighting, Rendering, and a Little Bit of Compositing
In this chapter, we will cover the following recipes:
Setting the library and the 3D scene layout
Setting image based lighting (IBL)
Setting a three-point lighting rig in Blender Internal
Rendering an OpenGL playblast of the animation
Obtaining a noise-free and faster rendering in Cycles
Compositing the render layers
Introduction
In this last chapter, we are going to see recipes about the more common stages needed to render the complete final animation: lighting techniques in both the render engines, fast rendering previews, rendering settings, and the integrated compositing.
But first, let's see the necessary preparation of the 3D scene layout.