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Appendix A. Machinations Quick Reference
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Appendix A. Machinations Quick Reference
by Joris Dormans, Ernest Adams
Game Mechanics: Advanced Game Design
Title Page
Copyright Page
Dedication
Acknowledgments
About the Authors
About the Technical Editor
Contents
Introduction
Chapter 1. Designing Game Mechanics
Chapter 2. Emergence and Progression
Chapter 3. Complex Systems and the Structure of Emergence
Chapter 4. Internal Economy
Chapter 5. Machinations
Chapter 6. Common Mechanisms
Chapter 7. Design Patterns
Chapter 8. Simulating and Balancing Games
Chapter 9. Building Economies
Chapter 10. Integrating Level Design and Mechanics
Chapter 11. Progression Mechanisms
Chapter 12. Meaningful Mechanics
Appendix A. Machinations Quick Reference
Appendix B. Design Pattern Library
Appendix C. Getting Started with Machinations
References
Index
Online Appendix B. Design Pattern Library
Online Appendix C. Getting Started with Machinations
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Appendix B. Design Pattern Library
Appendix A. Machinations Quick Reference
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