Chapter 16. Tournaments and Beyond

Tournaments are one of the most exciting parts of FLL. These fast-paced and fun-packed competitions are the culmination of the teams’ work on the Robot Game and Project throughout the whole season. Being prepared for a tournament can reduce the amount of stress involved, especially if it’s your first one. Although the specific program at each tournament varies, most have several basic events in common. This chapter gives a rundown of these basic events and gives some tips to help prepare for them. We also give ideas for activities you can do after the FLL season is over.

Pretournament Preparation

Before we get into discussing an actual tournament, you can do a few things to help make sure you have everything you need.

Items to Bring

Although most of the items to bring to a tournament are obvious, you might not think of some other things that can come in handy, including the following:

  • Tape measure

  • Laptop (with robot programs) and USB download cable

  • Field mat and mission models

  • Extra pieces

  • Extension cord(s)

  • Power expansion strip

Tape Measure

A tape measure can help to demonstrate that your robot is under the height limit if referees ask. Keep a small one in your pocket or with other robot equipment just in case.

Laptop (with Robot Programs) and USB Download Cable

You will probably want to change some of the robot’s programs at a tournament. For example, differences between the tournament’s tables and environment and your practice table might cause the robot to perform differently, so be sure to come prepared to make tweaks to the robot’s programs.

Field Mat and Mission Models

Bring your mat and models so you can practice with and test your robot without having to rely on the availability of the tournament’s practice tables. You might also have a chance to show gracious professionalism to a team whose robot is in trouble by letting them use your equipment to test their robot.

Extra Pieces

Bring a generous assortment of extra pieces, including electrical parts such as sensors and motors, if possible. If you lose some of your robot’s pieces, extra pieces can prove invaluable to your team or other teams if they lose pieces and didn’t bring extras.

Extension Cord(s)

If you need electrical power at your pit area (discussed in Set Up the Pit in Robot Packing and Storage) for things such as a laptop or battery charger, bring an extension cord, since close power outlets probably won’t be available.

Power Expansion Strip

If you need multiple power outlets, be sure to bring a power strip. Again, having one of these might also enable you to help a neighboring team that needs power outlets.

Robot Packing and Storage

Due to the sensitivity of robots, make sure your robot is stored safely during the trip and at the tournament. Get a box to store the robot in whenever the team isn’t using it. Just to be safe, you might want to put padding in the box to protect the robot during transportation. If you use an RIS robot, it’s a good idea to cover the box with aluminum foil. This prevents nearby teams’ programs from being inadvertently downloaded to your robot when it’s on because the foil will deflect IR beams (beams of light that are used by the RIS to upload programs to the RCX). If you use attachments, store them in another designated box (or with the robot).

Use a Checklist

To make sure you take everything you need, you might use a checklist like the one that Figure 16-1 shows. A checklist can help you keep track of which items you still need to pack and make sure you don’t forget anything. You may want to have the Equipment Manager (discussed in Chapter 6) take care of making and using a checklist.

A sample checklist

Figure 16-1. A sample checklist

Set Up the Pit

When you arrive at a tournament, you probably need to sign in first. You will usually receive a schedule of the tournament’s events, including the times and places of your team’s robot matches and judging interviews. You will also be assigned a table, called a pit area, where the members can store their things, display information about themselves, and so on. Judges sometimes interview teams at their pits as well.

Since your pit is the main way other teams learn about your team, consider decorating it with a poster showing information about your team or something similar. Prepare this poster before the tournament, including information such as your team name and number, pictures, sponsors, and so on. You might also want to create a display about your Project and/or set up a laptop to play a slideshow or video(s) of the team or robot.

If you keep valuables at the pit, such as a laptop or your robot, you may want to have at least one member (or coach, mentor, or parent) there most of the time to ensure that everything is safe. This also helps keep you from missing an impromptu interview with judges and enables you to be available if teams or tournament staff want to talk to you.

Judging Sessions

The Project, Robot Design, and Teamwork judging sessions usually occur early in the tournament but after teams have time to set up. When it’s your turn, a tournament staff member may come to your pit to remind you about it and show you where to go. Each session usually takes about 15 minutes, and 2 to 4 judges score the teams.

General Performance Tips

It’s important to make a good impression on the judges in each session. The best way to do this is probably to be friendly. Smile at the judges, make eye contact with them, and speak enthusiastically! After each session ends, be sure to thank the judges; they volunteered their time to make the tournament a reality and give you this great experience!

During the interview periods, try to have all the members answer questions to demonstrate how each member contributes to your team’s efforts. If one member has already answered one or two questions, try to give other members a chance. You don’t need an awkward silence to accomplish this; a member could simply ask another member if they’d like to answer a particular question. Younger members should especially try to answer any questions they can. Thinking of something important to add to someone’s answer can be another way to contribute.

In all the sessions, coaches, mentors, or other adults should make sure not to participate in any way. Although adults are usually allowed to watch and film sessions, they aren’t allowed to communicate with the team members or answer judges’ questions. Any adult participation could result in a penalty to the team’s score.

Be sure to check the Project, Robot Design, and Teamwork rubrics to get an idea of what the judges will look for in each session. You can find the rubrics at the back of the FIRST LEGO League Coaches’ Handbook.

Project Session

You will probably have the Project judging session first. Your performance in this session, together with possible follow-up interviews at your pit, will determine your score for the Project component.

What Happens

When you first enter the room, the judges will ask for your team name, number, and perhaps some other team information. When the judges are ready, they start a timer and the team has a maximum of five minutes to give its presentation. Once you finish, the judges will ask questions about the Project. These questions might be about information in your presentation, how you researched certain things, or how the team worked together on various parts of the Project. During this interview section, you also have opportunities to tell the judges additional information, such as things you’ve done in the community.

Performance Tips

The Coaches’ Handbook states that the five-minute time limit includes setup time. Once you enter the judging room, the judges can start the timer at any time, regardless of whether the team is ready or not. In reality, you’ll probably have a reasonable amount of time in the room before you have to begin, but don’t count on it. Ideally, you should be able to walk in and immediately start the presentation.

Try to find opportunities during the interview section to talk more about what the team has done with the Project. For example, you could talk more fully about a field trip you went on or a community presentation you gave. Demonstrate to the judges how much you did and learned!

Technical Interview

Your score for the Robot Design category is based mainly on your technical interview. Judges may also come by your pit area and ask you more questions if they think you’re a candidate for a Robot Design award.

What Happens

In the technical interview, judges ask your team about your robot. This may include questions about how you designed and programmed it, how you worked together to solve challenges, and so on. There is usually a table with the mat and mission models set up so the team can demonstrate some of the robot’s capabilities.

Performance Tips

Don’t be hesitant to talk about problems the team encountered with the robot. Judges love hearing how a team worked together to solve really tough problems. If you had a difficult situation but worked together to fixed it, be sure to bring it up during the interview.

You probably won’t have enough time to demonstrate how the robot performs all the missions, and the judges aren’t usually interested in seeing them all anyway. Instead, pick a few of the missions that demonstrate some of the robot’s best features or that you solved in creative and unique ways, and show those missions to the judges.

Only the team members are allowed to do the work of building and programming the robot and solving missions, without help from adults. The judges will look to verify this and will want to see that the team understands how the robot’s various mechanisms and programs work. Again, it is helpful if most or all of the members participate in describing the robot and its programs.

Teamwork Session

Similar to the Robot Design category, your score for the Teamwork category is determined mostly from the teamwork session. Judges may also watch your team during the rest of the tournament to see how the members interact with each other and with other teams.

What Happens

Teamwork sessions consist mostly of an interview in which the judges will ask about things such as team dynamics, work distribution, gracious professionalism, and the FLL experience. Some tournaments also include a small activity for each team to do during the session. As the members work on it, the judges observe their behavior toward one another and watch how they work together.

Performance Tips

Remember that the Teamwork session is about how well the team works together, not about how successful it was. Therefore, focus more on how to work through things and less on obtaining the best results (although it’s certainly an advantage if you do well when working together!).

It’s especially important to show how all the members contributed. Don’t be hesitant to talk about problems the team worked together to solve. If your teamwork session includes an activity, go out of your way to include all the members.

Gracious professionalism is one of the core FLL values. It will be important to work together with others throughout your life, and the FLL competition is a good opportunity to begin learning that skill. Therefore, it’s a good idea to be familiar with gracious professionalism and practice it throughout the season. You may even want to memorize the excerpt about gracious professionalism in the FIRST LEGO League Coaches’ Handbook so you can demonstrate that you understand the idea well. Also mention any acts of gracious professionalism the team has done. For example, if you lend a LEGO piece to a team that loses one, mention it during the interview.

One possibly unexpected question we’ve noticed that judges frequently like to ask is how team members might react if they saw judges/referees arguing with a team or if they saw two teams arguing with each other. Think this through as a team so you know what you would do in one of those situations.

Robot Matches

The Robot Game usually begins after the judging sessions and opening ceremony. This is probably the most exciting and nerve-racking part of a tournament, when adrenaline is near its max.

How It Works

Tournaments choose the winners of the Robot Game in different ways. Each team has a minimum of three matches during the competition, with time in between each for recharging the robot and making any needed repairs and modifications. After these first matches, some tournaments may hold elimination rounds to determine the winners. Others determine the winners from the highest single scores in the first three matches. If the highest scores are tied, the second highest scores are used for a tie breaker, and so on.

The Match

Only two drivers are allowed at your table during a match. Depending on the tournament, you may be able to switch drivers during the match, but only two can be there at any given time. The rest of your team may be allowed to stand near the table to cheer and film, or they may not be allowed.

When you finish the match, a referee will review the missions with the team and determine your score. It’s important to observe this process to make sure everything is scored correctly. Once the referee finishes and you check the score, you may need to sign the score sheet to signify your approval.

Between Matches

Depending on the size of the tournament, you can have as much as one to two hours between matches during the other teams’ turns. Although this seems like a lot of time, you’ll be surprised at how fast it goes by! This time is useful for recharging or replacing the robot’s batteries and fixing any robot problems from the previous match. If the robot didn’t perform correctly during a mission, hold a quick brainstorming session to determine the cause, and try to fix the problem before the next match.

If your robot uses a rechargeable battery pack or rechargeable batteries, bring backup batteries in case you don’t have enough time to fully recharge the primary set before the next match.

Awards Ceremony

Once all the competition events are complete and the judges have had time to determine everyone’s scores, the awards ceremony takes place. The teams are congratulated on their hard work, and the tournament gives out the awards. It’s common for tournaments to recognize all teams during the awards ceremony and give them medallions for competing.

Teams may also receive notes from judges about their judging session performances. These notes usually list some of the strengths and weaknesses of the performance and may include comments from the judges. Keep these notes around; they can be useful for improving performance next year!

Celebration

After a tournament ends, take some time to celebrate your accomplishments! This not only helps the team members feel good about the experience, but it’s also a good opportunity for them to spend time with each other apart from simply working on the competition. To celebrate, some teams take a short trip, while others organize a get-together at a team member’s house for a special dinner. The following is a list of some possible ways to celebrate:

  • Amusement park

  • Campout

  • Pizza party

  • Barbecue

  • Customized cake (with congratulatory message and perhaps the team logo)

How to Handle Awards

Even though it’s really exciting to win awards, you may have trouble deciding where to keep them, since all the members would probably like to have one.

Before choosing a permanent place for an award, pass it around between the members for a few months. One member (or the members of one family) could keep it for a couple weeks to show to friends and family and enjoy it, and they could pass it off to another member. Once an award circulates a few times, the members will probably be less anxious to keep it.

There are several ways to choose where to put awards, and the best way depends on each team’s circumstances. If you win enough awards, you may be able to give one to each member or group of members that live close to one another. The members could pick numbers out of a hat to determine the order in which they pick their awards, for example.

If you only have one or two awards, it may be best to randomly pick the members that will get to keep them. Alternatively, the team might want to graciously give the awards to particular members, such as members who made exceptional contributions or members who will be too old to compete next season. A school team might keep its awards at the school instead of giving them to individual members.

Other Tournaments

If you don’t make it past your qualifying or regional tournament, you might still be able to compete at official tournaments in other areas if you registered at the beginning of the season. Unofficial tournaments may not have the same restrictions. Use the tournament finder on the FLL website to find other nearby tournaments. You may also want to look at tournaments in nearby states or countries.

Before another tournament takes place, the team will probably have time to improve its performance. Here are some good ways to do this:

  • Practice the Project presentation.

  • Practice robot matches.

  • Review performance(s) at previous tournament(s).

  • Attempt new missions and/or refine current missions.

  • Take more action in the community.

Practice the Project Presentation

Practicing is a great way to improve when the team doesn’t have much time before the tournament. Have the members regularly run through the presentation to help stay “in shape” and perhaps get better. The team might also find ways to improve the presentation during practice.

Practice Robot Matches

Have the two robot drivers continue using the robot in practice matches. If the robot returns to Base several times for modifications, it’s important for the drivers to handle the robot quickly and accurately, as this can increase the robot’s consistency and decrease the time needed to attempt missions.

Review Performance(s) at Previous Tournament(s)

One of the best ways to prepare for another tournament is to look at your performance in the last tournament! Review the notes from your judging sessions (discussed in Awards Ceremony in OPENING CEREMONY) to identify weaknesses, and then work on improving them. If a coach, mentor, or parent took videos of your judging sessions, carefully watch them to see ways you can improve things such as speaking style, posture, and so on.

If the robot encountered problems during the tournament, look for ways to keep those problems from happening in the next tournament. For example, the Robot Tables at the last tournament might have had bumpy field mats that gave your robot trouble. Try to find ways to make your robot less vulnerable to this problem in case it happens at the next tournament.

Attempt New Missions and/or Refine Current Missions

If you have enough time, you might want to design and program the robot to attempt more missions or modify it to perform current missions more consistently. You might think of completely new ways to attempt current missions that result in success more often or that reduce the time needed to attempt them.

If you make any modifications or additions to the robot’s design or programs, be careful not to lose your previous work. It will be useful if you want to go back to it for some reason. Make sure the Program and Data Manager has documentation of the current robot and programs before beginning any modifications.

Take More Action in the Community

If you think it will help the Project, you might want to consider taking more community action. Although you might not have enough time or energy to take on any really ambitious projects, such as proposing legislation, you might do something simpler, such as giving another presentation to a group in your community. You could also try getting a newspaper or TV show to do a story on your team, especially if you did well at your previous tournament(s).

Robotics Workshops

Sometimes teams use the skills and experiences gained from an FLL season to start other activities. Some start robotics workshops to teach other students about LEGO robotics and FLL competition. Workshops are great ways to share knowledge with others and raise funds at the same time!

The following is a list of three common subjects for robotics workshops run by FLL teams. Workshops might incorporate any combination of them.

  • LEGO Robot Basics

  • Competing in FLL

  • Team Recruitment

LEGO Robot Basics

Teaching the basics of building and programming LEGO robots is one of the most common subjects. Figure 16-3 shows an example of a syllabus for a week-long workshop that teaches the basics of LEGO robots.

A sample syllabus for a workshop on LEGO robot basics

Figure 16-3. A sample syllabus for a workshop on LEGO robot basics

Competing in FLL

Since your team just went through the experience of competing in FLL, you might want to give a workshop to help others start their own teams. If new teams begin because of the workshop, you might offer further assistance by mentoring them or allowing them to watch how you run a couple of your meetings. Figure 16-4 shows an example syllabus for a four-day workshop on FLL.

A sample syllabus for a workshop about competing in FLL

Figure 16-4. A sample syllabus for a workshop about competing in FLL

Team Recruitment

Workshops can also be great ways to recruit new team members. Even in the first two kinds of workshops, you might meet other students who would be good additions to your team. Some teams give workshops specifically to find new members. In these workshops, you’d want to be able to see which participants would provide a useful contribution to your team. At the same time, you’d teach potential new members skills that would be helpful on your FLL team. Figure 16-5 shows an example syllabus for a two day-long workshop for team recruitment.

A sample syllabus for a team recruitment workshop

Figure 16-5. A sample syllabus for a team recruitment workshop

Preparing for Next Season

While the team waits for next season, why not get a head start? Even though you won’t know the missions and specific Project theme before the season starts, you can increase your general robot skills and become more knowledgeable in the area of the next challenge’s theme. You may even be able to begin work on your robot!

Minicompetitions

Holding small-scale competitions is a fun way to increase members’ skills in building and programming robot as well as research and presentation. Split the team into two or three groups, and give them a challenge with a deadline for completing it. The group that does the challenge best (in other words, the fastest, most efficiently, most creatively, etc.) is declared the winner. You could even give the winning members some small prize (such as candy).

The following is a sample robot challenge:

Teams’ robots start on opposite ends of a 6-by-10-foot table with 10 small, randomly placed “energy capsule” objects. When the timer is started, each robot has 1 minute to autonomously gather as many energy capsules as possible while staying on the table. The robots are allowed to interfere with each other’s performance. At the end of 2 minutes, the robot that is touching the most capsules wins.

You can similarly organize Project competitions, except with a challenge related to research and/or presentation on the appropriate theme. Long before a season begins, its name is released along with a short description of the general theme. This information enables you to research the general area of the Project so the team will be more prepared when the details are released. The following is an example of a Project challenge that could have been held in preparation for the Nano Quest season:

Each team must research nanotechnology and prepare a presentation on how it people use and develop it. Mr. Johnson and Mrs. Smith will watch each team’s presentation and score them based on the amount of knowledge demonstrated, quality of research, and quality of presentation.

Building a Chassis and Bay

In Chapter 11, we talked about building a robot in three components: a chassis, bay, and attachments. Now we can see another advantage to using this method; the chassis and bay don’t usually depend heavily on the specific details of each season’s Robot Game. Therefore, you might be able to construct the entire chassis and bay before the season even begins! Of course, you might end up modifying both later, depending on the specifics of the challenge.

Some Final Thoughts

We hope this book has provided you with some useful information and advice on competing in FLL. Now it’s up to you to do well and have fun in the competition. Put some good effort into your team, and enjoy yourself! And remember, FLL may just be the start of something much bigger for you. For example, you might find that you really enjoy designing robots or making discoveries in science and technology, and decide to pursue a career in those fields. The possibilities are endless!

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.144.97.204