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by Lydia Sloan Cline
Fusion 360 for Makers
Preface
Part I: Understanding Fusion 360
Chapter 1: The Fusion 360 Interface
The Interface
The Marking Menus
Collaboration
Graphics Diagnostic Tool
Chapter 2: Sketching
The Work Plane
Grid Settings
Units
The Sketch Menu
Sketch Some Shapes
Sketches and Sketch Curves
Inferences and Constraints
Select and Delete Sketches
Create a Selection Set
Edit a Sketch
Move, Rotate, and Copy a Sketch
Dimensions and Sketch Equations
Driving vs. Driven Dimensions
Sketch Tools
Sketch on an Angled Plane
Insert Sketches into Fusion
Convert a JPEG to an SVG
Chapter 3: Making Models: The Create Menu
Direct vs. Parametric Modeling
Modeling Workflow
The Model Workspace
Bodies and Components
Making Bodies with Construction Tools
Holes and Threads
The Sculpt Workspace
The Patch Workspace
Copy, Move, Paste, and Paste New
Mirror Bodies and Components
Pattern Bodies and Components
The Create Base Feature
Chapter 4: Editing Models: The Modify Menu
Tools in the Model Workspace
Physical Materials and Appearance
Delete, Remove, and Hide
Change Parameters
Direct Modeling: Edit Face
The Sculpt Workspace
Other Sculpt Tools
Edit a Sculpt File in the Model Workspace
The Patch Workspace
Dependencies
Chapter 5: Best Practices and Netfabb for Fusion
Be Watertight
Have Manifold Edges
Have Front-Facing Polygons
No Surface Intersections
Have Appropriate Clearances
Have Appropriate Wall Thicknesses
Consider Plastic Shrinkage
Use Millimeters as Units
Have Good Orientation
Text
Infill
Reduce Print Time
Analysis Software
Part II: Make Some Stuff
Chapter 6: Emoji Wall Art
Find an Image
Use an Online Converter to Make an SVG File
Import and Unlock the SVG File
Add a Circle
Model the Sketch
Fillet the Model
Use the Timeline to Add a Nail Hole
Chapter 7: Two Chairs and a Vase
Tall-Back Chair
Short-Back Chair
Vase
Chapter 8: Fidget Spinner
Sketch a Circle for the Ball Bearing
Sketch a Circle for the Quarter
Space the Circles 30 mm Apart
Offset the Circles
Copy and Array a Circle
Sketch a 3-Point Arc between the Circles
Copy and Array the Arc
Extrude the Sketch
Round Off the Edges
Chapter 9: Gears
Download a Gear from the McMaster-Carr Catalog
Edit the McMaster-Carr Gear
Gear Generators
Add Fusion’s Spur Gear Tool
Model a Planetary Gear Train
Chapter 10: Car Phone Mount Assembly
Import the Hand Sketch
Model the Clip
Model the Base
Make the Socket Holes
Position and Extrude the Socket Hole Sketches
Scale the Clip and Base
Save the Parts Separately as STL Files
Make an Assembly
Chapter 11: 2D Layout
Convert Bodies to Components
Enter the Drawing Workspace
Base Views
Center Line
Dimensions
Text and Leader Text
Callouts
Tables
Title Block
Export the Sheet
Chapter 12: Slicer for Fusion
Download, Install, and Link
The Interface
Navigating the Interface
Sheet Size and Manufacturing Settings
Construction Technique
The Slicer Process
Export the File
Other Construction Techniques
Save and Export
Chapter 13: The CAM Workspace
What Is G-code?
What Is a Toolpath?
What Is a CNC Machine?
What Are 2D, 2.5D, and 3D Cutting?
The Fusion CAM Workspace
Generate an NC File for the Emoji Plaque
Create a Setup
Create a 3D Operation
Simulate
Post Processing
Index
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Fusion 360 for Makers
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