© The Author(s), under exclusive license to APress Media, LLC , part of Springer Nature 2020
S. V. HijfteMake Your Organization a Center of Innovationhttps://doi.org/10.1007/978-1-4842-6507-9_3

3. Innovation Frameworks

Stijn Van Hijfte1 
(1)
Gent, Belgium
 
A lot of companies nowadays are focusing on innovation or are at least trying to include it in their way of working. This innovation can mean many things: product innovation, process innovation, and digital innovation which are all concepts that are frequently thrown around when we are discussing change. To be able to really support these innovations, we need frameworks in place that can actually push us forward and help us to really understand what the right way forward is. It is also one of the aspects that I see as a building block of the innovative organization. Without one or more of these frameworks in place, ideation and innovation within the company aren’t properly supported and the results will always be below our expectations. Before we dive deeper into some of the more and less well-known frameworks out there that can support you in your quest toward innovation, let’s have a closer look at what types of innovation are possible. Within our innovative organization framework, this is the second major aspect we should pay proper attention to.
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Figure 3-1

The innovative organization

Types of Innovation

Product innovation is one that most of you already know and seems pretty self-explanatory. Even though the concept is clear, it isn’t always easy to “just” invent a new product that falls in line with the other products. How do you simply come up with a new product? If we are producing cookies, how do you decide what new taste you’re going to develop? Or a new shape? A new way of packaging them? Once it is out there, people quite often say “Of course!” but this doesn’t mean that it is that straightforward to do. This can be done by professionals in the field, but information can also be gathered based on questionnaires at clients or potential clients or by bringing in external expertise. Product innovation can take you a long way and doesn’t necessarily mean that you have to leave everything that you know completely behind. New products are often building and linking known products together. Solving those things that your customers currently don’t like about your current offering. Creating a completely new product and market doesn’t happen that often to a company, and even though it is a great thing to achieve, it shouldn’t necessarily be the goal of your organization. The same accounts for service innovation. This can either cover new features to enhance the current services we are already offering to the market, the same service to a new market we weren’t targeting before, or a completely new service altogether. Where the first one is the “easiest” to accomplish, as you are already known with the market, known with the service, and you just want to enhance what you are already doing, the other options deal with a lot more unknown. We have no certainty that our service will be successful in a new market. We can perform market research and evaluate the strategies of competitors and the needs of our customers, but all of this doesn’t come with any certainty. The last option is even worse as we have a completely new service so that we have no assurance at all whether it will become a success or not. Nevertheless, product and service innovations are of key importance for the survival of any company. Even when we stick to the cookie example, some of them will never go out of fashion, but it is always fun to try something new!

Similarly, process innovation can be achieved by making use of different techniques. Companies often underestimate what knowledge is locked within their own enterprise. People that have been working for years in the same or a couple of different roles often have clear ideas on what goes wrong and how it could be resolved. This potential often remains untapped as companies much rather go for a combination of the next two options: top-down and external information. Business leaders have more often than not a clear idea of what they want to achieve and how the company should look like in a couple of years. They have a vision of where they want to go and how the organization should be functioning. As they have a clear idea of where they want to be, why bother with the opinion of others? It is a bit of a harsh statement and of course it isn’t always like this, but there is often a tendency, certainly in larger organizations, to push a certain vision through the entire company, rather than creating a future together, supported by all layers of the organization. Management also has more often than not an idea of how they want to do that. Still, external knowledge in the form of consultants are often invited to give their view on how they would change the current way of working. Why wait until we have created the capacity internally, if we can get a direct injection of knowledge and experience from external firms that can support our organization? They also bring in specific expertise knowledge when certain tools or techniques are selected to bring forth this change. In part this is a good plan of action, as there is always knowledge that isn’t available within the company itself and a new view can give a refreshing view on how to change. However, this doesn’t mean that in general most companies leave out a lot of knowledge by simply circumventing internal personnel who often also carry this knowledge or can be sent on a course to bring in more of this knowledge. Some companies fear that training their employees will increase the likelihood that they are going to leave (even though studies have shown that young people are more motivated by possibilities of training than money). For those companies, there is the message from Zig Ziglar: “What’s worse than training your workers and losing them? Not training them and keeping them.” Important here to note as well is that change management is of key importance when we focus on process innovation. People are not just going to jump every year to a different way of doing things if they don’t see the added value of the change itself. Why would they bother to keep on learning new ways of working? Digitalization of processes doesn’t always mean an enhancement of these processes. When we have worked for years based on a paper-based process, all of a sudden digitizing the entire process flow can become more of a nuisance than a real added value. Sometimes the entire process deserves a proper change if we want to really bring change to the organization. If the customer still has to wait 2 weeks for an answer from the company, it doesn’t really matter if they have to put in a request on paper or digital. However, if they can send a request from the comfort of their home and get an answer right away, this is where customer experience really kicks in.

Finally, there is digital innovation. This part is more often than not overlooked in a lot of large enterprises. Why? Large organizations have a complex IT landscape to deal with, and as new trends are raging on the outside, dealing with legacy systems is a heavy burden. Just keeping the company running smoothly might be the core of the business, and moving away from these older and often outdated systems is a major project that can take months or even years to ensure company continuity. Let alone that the company would focus on things such as blockchain, AI, or any of the other buzzwords that are thrown around from time to time. Here you can also find one of the “struggles” between business and IT, where the business is looking for stable applications for their customers and at the same time wants to look forward and offer the newest services to stay competitive, while IT has limited resources as they need to be able to keep the current systems running. This divide between expectations and reality is a clear ground for conflict and misunderstanding between these departments. To make matters worse, business often tries to initiate new applications and projects without alerting the IT department to make sure they can deploy new applications without too much of a hassle. When IT eventually finds out what is going on, this creates further frustration as these new applications create an even more complex IT landscape and create more pressure on the IT teams, and when it has been created behind the back of that same IT, it often means that there might be security and compliance concerns. How does it fit into the entire landscape? Have there been any security checks? What data of the company is running through the new application? Another issue is that these new applications might stress existing systems and cause failures through the entire company. I am not trying to point fingers here but rather describe the tensions between these teams in large organizations. By ignoring these relationships, projects eventually run into trouble. The solution is quite straightforward. Large enterprises need to move away from the classic silo organization and make people work directly together because in the end the goal of every employee is the same. By creating new teams where all this knowledge from both business and IT is combined, innovation becomes a real possibility. This way everyone becomes aware of the struggles that the business has with competitors while gaining a realistic view on what is possible. New projects can be initiated that are supported by more stakeholders within the company, and as such the likelihood of success increases as well. Even when you stick with the silos in your organization, with open communication and the active involvement of all stakeholders from the very start, you can prevent a lot of problems in the long run. Even when projects are initiated in a specific department and rely on the budget of that department, in the end everyone throughout the company is influenced by the changes brought by the project.

Another way to look at the types of innovation that can be achieved is by looking into the “Doblin model” where ten different types of innovation are defined.1 First, there is the group of “configuration” innovations that focus on the workings of the enterprise and business system. Here you can identify four different types of innovation:
  • Profit model: How does the company make money? And how could we find new ways of making money? A refreshing new strategy can mean a strong new source of income, while the wrong approach might completely ruin your relationship with existing and future customers.

  • Network: How do we connect and interact with others to create value? The way we approach new ventures and create new products can have a huge impact on its future market potential.

  • Structure: How does our organization look like? How does our talent work together and what impact does it have on attracting new talent and the cost of operations?

  • Process: Here the focus lies on the activities and operations that produce the offerings of the enterprise.

The second group of innovations is called “offering” (where we look into the products and services that are offered by the organization to its customers) and consists of two approaches:
  • Product performance: What is the value of our products, what features are included, and what is the quality? Each of these aspects has a fundamental impact on how customers see our product.

  • Product system: Here we look into the ecosystem of products and services that we offer as an organization. How do they fit together and what might we add so that customers can have a proper end to end experience and don’t have to look into package deals at our competitors.

Finally, there is “experience” (what does the customer experience when interacting with our company) where we can see these innovations:
  • Brand: How do we position ourselves in the market? What is the message we want to bring and how do we want customers to perceive us? These innovations focus on communications, advertisements, channels, strategy, and employee conduct but can have a major impact on every aspect of the organization.

  • Service: What extra services are offered when we are selling our products? The proper follow-up and after care for these products can completely change the perception that the customer has when it comes to our products. This way we can also develop stable relationships with customers over time.

  • Channel: Via what channels do we communicate and offer our products to the customer? These channels shouldn’t function completely independent from one another but should rather work complementary so that the customer can have the best possible experience when interacting with our organization.

  • Customer engagement: How do we make the lives of our customers better? What do we do that creates a real new experience for our customers and leave the world a better place?

It should be clear to everyone that structural innovation within an organization isn’t an easy thing to achieve. We need to make use of several components to make this a reality. The overall strategy of the organization should fit innovation as well as the shared values and the mission of the company. Yet, for the ideation and innovation process itself, there are several solutions that can help you get through the process. Over the years a lot of different frameworks have been developed to help with the creative problem solving process. In the next pages we are giving a short overview of the most common approaches and frameworks that are still in use today. Some of these you will know without a doubt, while others might help you to get a better perspective on your current way of working. Either way, these frameworks can assist you in developing a “semi-structured” approach to the problem solving process. You should also understand that there isn’t a clear choice to make here. Several of the frameworks can easily be combined to aid you in your specific situation. There is no one perfect approach that is going to solve all of your problems. You should rather focus on a combination of these techniques to obtain the best possible outcome. In the beginning this might feel a bit unnatural and even artificial at times, but once you get in the right flow of things, you will see that they can help you a long way!

Within this chapter, I am going to introduce some of the core components that are required to stimulate innovation and creativity throughout any organization. They can help you to define the exact process which you want to follow to enforce a proper problem solving process within the company. These are no magical tools that will solve all your problems for you but can help you a long way to get where you need to be if you want to create an innovative organization. With each layer introduced in Figure 3-2 that is properly implemented and made use of, you can enhance the results of innovation labs and sessions.
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Figure 3-2

The innovative framework layers

ISO 56002

As the innovation process is a crucial process for any organization that is serious about its future, the International Organization for Standardization (known for setting standards on quality, security, and many more different fields). The ISO 56002 guidelines are meant to give you all the tools to allow you as an organization to perform innovation in a clear and serial manner. A system is defined as “a set of interrelated and interacting elements,” and in the case of a management system, these elements are people, processes, and technology.2 A management model that wants to create a business model that can be trusted and help the organization to move forward should strengthen the links between all of these elements and at the same time allow for some flexibility in these links. In practice, we often see that these links are far from functioning in the way we want it to in theory. Departments often act as independent hubs, and if a new product is launched, design will try to figure out what the customer wants, operations will try to implement and produce the product as well as they can, and sales is left to see if they have any customers to sell the product to. This might be an extreme example, but it shows that we really need to be careful and have to consider how our organization functions as a whole if we want to implement innovation measures in the company. This is why ISO 56000 offers a “system approach.” The guidance of ISO 56002 has been written in the common high-level structure of ISO management system standards so that it can easily be integrated with other management frameworks (an example is ISO 9001). The standard comes with a set of clauses, where the first three focus on scope (any organization can apply the standard), references to other standards that might support this one, and terms and definitions.

Starting from there, we enter something that is very similar to the PDCA cycle. The fourth clause is where we start with the issue definition. Here we need to define the issue we are focusing on and how it affects the organization both internally and externally. One of the tools that the standard offers is the SWOT analysis where the opportunities and the threats should be the drivers of your innovation efforts. We also need to focus on all interested parties and as such take these stakeholders into account when we are performing our analysis. Finally, we need to consider the context in this step. How does the current culture and collaboration look like? How do we create an innovative environment that is supported by everyone in the organization?

From this problem definition we move to “leadership” where we expect those issues to be linked to the business objectives. If we want innovation to really become part of the organization, we should find these goals back in the mission and vision statements of the company. We also have need of “innovation champions” and “change agents” that help with the implementation of new processes and products and really support innovation every step of the way.

Next, we need to focus on the risks. Based on the opportunities we can determine what the risks might be, and we should have an action plan that helps prepare us to deal with these risks. This action plan should also help with defining measurable objectives for the project so that we can show clear progress. Another aspect that we need to focus on is how we will structure innovation in the company: we want it to be flat, flexible, and networked. Finally, we want a portfolio of innovation initiatives which helps us to create traction in the organization. Clause 7 is the actual center of the framework: support. Only with the knowledge necessary to implement the solutions can we hope to achieve our goals. The IT infrastructure should be set up in such a way that it allows for active knowledge sharing and management. In this clause you can find a list of competences which are “needed” if you want to be able to implement innovation in the company. Awareness and communication are other cornerstones that we need to focus on and implement if we want to make sure that our innovation story actually becomes a success. Other aspects here are documentation, the management of intellectual property, which tools you will make use of in your project, and what knowledge base is used to develop new products and processes.

The ISO 56002 standard can be used in any type of organization or industry and can be applied on product, service, process, open, user, market, technology, or design-driven innovation. Most importantly, it helps you to create a structured environment for your innovation efforts where all stakeholders, both internally and externally, are able to understand the structure.

The Second Layer

Where the ISO 56002 standard can help you to implement a clear structure for innovation management in your organization, it is certainly not the end of it. If you want to make use of specific sessions to generate ideas and solutions and work through problems, there are several ways that you can use to approach the problem. Based on the type of organization you are working in, one might just work better than the other. It is up to you to properly identify what technique might work best for you.

Ideation and Design Thinking

Ideation is another one of these buzzwords that are often thrown around when people are talking about innovation. However, people don’t seem to always understand what it means. Ideation is the creative process of generating, developing, and communicating new ideas where an idea is seen as a basic element of thought that can be either visual, concrete, or abstract.3 Rather than focusing on a specific technique, it consists of a list of methods and ways to come to a new idea or solution. Graham and Bachmann proposed the methods such as problem solution (finding a solution for a problem), derivative idea (use an existing idea and use it somewhere else), symbiotic idea (multiple ideas are combined), revolutionary idea (an idea away from traditional thought), and others such as serendipitous discovery (coincidences leading to new solutions), targeted innovation (direct path to discovery), artistic innovation (no constraints for the generation of ideas), philosophical ideas (abstract ideas that live in the minds of the thinker), and finally computer-assisted discovery.

When you read through these methods, you can see that several of the techniques we saw before come back in a new coat. The term “ideation” has led to quite some criticism as it is very broad and covers a whole range of techniques that were already known without really bringing something new to the table. Some techniques that are covered in the ideation framework are brainstorming, brainwriting, sketching, prototyping, and the worst possible idea.4 The aim of ideation in the design process is to generate ideas (shocking but true) where the ideas themselves form the fuel and the source material for the later prototypes and testing of innovative solutions. Some of the core ideas behind ideation are that you should ask the right questions where innovation should focus on all involved stakeholders and the users in particular. The more insights you have to use in this phase of the process, the better your ideas will focus on really solving the problem. The team that takes part in this process should be diverse enough to bring perspectives from all over the company together in the ideation sessions. And as we have seen before, also here the focus lies on generating a lot of ideas that try to look out of the box and as such bring real innovation and change to the organization. By discussing the obvious ideas early on, you can drive the team forward toward other ideas that might be much more interesting.

Even though it thankfully makes use of other techniques and frameworks, there are some interesting concepts that are introduced by the design thinking process (where ideation is a part of). Before you jump into the ideation itself, you should make work of two other phases: empathize and define. With the empathize phase, you try to better understand the people and the context in which the ideation process takes place. What problem are we trying to solve, and more importantly, for who? Only when we have proper empathy for the end user can we hope to come up with ideas that are truly valuable. The more research we perform in this phase, the closer we stand to the customers and users we are targeting. We can gather more information by making use of observations, interviews, fieldwork, questionnaires, user feedback, and call center log analysis. The second phase before we enter the actual ideation is where we make sense of all the information that we have gathered. This can either be the customer empathy or deeper market research. Common tools that can be used in this phase to gain this deeper understanding are affinity diagrams, user stories, empathy maps, and personas. These can all help us to define a clear problem statement which we can use in the ideation process itself. The problem statement is also known as “the point of view” in design thinking.

The point of view is called this way because we want to know exactly what the point of view is of our user. We try to define what the most essential needs are of our users and where we are still lacking in filling in these needs. If you really want to completely make use of the design thinking framework, these needs should be defined as verbs. What insights have you been able to gather over these needs of the user? Only when you properly understand these needs on a deeper level will you be able to provide true answers. Some things to remember when we are talking about the point of view: each of the items you identify should have a narrow focus, we should frame the identified problem as a problem statement, and it should work as a guide for the innovation process. With this information you can enter the ideation process with all of this information and start asking questions, but the right way. What does this mean? Rather than asking yes/no questions on the problem statement and the points of view, we should make use of “how might we” questions which can lead to interesting insights. Start asking these questions from the actual points of view and slowly start to break them down so that you can find specific answers that can help you along the way to finding a real solution. Some final guidelines when you make use of the ideation process: you should be able to switch quickly between questions, certainly when you run into a dead end, you should question all the beliefs people have of the problem, turn abstract ideas into clear concepts by making use of pictures or stories, try out unknown concepts and fields to come up with new ideas, ask uncomfortable questions if necessary that make people think even more out of the box, and recognize patterns so that we can use these to create solutions.

Whether you are a believer in ideation or not, the framework was able to collect some of the best ideas and concepts from other frameworks together in one way of working. That is why it certainly deserves a place in this chapter and it might come in handy if you explore it a bit more yourself.

Brainstorming

Brainstorming is probably known by most of you. It is a technique where you try to find a solution to a problem by making use of a group coming up with ideas. The goal is to remove most inhibitions of a group so that people dare to come up with innovative ways to solve a problem. It is these inhibitions that stop people from sharing their ideas which could in turn lead to a great solution. By allowing people to think freely and allowing them to speak their minds without having to worry about what they are saying, you allow spontaneous ideas to be generated. It is only once all ideas have been noted down, they are being evaluated to see if one of the ideas sticks and can be used to solve the problem. This technique was first developed by Alex F. Osborn in 1939. As you can see, this technique has also had some time to mature over several decades and has proven its worth as well.

Alex F. Osborn believed that two main principles could help generate new ideas which in turn could lead to innovative solutions: defer judgment and reach for quantity. By withholding criticism, people dare to speak their minds. As long as people have the feeling that they are going to be judged for what they are sharing or, even worse, laughed at, the ideation process is limited. When we are able to break through these limitations, this leads to a higher quantity of ideas being produced by the group and the idea here is that “quantity breeds quality.” In the same line wild ideas should be welcomed and even encouraged. These wild ideas come from leaving certain assumptions and can lead to even better solutions. In the end, you can also combine several ideas to come to a solution. In the beginning these wild ideas might sound insane, but it will allow others to share their ideas as well. This doesn’t mean we should only think of completely crazy ideas but rather that we need to open up our minds so that we can think out of the box.

Based on this initial technique, several other brainstorming techniques were created while always keeping the same goal in mind.

Nominal Group

A first technique is called the “nominal group technique” where the ideas of the participants are written down anonymously. The ideas are collected at the end of the session, and the group members vote on each of the ideas (this process is called “distillation”). Based on a couple of key ideas, the group is split in subgroups, and each of these smaller teams starts working on certain aspects of these ideas. Sometimes dropped ideas might come back to enhance the existing aspects of the “basis” ideas. By making use of anonymity, we allow people to come up with great ideas without having to fear for the judgment of others. Later on, when people work together in subgroups on specific aspects of the chosen ideas, they can still share new ideas which can further enhance the chosen solution. The big downside of this technique is that participants aren’t able to build on each other’s ideas from the very beginning. This way some great ideas might remain hidden as people aren’t driven to think more out of the box.

Group Passing

In the “group passing technique,” each person in the group writes down an idea based on the problem they are trying to solve. They pass their idea to the next participant, who writes down some comments, remarks, or extra ideas based upon what they received from the previous participant. This process continues until everyone receives back their original paper. This is an interesting technique as you can really build a strong solution based on first impressions and are able to collect several different perspectives quickly in a single document. However, also here you might miss some great ideas unless you perform the process several times rather than only once.

Idea Book

Here the first page consists of the problem we want to solve. Each of the participants is allowed to fill out a page with their ideas on how to fix the solution. This book is routed to each of the participants as they can write out their own ideas or enhance those of others. Previous participants can also ask the book back to write more upon what they have written before. This technique allows for more time to think on their ideas and on how they can solve the problem. As people read ideas of other participants and how they would change it to fit the problem at hand, they might be inspired as well to come up with different ideas which might even better solve the given problem.

Team Idea Mapping

Here, the method of association is used to generate new ideas and extend existing ones. Individual brainstorming is merged in a large tree of ideas upon which other participants can extend and create other ideas. Allowing people to come up with ideas on their own is already a great way to challenge them to come up with something new. Often you will see that several people have come up with the same solutions. This is why, when combining all of these ideas in a large tree, can allow them to think more on what they would focus on and as such differentiate from one another. Based on these differences, the best path toward a solution can be chosen by the group.

Directed Brainstorming

Here each of the participants writes down one specific idea, and once every participant has done this, the pieces of paper are randomly swapped between the participants. This process is repeated several rounds until the ideas have become rich enough to be discussed by the entire group. When we make use of this technique, we can enhance the anonymity factor of ideas presented by the members of the group. As the fear of exposure is limited to the absolute minimum, extravagant ideas can be shared by the participants.

Guided Brainstorming

Next, “guided brainstorming” is a technique where the session is done under a certain set of constraints. This constraint can consist of time, perspective, or range. These constraints can help to create a certain set of ideas which allow for further creative growth in the next steps of the process. Here we want to limit the possibilities because we want to come up with a solution that can actually be developed or used by the organization, rather than coming up with the “perfect” solution that will never see the light of day because of these limitations that determine the reality of the organization.

Individual Brainstorming

There is also “individual brainstorming” where the individual makes use of techniques such as mapping, freewriting, or word association to generate new ideas. Finally, there is “question brainstorming” where the process consists of questions. Surrounding the problem one can come up with a range of questions. Rather than immediately attacking the problem and trying to find a solution, these sub-questions might be easier to answer and can be used to generate a solution.

Problems with Brainstorming

Many more techniques and side possibilities can be thought of, but why did we look for so many different options to attack the same problem? Because brainstorming is a technique with several limitations that prohibit the participants to come up with ideas. Face-to-face groups can often work counterproductive (even though generally brainstorming is performed face-to-face) because we don’t want to make a fool of ourselves in front of our colleagues or managers. This social constraint limits the number of ideas that are generated in these sessions even though people might have great ideas. Linked to this is the importance to take everyone’s ideas into account. By cutting out ideas because they seem crazy or because you don’t trust the people that are generating them, you undermine the very fundaments of the technique. Even though this might seem very logical to you in theory, practice learns that people often break these rules subconsciously. It is very difficult to let go of the prejudice you might feel toward specific people or the ideas they come up with. Other things that might derail the process are the fact that these sessions are often rushed and pushed within short timeframes, while people should have the time to think and take breaks when they are in these sessions. Finally, the rules of the session shouldn’t be broken because there is someone in the team with a strong personality trying to push their views on the entire group. Social limitations should be broken as much as possible, and restrictions based on position or character should be removed as much as you can.

Even though there are many ways that brainstorming might fail, it doesn’t mean that you shouldn’t make use of the technique. When properly made use of, it can be a great generator of ideas and solutions for the company. Also in combination with some of the other techniques that are mentioned in this chapter, it can lead to great ideas and solutions.

Reverse Brainstorming

Reverse brainstorming is another technique which is linked to brainstorming (as you might have guessed from the name). However, the focus of the session is a bit different. Instead of focusing on solutions, we are going to focus on and think about the problems. What are possible reasons the plan could fail. Naturally, most of us find it easier to define problems instead of solutions. By turning around the way of thinking, it might become easier for people to come up with suggestions. When we have been able to define all the problems or possible issues, we can start thinking on how we could tackle these issues in an efficient manner. With reverse brainstorming we can protect ourselves and the company from possible mistakes and problems which are easily overlooked when people become enthusiast about a certain idea. If we try to run before we are able to walk, problems will arise and take place. Hence, reverse brainstorming on a project plan, innovation, or idea can give us the best overall image of what trouble we might run into.

Rolestorming

Rolestorming is a technique that might help with a brainstorming session. Certainly when you are working in an environment where people are afraid to share all of their ideas, this might help people to break through their own barriers. To reduce the limitations that are often hindering people to come up with ideas, people are asked to take on the identities of other people in the group. By taking on a different identity, people are more able to speak their minds and at the same time consider different perspectives. This allows them to come up with more original ideas. As they try to fit the role of someone else, we also get a better look at how people see us and what they believe our perspective is. In turn, we get more ideas which can help us later on in the innovation process.

Business War Games

For companies that have a more competitive environment, business war games might be the way to go to stimulate innovation and new ideas. The idea stems from military war gaming where military leaders are prepared for real-world events. This type of training has been around since the time of ancient Greece and probably even before that. As decision makers are forced in harsh environments and are forced to make decisions, the results of their decisions are simulated so that these can be evaluated in case a similar event would take place in real life. In more recent times, this technique was used in World War II where the US Admiral Chester W. Nimitz was able to play out the battles of the Pacific. The only tactic he didn’t account for was the use of kamikazes. Also Desert Storm, the outcome of the cold war, and other military strategies were developed and played out in such sessions. Only when all decisions and their consequences are properly simulated can you achieve proper results. If the technique isn’t properly executed, it can lead to military leaders making the wrong choices in real-life events as well.

During the 1980s the technique made its way into the business world. In the corporate war game, senior managers within the company lead their own fictitious companies, while other parties within the company act as the competitors. There is a set of business conditions, but once the game starts, the game must reflect the reality as much as possible: mergers and acquisitions, fierce competition, disasters (economic, natural, or others), and so on. These types of games do last over a couple of days, really forcing the teams to think out of the box on how they can compete and eventually win the game. Of key importance is that the participants don’t have control over the environment and have to face changing market demands, new technologies, and more so that long-term perspectives are important. Management has to undergo the circumstances as if they were acting in a real market environment. It cannot be that senior management bends the rules of the game to their will in order to win the game. To be able to achieve this, you need to have people in place (probably also part of senior management or, even better, a neutral third party) to help lead the business war game.

The technique is well-known for helping companies with the development of strategies and is sometimes proposed as a framework that can help where traditional planning sessions fail.5 However, the business war game can also help with innovation challenges in the company as people from all over the enterprise are forced to think out of the box and this way create new approaches that help to solve common problems. It can solve some of the issues that come with other techniques such as brainstorming. People can make use of their own ideas in their own company environments when they are competing with one another. Where risks will stop certain people from taking action in the business environment, the business war game is the ideal environment where people can try out new things with a minimum of consequences.

Problem Solving Frameworks

Once you have made a major choice to approach the innovation process, you should know that there are problem solving frameworks out there that can help you along the way. Ideation sessions and business war games can help stimulate new ideas, but with these frameworks in place, you can quickly generate new ideas and solve problems that might look unique to you but have very general root causes.

TRIZ

TRIZ, or “the theory of the resolution of invention-related tasks,” is a theory that was developed in 1946 by Genrich Altshuller and his colleagues. The framework is also known in English as “TIPS.” This theory offers a systematic approach for both the understanding and definition of challenging problems. It focuses both on the innovation challenge and on problem solving in general. And what can be more challenging than the struggles offered by innovation within the company? TRIZ offers a set of strategies and tools to find inventive solutions. One of the main ideas is that difficult problems are caused because there is a need to overcome a dilemma or a trade-off between two contradictory elements. We generally don’t want to make one given problem worse in favor of another and rather overcome the contradiction altogether. The goal of this theory is to find a superior solution that overcomes the need for a compromise or a trade-off between these two elements. This is easier said than done of course, and that is why the theory comes with an entire set of tools to help you along the way.

The first cornerstone of the theory is that of generalizing problems and their solutions. Research shows that problems and solutions are often repeated across industries, sciences, and companies. Each time people focus on the same problems (in general) but come up with their own solutions. Often these even seem like copies of one another even though they have been developed completely independent from one another. Similarly, patterns of technical evolution tend to be repeated across these same industries and companies. With new technical solutions come new opportunities, and as we tend to look at our industry alone, we often miss the big picture. This once again leads to a lot of repetition and the work being done again and again. Here we can see that great value can be created from innovations using scientific effects outside of the field where they were originally developed. This means that a scientific breakthrough in one field can lead to breakthroughs across a myriad of industries that were originally not targeted by the first invention. TRIZ focuses on recognizing these patterns of problems and solutions, understanding the scientific effects that can be used, and what contradictions are present in each of these situations. By removing the specific characteristics of certain solutions and only taking in scope those elements that really differentiate a solution, we can get a better view of where a solution could be used as well. This means that from an organization’s specific problem, a general problem is derived for which a general solution can be thought of. This general solution is eventually adapted to fit the specific solution necessary for our organization. To be able to do this, we need to take a step back. It is very easy to say that a problem is industry specific and that we need to look for a specific solution. It is much harder to derive those elements that we might have seen somewhere else as well and use these to create a solution where we don’t have to do all the heavy lifting ourselves.

The second cornerstone of the framework is that of eliminating contradictions. TRIZ states that fundamental contradictions are the root of most problems. These contradictions can be divided in two major groups: technical and physical contradictions. The first consists of classic engineering trade-offs where you cannot reach your desired state as another system prevents you from reaching your goal. Examples can be that you want customized services for each of your customers which can be very good for customer experience but this heavily impacts the delivery system which gets expensive and complicated. This contradiction can make it difficult or even impossible to continuously customize the solution for all of our customers. The second type of contradictions consists of objects of our systems having opposite requirements. A good example here is that the application should offer you everything you want to do while at the same time they remain easy to learn. Nowadays most people want to be able to open up a program, application, or website without having to learn a lot of instructions on how they should be using it. At the same time they want to be able to solve all of their problems in the same environment. This more often than not proves to be quite a challenge and requires people to really think out of the box. Something that is easy and clear for you isn’t that for someone else with a different background. How do you find common ground?

For the technical contradictions TRIZ offers a contradiction matrix that can help you to find a solution, while there are the TRIZ separation principles that can be used to overcome physical contradictions. The framework is very widely documented and offers a lot of generalized solutions to generalized problems and as such greatly supports innovation efforts in any organization. As it is already in use for several decades, it has proven that it can really be used as a problem solving framework that actually brings value to the innovation process. Rather than trying to conceive of something that is completely new, we could work on generalized solutions and fit them to our specific situation at hand.

This framework has been adapted by Samsung, Rolls-Royce, General Electric, Mars, Johnson & Johnson, and many other companies that have a focus on innovation and change. This proves that it can give your company a competitive advantage to make use of TRIZ, even though it isn’t a magic tool that is going to solve all of your problems.

USIT

USIT, or “Unified Structured Inventive Thinking,” is a methodology related to TRIZ and was invented in Israel. While also functioning as a structured problem solving methodology, the framework is a lot easier to implement than the TRIZ methodology. USIT works in three separate phases: problem definition, problem analysis, and application of solution concepts. The first phase works on the development of a well-defined problem which is key if you want to continue on the next steps. The goal is not to explain the problem but to follow an iterative process where the problem is described in terms of objects, attributes, and a single, unwanted effect. Everyone in the team needs to have the same common understanding of the problem we are working on. Only if we are able to clear this out and have support for the problem definition from everyone can we move on to the next step in the process.

This phase is followed by the problem analysis where two different ways of thinking can be used. The first one is where the approach is called “closed-world” analysis so that you can understand the intended functional connectivity of objects in case there was no problem to begin with. How would it look like and why aren’t we there in our current situation? It can help to highlight those components that are currently causing problems. The second method is called “particles method” where we create an ideal solution and work back to the situation where we are currently and can close down on the problem. Both approaches focus on the same thing: singling out those components that currently are causing issues and should be adapted to achieve the ideal situation.

We end with the third phase which focuses on the solution implementation. Here we try to implement techniques which eliminate or nullify the effects of the problem so that we actively can remove at and move toward the ideal situation. Based on the results of the previous phase, we can determine the next steps quite clearly in how we can actually achieve the proper solution.

Tools

The next layer consists of a set of tools that you can make use of to help you further analyze the problem you are facing or to evaluate the ideas. These tools can help you to change perspective when you are stuck in the process or determine what the weaknesses or strengths are of your ideas.

CATWOE

SSM (soft systems methodology) was developed by Peter Checkland by the end of the 1960s.6 In 1975 the CATWOE method was developed by David Smyth to enhance the SSM model. The acronym stands for customers, actors, transformation process, worldview, owners, and environmental constraints.

The checklist helps problem solving processes and stimulates considering several ways of thinking toward a solution. The different perspectives are what make up the very name of this methodology. By considering the perspective of the customer, you can gain a new perspective on the problem. You should determine who the customer is and how they are being influenced by the problem at hand. Second are the actors of the organization. They are responsible for the process and the transformation of the organization. This is followed by the consideration of the “worldview.” How do the participants see the world and what are their goals? Do they have conflicting views and how might we resolve these? This step is crucial if we want to achieve success with this methodology. The owners are the decision makers that have the power to start or stop a project. Finally, we have to consider the environmental constraints: what is limiting us and what should we take into account when we are looking at our solution? Think about regulation, financial constraints, ethical bounds, and so on.

This can be a very interesting methodology to use in conjunction with some of the other processes and frameworks that are discussed in this book. It helps you to maintain all the perspectives which you should consider when evaluating ideas and help rank them based on feasibility.

ORAPAPA

ORAPAPA is another checklist that can help you to make better decisions. The acronym stands for opportunities, risks, alternatives, past experience, analysis, people, and alignment. Similar to the previous framework, also here you are encouraged to consider different perspectives on the problem you are facing. By considering the opportunities and risks, you are already broadening the view. With considering the alternatives, you can stimulate the creation of different solutions. It is too easy to only consider the same solutions and ideas every time and again. By looking for alternatives, you are able to look for ideas outside of the “old and tried” group of possibilities. We need to take past experience into account because we have tried certain approaches before in the past. If a certain approach has already failed before, then there must be a reason for this. Only by taking past experience of all participants into account can we make sure that mistakes of the past aren’t repeated. On the other hand, we don’t have to create certain decisions or ideas from scratch as we have already used similar solutions for other problems in the past. The next step in the framework is “analysis” where we need to make proper use of the data we have to evaluate our opportunities and risks. Based on all of this information, we need to consider the opinions of all stakeholders that are going to be affected by the decision you are about to make. They all have their own perception and view on both the problem statement and the solution you are presenting. Based on their input you can still refine the solution you are presenting to build maximum support throughout the organization. Finally, there is alignment where we are going to check if the decision we are about to make actually fits the culture and overall strategy of the company.7 We don’t want to work with a solution that doesn’t fit the organization at all or which doesn’t have any real long-term future.

The ORAPAPA methodology doesn’t promise you that you are able to make 100% the right decisions all the time but rather can help you along the way to make the best decision with the information you are given.

The Five Ws

The five Ws are questions that date back to Aristotle and his work Nicomachean Ethics. Even though there have been a lot of other philosophers and scientists that have been working with the same ideas, it is still in use today and forms the basis for problem solving and information gathering. The five Ws refer to who, what, where, when, and why. Only if all of these questions have been answered can you assume that the problem at hand has been solved. Some of the authors that followed also added the “How,” which has led to the acronym “5W1H.” It is one of those other techniques that can help you to come up with the right answers to help solve a problem.

SWOT

SWOT analysis refers to strengths, weaknesses, opportunities, and threats. It is an analysis technique which is quite common in the business environment. While it is often used to analyze the current situation of a company, one shouldn’t underestimate the power of the SWOT analysis when looking toward future processes and decisions. Also this tool isn’t a creativity tool or framework such as the other, but it can provide a new perspective on existing problems. This way innovative thinking can still be stimulated, while at the same time it allows to help you make the go/no-go decision.

The SWOT tool is an oldie but a good one. If you feel you start to get stuck on a certain solution, idea, or problem, it might just be the thing that helps people get a better view on the current situation. Rather than getting stuck in a debate, you might push the conversation forward by making use of this tool.

Thought Experiments

While most of us are aware of what thought experiments are, they aren’t as much used as they should be. Even though the word only first appeared in English in 1897, the use of thought experiments goes back to some of the earliest philosophers and scientists. These thought experiments can force people to think outside of the box and consider the theoretical outcomes of possible cases. A famous example is “Schrödinger’s cat” of the famous physicist Erwin Schrödinger. To help explain the Copenhagen interpretation of quantum mechanics, he challenged people to think of a cat in a box. With the cat is a flask of poison. The flask will break when a single atom decays (radioactivity is released) and as such kills the cat. After a while the cat can be thought of as both dead and alive simultaneously. This is a state known as quantum superposition which is linked to a random subatomic event. Only when we have a look in the box can we know whether the cat is dead or alive, and as such the quantum superposition ends and reality collapses into one possibility or the other.

Even when you didn’t understand all of the physics at work here, the thought experiment of “Schrödinger’s cat” helps you certainly understand some of the concepts better than if I would have provided you only with the theory of physics. This example should also help you understand the value of thought experiments in problem solving and innovation processes.

Provocation

Provocation is another technique that can help with the generation of new ideas and solutions.8 By understanding the problem at hand, you can develop a provocative challenge. This can be done by asking a first important question: “why is this a problem?” By thinking about the problem we can land on the center of what is really bothering us and what we should be focusing on. Often people think they understand the problem they are facing or the core of their problem, while the reality teaches us the proposed solutions focus on the symptoms rather than the root cause itself. Next, we have to ask ourselves: “why has this occurred?” This way we can identify the root cause of the problem. Once we have been able to answer these questions, we can go to the final step of the technique. By looking on how competitors are dealing with these issues, we can learn what techniques have proven to be useful in the past. Applying exactly the same solution might not help you with your situation, depending on the problem you are dealing with.

Other techniques that can help you here are the use of superlatives so that you are forced to change the way you are thinking. Similarly, extremes can further the way you are looking at a situation. By adding emotion to the question you are asking, you can further add to the questions being asked. Also the use of metaphors, chance, and random input can enhance how you are approaching a problem and the solutions that might be thought of. Even though this might not represent a methodology or a framework, it can be a very interesting technique to force a different way of thinking. You might be able to lead people away from their own prejudice and open up new perspectives. On top of that, it can help people to adopt new solutions that don’t only focus on the annoying symptoms of a problem but actually try to solve the core of the issue.

Random Input

Random input is a creative thinking strategy that is closely linked to lateral thinking.9 It is now a common creative thinking technique that helps people to think out of the box. A random word, picture, sound, or whatever can be used to inspire new ways of thinking. The theory states that you should start from a clearly defined problem. By generating a random image or word, you start a process of association around the word or picture. This association process can help to generate new information because of the new directions the thinking process is forced to take. These unique outcomes can clearly be used to help creativity sessions. Random input can be a great tool to help people step out of their comfort zone and at the same time allow them to come up with new ideas without having to worry about the feedback from others. Sometimes the random generated word or image can be so far off that the ideas you come up with are just the same. Even though the idea seems very simple, it might just be what you need to get people to take the next step.

Personas

Personas can help you to evaluate your ideas.10 What are they? Basically they are fictional characters which you create based on your research. These personas represent the different users that might make use of your product, service, brand, or anything else you are working on. When you have a rich enough set of personas, they can help you understand the behavior, goals, needs, and experiences of your users. They can also help you to assess your design efforts of the solution you want to implement. How would they react on certain changes you are trying to make? In general, you can define four different types of personas. The first type is called the “goal-directed persona.” The objective of this type of user is to examine the process and workflow they would prefer in order to achieve their objectives. The “role-based persona” on the other hand focuses on the behavior of the user. What is the purpose of the product and how might our users actually use it? Both of these personas require you to understand your users. Either based on data analysis or on direct interaction and interviews with your users, you can create these personas. However, be always careful that you don’t trust too much on your own assumptions. Third are the “engaging personas” which we want to make use of to produce insights and involvement. Here we want to move away from looking at users as stereotypes but rather simulate how their users interact with the solution. Here we want to understand the emotions of the users as well as the background and their psychology. This takes it a step further than the previous types of personas as we really want to understand our personas. Finally, there are the “fictional personas.” These are created based on the experience of the people involved in the solution design or problem solving process.

Empathy Maps

The empathy map is a collaborative tool where teams use it to gain insight into their customers.11 It is very similar to the creation of user personas, but rather than creating a single user, the empathy map represents a customer segment. You make use of insights, personas, data, and more to create your empathy map. You should ask yourself questions such as the following:
  • What does the user feel?

  • What does the user think?

  • What does the environment of the user think/feel?

  • What are the pain points of the solution?

  • What is the user experience of the product?

Based on the answers of these questions, we can start filling out a template where we can structure all the information we have. All of this information can help us to gain deeper insight on the solution and the problem we are trying to solve.
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Figure 3-3

The empathy map

Affinity Diagrams

The affinity diagram, which is also known as the K-J method, is used to organize a large number of ideas and their relationships.12 It is a great tool that you can use to organize the output of brainstorming sessions and, based on this diagram, generate, organize, and consolidate all information that is related to the problem we are trying to solve. Created in the 1960s by Jiro Kawakita, it is still in use today. You typically make use of these diagrams during or after a brainstorming session, analyzing survey results, organizing large datasets, developing relations among ideas, or attributing ideas to categories at a higher level.

You can create these diagrams in several different formats. Some feel most comfortable creating lists of items that belong together and give them a common title, while others like working with word clouds and create here a common term as well. For those of you that have a background in analyzing social data, graphs might feel most comfortable.

User Stories

User stories are quite common in software development and can be described as an informal, natural language description of one or more features of a software system.13 It is used to capture the description of a software feature from end-user perspective. In these stories we want to translate what type of user we are dealing with, what they want, and why. This helps us to create a simplified description of the requirement. Even though user stories are common in software development, they can also easily be applied in other environments and types of projects. Every solution that we are dealing with can in the end be translated into a number of user stories. These help us understand what core features the solution should have in the end and what are just “nice to have” features. These user stories can be written by any of the stakeholders and also provide us with a means to communicate among them.

The advantage of user stories is that they give us a simple and consistent format to capture features which we can prioritize based upon the priority they have. On top of that, they help us to communicate these requirements in a clear manner across departments without information going lost in translation. A good user story should adhere to the acronym “INVEST”:
  • Independent: You should be able to develop and release a user story independent from one another.

  • Negotiable: Capture the essence of the user requirement, leaving room for improvement.

  • Valuable: Should create value for the end user.

  • Estimable: You should be able to prioritize the user stories and fit them into the development plan and/or sprints (depending on how you are working).

  • Small: Should be a small piece of work that can be completed in a couple of days.

  • Testable: We should have pre-written acceptance criteria ready for each of the user stories.

If we are able to create user stories that comply with all of these characteristics, we can push our solution forward in a consistent manner and at the same time it allows us to create a plan on how and when we can deliver upon each of these features.

Mind Maps

A mind map is a graphical way of representing ideas and concepts and as such helps you to visually structure information.14 This way you can link ideas, analyze them, comprehend them, and, based on all of this data, generate new ideas. Mind maps are meant to offer a more fun approach to note-taking as well as offer a better approach to represent our ideas and thoughts. It also helps avoid linear thinking and presents information in a new and sometimes challenging manner. This way we can provoke ourselves and generate new ideas as a consequence.

Some guidelines on creating mind maps: you should start off from a big, blank page where we can start with the main topic and branch off with subtopics. Each of these subtopics can generate a new set of subtopics, connected to the previous layer (and as such create a map or treelike structure). Only by making use of colors, symbols, and drawings can we link images and sentiments to each of these topics. There should not be one consistent structure, as you want people to have flowing ideas that come out organically.

Process Methodologies

The final layer to help us with our problem solving and innovation requirements is defined by process methodologies. When the proper framework is in place, and we have defined what approach we might take toward idea generation, and we have a clear idea of what tools we might use to help us, there is one last step we might have a look at. Several process methodologies have been developed over the years to help us generate new ideas and solutions. Even though you will see that a lot of them have similarities, each of them has their unique features which might just fit your organization. You might also choose to combine several of these approaches to land at a specific process methodology that fits your stakeholders and company culture best. You don’t have to stick with the theory as practice will teach you what works best for you and the people in your team. Such characteristics also change over time so that you shouldn’t feel obliged to make use of a specific path each time and again. Sometimes specific use cases ask for a specific approach. So make sure that you remain flexible enough and be open to new suggestions when it comes to applying these methodologies.

T.O.T.E Model

The T.O.T.E model or test-operate-test-exit technique is one that can help to generate new ways of thinking and help with the development of new and revolutionary ideas. First published by George Miller, Eugene Galanter, and Karl H. Pribram in 1960, the technique is still in use today.15
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Figure 3-4

The T.O.T.E model

The technique consists of a strategy which has in total five steps: test, operate, test, exit, and finally result. The first test is used as a trigger to start the entire process. Here we determine the criteria we are going to use in the process and what will be the basis for the second test. The operate step gives us access to data by helping us remember, create, or collect information necessary for the second test. In the second test we are going to compare the results based on the criteria we were able to determine based on the first test. Next, we have the exit step where we needed to make a decision. If we find a match that can help us solve the test, we can exit the process. If we can’t, the process continues and starts again from the first step where we can determine to use a different strategy, change the criteria, refine the results, and so on.

This is a classic problem solving technique where we almost use a scientific approach to come up with a solution which might give us an answer on the problem we are facing. By taking cyclical process approach, you can continuously look into improvements upon your ideas and solutions so that you can solve the problem at hand.

Creative Problem Solving Process

The creative problem solving process is another technique that can help with the innovation process. First developed by Alex Osborn and Sid Parnes in the 1940s, it consists of four core principles. First there are two thinking techniques that must be balanced: divergent and convergent thinking. It is of key importance that someone knows when to follow which path to come to an innovative solution. Convergent thinking is the process of finding a single best solution for the problem we are trying to solve. It is this line of thinking which we require to come up with the final solution that will solve the problem at hand. However, it will lead to nothing if we don’t properly make use of its counterpart. Divergent thinking is the process of creating many unique solutions in order to solve a problem. Here we don’t follow a specific path but rather create a web of ideas where we try to come up with a rich myriad of solutions. As you can see, only with the proper balance between the two can we achieve real success. Too much divergent thinking will lead to many different ideas without a real path to pick the right solution. Too much convergent thinking will cancel out too many ideas too early so that we might miss the best solution as we don’t give enough ideas the room.16

The second core principle is that problems need to be rephrased to questions. When you create an open-ended question, you leave all possibilities open to what the answer might be. Leaving someone with a question generally will help to generate more and richer ideas than leaving someone with a problem to solve. You should also make use of open questions, as this really requires people to think and give a clear answer. The third core principle is the same one we saw when we were discussing brainstorming: leaving out judgment in the beginning of the process as it will shut down and limit idea generation. We should start the process with an open mind rather than having our own prejudice cloud our judgment. Finally, we have to consider how we reply to other people in the idea generation process. Instead of reacting to people with the classic “no, but,” people should learn to use “yes, and.” Because we all know that anything that comes before the “but” in a sentence doesn’t really matter. It has a clear negative connotation, and we should prevent as much as we can negative feedback in the idea generation process. This can work as a psychological block and as such limit idea generation, which can hurt the search for a proper solution. Coming in with a positive approach regarding people their ideas can help building up new ideas. We do have to mention here that this is a difficult environment to achieve. You cannot act as the person that gives everyone “constructive” criticism and afterward expect that people will trust you to listen to them with an open mind.
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Figure 3-5

The creative problem solving process

The first step in the creative problem solving process is called “clarify.” This first step is necessary to make very clear what the goal of the exercise is. What do we want to achieve? Anyone that is familiar with the problem solving process knows that one of the greatest issues is that people have different understandings of the problem at hand. Clarifying this problem to all participants is key to achieve any solution. Within this step the gathering of data is also necessary to help further define the problem and supply the participants with more detailed information. The final part of the “clarify” step in the process is the development of questions that in the end will help to create solutions. In the next phase, called “ideate,” we explore the ideas of the participants. It can be tempting to make use of ideas and solutions that you have tried before, but it is during this phase that we should really try to make use of our creativity. With the ideas we have collected in this step, we enter the “develop” phase where we actually try to select those ideas which we can use to develop a durable solution. This selection eventually leads us to the final phase called “implement” where we pick the solution we want to make use of and develop a plan of action for its implementation.

The Four-Step Innovation Process

The four-step innovation process is an easy methodology that has been created to help with the innovation and problem solving process in a company environment. And as you might have imagined, it consists of four different steps.
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Figure 3-6

The four-step innovation process

The first step focuses on the observation of problems. By observing what is happening in your company, you can already learn a lot of what the issues are or where you see possible problems. Similarly, by observing your customers, you can learn what bothers the customer when they are interacting with your company. Once you have observed a problem, it poses an opportunity for change within your company. Rather than focusing on new markets, you should consider how you can make the lives of your current customers better. They are already a customer and as such are already paying attention to you. Once you have identified a problem, you can start with developing a solution.17 Developing these solutions is the core of the four-step process, as we need solutions that are both practical to use and profitable for the company. If the solution will never be profitable down the line, there is little to no reason to implement the solution to begin with. Next, we have the testing step. Based on the solution we have chosen, we start testing it out with a pilot. Based on the feedback from the pilot, we can refine the solution and repeat the process (if necessary).

Once we have been able to go through the testing phase, we can go to the final step: implementation. Here the process doesn’t simply stop as there is still a need for continuous monitoring and improvement, even when the solution has already been implemented.

Hurson’s Productive Thinking Model

This model was developed by Tim Hurson and was published in 2007 in his book Think Better. The model proposed for creative problem solving by Hurson consists of six different steps.
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Figure 3-7

Hurson’s productive thinking model

The first step is called “ask what is going on.” This step of the process is the most extensive one as it is further split up in four parts. First of all, you have to define the problem. You can do this via brainstorming or use different techniques to define the essence of what you are dealing with. Next, you have to define the impact of the problem you defined. How are the stakeholders affected by the problem and why is this important? Third, we want to gather information about the problem so that we can better understand what we are dealing with. Finally, we need to determine the vision. Where do we want to be in the future? The second step is “ask what is success.” Here the target future is further developed, and one good way of doing this is by implementing DRIVE (do, restrict, invest, values, and essential outcomes). This can help with the definition of our future state and what requirements we want to use. The third step is “ask what is the question.” Here we generate a list of questions that, once answered, will solve the problem we have been dealing with. Based on the previous steps, we should be able to define what is of key importance to ask. The fourth step is directly linked to this step as it is focused on generating answers on all of these questions.

Based on these answers we forge the solution so that all the ideas and answers we have generated can be used to create the solution. The final step focuses on the alignment of resources. What do we need to develop and implement the solution?

The Simplex Process

The simplex process is another problem solving approach which consists of three phases which are divided in a total of eight steps.18
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Figure 3-8

The simplex process

The first phase is called “problem definition” which is split in three distinctive steps. The first step is “problem discovery” where you try to define precisely what the problem is that you are dealing with. Does everyone have the same perception of the problem or are there different angles that we should take into consideration? If we are starting off from a different perception of the problem statement, we are setting ourselves up for failure. All stakeholders should have the same perception of the problem we are trying to solve. The second step is the “data collection” where we will gather data to really underpin with our analysis what we are dealing with so that we can land at the third step: “problem definition.” Only when we know exactly what we are dealing with can we start with the next phase. Even though these two steps can be described in only a few words, do not underestimate their importance. If we fail here, we should repeat these steps until we are satisfied with our analysis, confirm the same view on the problem, and as such define a clear problem statement that works for everyone.

The second phase is called “solution definition.” Here there are only two steps that can help during this phase. The first one is the “ideation” or “solution discovery” step which leads to a set of possible solutions. When we have enough solution proposals, we can start with the selection via the next step called “selection and evaluation.” With the evaluation of the ideas we have, we can decide with which solutions we would like to continue to the final phase: “applying the solution.” Again, we can easily define these few steps in a couple of words, but this doesn’t mean that we can rush through these steps in the process. They require time and possibly the use of other frameworks and methodologies to help us along the way.

In the final phase we have to deal with three steps. The first one is called “planning” where we need to define all the steps that have to be taken for the solution implementation. Only with careful planning can we make sure that the solution is properly implemented and not rushed just because we think we can do so. We risk failing with a great solution if we don’t properly plan each step of the implementation. Next, we need to create “stakeholder involvement” with all the involved stakeholders so that they support the solution. Even though this step only comes quite late in the process, this doesn’t mean that you cannot look for stakeholder support sooner in the process. Finally, we end the process with the actual “implementation.”

However, it is not simply an end at the “implementation” step, as simplex should be seen as a cyclical process. There is always room for improvement, and often people make the comparison between the simplex process and the PDCA (plan-do-check-act) cycle of Deming.

Lateral Thinking Process

Once coined by Edward de Bono, lateral thinking refers to the counter of conventional or vertical thinking.19 While lateral thinking doesn’t refer to a framework or a specific process, it is one of those key terms one should know when interested in problem solving and innovation. The idea is simple to explain but often proves to be difficult to implement: approaching existing problems from new directions. There were four main aspects defined by de Bono: the recognition of dominant, polarizing ideas, the search for different perspectives, the relaxation of the rigid control of vertical thinking, and the use of chance. I think all of you know that there are almost always dominant ideas, assumptions, rules, beliefs, and conventions that influence the way that people think. Also simply the way you “are” influences your dominant perspective (i.e., introvert vs. extrovert, paranoid vs. trusting, right-winged vs. left-winged). You can try to move away from these dominant ideas that apply to your specific situation by acknowledging them and writing them down. One way to stimulate lateral thinking is by turning these ideas upside down. Where do we land when we reverse our dominant perspectives? Do we learn something new? You can combine this with asking the “what if” question. By asking this question, and sometimes landing at ridiculous situations, you can stimulate creative thinking and innovation. The role of chance in the land of discovery and innovation is well documented. Penicillin, x-rays, and the transmission of radio waves are famous examples of inventions that were based on chance. Randomizing the input in the thinking process can help to come up with new and refreshing ideas that can lead to solutions. By stimulating people their senses with different stimuli such as songs, movies, art, and pictures can help to come up with new ideas. Albert Einstein was a great fan of taking walks to generate new ideas and unconsciously work on problems he was facing in his research and work. Together with divergent thinking, it is one of those thinking processes which is crucial for creativity and innovation within any organization. Ways you can stimulate lateral thinking are by breaking existing patterns, generating a lot of different ideas, and solving challenging problems in new ways. You can stimulate this by creating an environment where curiosity and creativity are stimulated. This can be achieved by stimulating learning, where curiosity is a major stimulus as well, and rewarding people for coming up with new ideas to face old challenges. Another major stimulus is allowing for debate within the organization. This should be done in a controlled environment, where all people can share and defend their views. Open communication and room for debate between co-workers leave people with new ideas and insights on their own conclusions which in turn can lead to innovations.20

Six Thinking Hats

The theory of “six thinking hats” was written by Dr. Edward de Bono in 1985. It introduced the idea of parallel thinking for groups to plan out thinking processes in a detailed and cohesive way so that they can think together in a more effective manner. The premise made by the theory is that the human brain is wired to think in a number of distinctive ways but this can be challenged so that people can come up with new ideas and solutions.

De Bono was able to identify six different directions in which the brain can be challenged. When following one of these directions, the brain can bring into conscious thought certain aspects of the problem we are working on. Important to consider is that, depending on the person, the hat can feel unnatural, uncomfortable, or even counterproductive so that they should only be used for a limited time. The six hats are represented by a color so that they literally and metaphorically help the conscious change. The six colors are commonly blue, white, red, black, yellow, and green. The blue hat represents the big picture, white the facts and information, red the feelings and emotions, black focuses on critical judgment, yellow on the positive, and green on new ideas.

The sequence in which the hats are used can help and structure the thinking process toward a specific goal. Important to know is that the processes always end with the blue hat, or the big picture. In the following you can find a short overview of possible sequences.

Activity

Hat sequence

Initial ideas

Blue, white, green, blue

Choosing between alternatives

Blue, white, green, yellow, black, red, blue

Identifying solutions

Blue, white, black, green, blue

Quick feedback

Blue, black, green, blue

Strategic planning

Blue, yellow, black, white, blue, green, blue

Process improvement

Blue, white, white, yellow, black, green, red, blue

Solving problems

Blue, white, green, red, yellow, black, green, blue

Performance review

Blue, red, white, yellow, black, green, blue

Each step takes about two minutes where people are challenged to change their perspective. Again, this can greatly differ based on the situation, people, and what you are trying to focus on. Other examples are that the red hat is generally used for a shorter period as this can really cut through ideas. The white hat should force people to land on the same page so that this session might be extended until the group can land on the common view. In the innovation and problem solving process, this could help with generating new ideas and solutions.

Herrmann Brain Dominance Instrument

The Herrmann Brain Dominance Instrument, or “HBDI,” is a system that was created to help measure and describe thinking preferences in people as developed by William Herrmann. According to this framework, there are four different modes of thinking:
  • Analytical thinking: When this way of thinking is dominant, the focus lies on data collection, analysis, factual thinking, and logical reasoning. Here we try to solve a problem solely based on the data we have and as such come to the solution. Even though this is a great way of thinking, it isn’t always the most creative.

  • Sequential thinking: This type of thinking supports detail-oriented work, organization, and structured implementation. A planned approach is preferred, working in an organized and structured manner. Similar to analytical thinking, sequential thinking is required if we want to come up with a solution that will be successful in the end. However, we need a bit more if we also want to have a creative solution.

  • Interpersonal thinking: The focus lies on listening to and expressing ideas, looking for personal meaning, sensory input, and group interaction. Here we greatly stimulate interaction and as such try to come up with an idea that is supported by everyone in the group.

  • Imaginative thinking: The bigger picture becomes important here where assumptions are challenged, metaphoric thinking becomes key. Creative problem solving and long-term thinking are some of the activities in the fourth quadrant.

Over time some tools have been developed based on this model such as the Myers-Briggs Type Indicator, Learning Orientation Questionnaire, DISC assessments, and others. While on itself it doesn’t provide you a framework for innovation and change, it can help to identify certain types of thinking which can be beneficial to the innovation process. It does have to be noted that there have been quite some criticisms to the model as creativity cannot be simply assigned to a certain brain hemisphere or a type of thinking. Nevertheless, it is always a good thing if you are able to determine what types of thinking you have naturally in your team or group of people and what types of thinking need to be stimulated to create an environment that is really innovative.

6-3-5 Brainwriting

This technique was developed by Bernd Rohrbach who published it in 1968. The idea is that six different participants take part in a brainstorming session, moderated by a seventh person. Before starting the actual process, the problem statement that we are looking at needs to be clearly defined. Everyone needs to be working on the same problem. Each of the participants needs to write down three different ideas within five minutes. The sheets of papers are then swapped between the participants, and the process is repeated until each participant receives back their original piece of paper. What is the outcome? 108 ideas are generated in a session of 30 minutes. Of course, this cannot simply be done by a random group of people, and it is assumed that each participant has a deep understanding of the problem and the bigger picture as a whole. It is recommended that a preliminary session is organized so that all the participants can prepare fully for the session and have a common understanding of the problem at hand.

This technique comes with both advantages and disadvantages as the time constraint, readability of written text, and unclear thoughts can cause clear issues in the process. The main advantage is that you are able to generate 108 ideas on a very high pace. And as always, the idea here is that quantity eventually leads to quality.

Mass Collaboration

Mass collaboration relies on the idea that innovation and creativity cannot be distilled in office buildings but is something that can be generated by making use of collective knowledge.21 As you might imagine, the idea here is to get as much as possible people involved and ask from them what their ideas are on a certain subject. By collecting a massive amount of ideas, insights, and remarks, you might distill just what is of key importance for your next steps in the innovation process.

An example is Fiat which received over 2 million visitors on its Fiat Mio website, where 50,000 comments and over 10,000 ideas were submitted from over 160 different countries.22 It had never been tried before and was completely unprecedented in the automotive industry. However, it did show that customers and stakeholders alike wanted to be involved in the product development process. Another major advantage of this type of strategy is that you are raising awareness with the public that you are working on innovation, allowing for a stronger emotional bond between brand and business. This also allows you to receive better insight in how the market is perceiving you currently and what future direction resonates with your customers.

Of course, this isn’t an easy strategy and takes both money and time. On top of that, there is also the need for considerable coordination to prevent the company from drowning in the information flows. An important aspect here as well is that the customer must have the feeling that they have been heard and that their ideas, suggestions, and criticism are taken seriously moving forward. This also requires a corporate culture that supports collaboration and openness to change and new ideas. If you wish to hide your innovation efforts and/or you are currently working on solutions you wish to patent or keep secret from the competition, this is clearly not the way to go. Only if you are ready as an organization to involve everyone can this be a solution to your current way of working and support the development process.

Concluding Remarks

What do we learn from these frameworks to increase the number of ideas, focus on problem solving, or come to real innovation? There are certain aspects that we see coming back in several of these frameworks.

First of all, it is the fact that we need to define the use case and problem statement we are working on. We need to make sure that every participant has a common understanding of the problem we would like to solve. I have been using the terms “innovation” and “creativity” as synonyms for “problem solving.” This is because all innovation starts with the idea that we want a specific type of problem; otherwise the innovation itself becomes meaningless. This common understanding of the idea can be generated by holding a separate session on the problem definition. Only once this common understanding of the problem(s) is achieved can we move on to the next step. However, we need to take some other important aspects regarding the problem statement into account. A first important strategy consists of formulating the questions only as open-ended and trying to generalize them as much as possible. By taking out the specificities of your problem statement, you can start generating solutions which later on can be broken down again to your situation.

A final aspect that we should take into account is how we look at the problem. We already said that we need to include different perspectives such as the customer, other stakeholders, the big picture, opportunities, and risks. Only by considering all of these aspects can we really say that we understand the problem as a whole, and in this case we can move to the second phase of the innovation cycle. You shouldn’t move too early to the second phase and we risk missing the best solution for the problem we are currently dealing with. This is how projects fail, many projects start with the implementation of a solution without considering the problem that the company as a whole is dealing with. Also new products and services sometimes don’t resonate with the customers of the organization. Why? We didn’t consider what the customer is looking for from our business. What is the reason why they pick us over any other organization? And if we take over services from our competitors, does this mean that they are going to be successful?

Once we have been able to create the problem statement, we can start on the second phase which is the analysis. This step is too often skipped and ignored when it comes to innovation and creativity processes within organizations. Understanding the problem leads to questions that can only be solved by further analysis of the data we have. Are we certain that we are asking the right questions? What can we learn from the data that we already have? By analyzing and understanding the information that we already have, we can create a deeper understanding with all the participants that take part in the sessions we want to have. A certain data analysis can also lead to people suggesting that they have seen similar patterns before in different situations or use cases. That is why it is of such key importance that people take part with as much as possible different backgrounds and experiences. Similarly, you should try to combine different personality types within the sessions.

Several of the frameworks focus on reducing the number of barriers we have in our mind and looking for ideas everywhere around us, however ridiculous they might seem. The problem is that most of us feel restricted to out these ideas. There are several reasons: we tend to be less creative when under time pressure, and we don’t want to look like a fool when talking to other people. The first one is easier to resolve than the second one. To allow for innovation and idea generation to take place, we should take our time and even spread innovation strategies over several sessions. You could take it as the “idea book” where we allow participants to keep on writing down ideas between these sessions. As people become more motivated, this can help more ideas to be written down and shared with the other participants so that they can become the basis of more and other ideas. Combine this with intense sessions where people have to provide more ideas and insights in 30 minutes of brainstorming, and you can generate a huge amount of ideas.

The second problem is the one that causes real issues. How can we make sure that people generate more ideas and aren’t afraid of outing those ideas? While rolestorming can help to break those walls down a bit, it was also proven that making use of computerized solutions reduces the number of ideas and solutions that are proposed to the problem. However, this doesn’t mean that we should completely cancel out the options offered by digital solutions (later more). A final point related to the generation of solutions is the fact brought up in the TRIZ framework: industries tend to solve similar problems separately. Instead of learning from each other, container thinking is part of our society. This can be solved by branching out outside of the industries where we are most familiar with. We can do this by studying other industries, ways of thinking, or involving industry experts and scientists. There is not always the possibility to do this, so we are often responsible ourselves. We shouldn’t throw out the insights that have been brought by all of these frameworks. They all have their strengths and have shown that by surviving for decades. By bringing in tools from TRIZ innovation matrix, we can help steer our way of thinking in a specific direction without losing focus of the ultimate goal of the exercise. This doesn’t mean that these tools are the holy instruments that are going to help us solve everything, but if they are already there, we shouldn’t be trying to reinvent the wheel.

Finally, there are the steps that cover the testing of the ideas and the implementation of the solution. Testing these solutions can be done by creating PoCs or smaller projects and testing the outcome compared to the original state. You can do this by making use of analysis, neural networks, AI, and other digitalization techniques. These can help us to generate tests that can give us a better view on the possible solutions. Implementation could be the end of the innovation process, but we should rather see it as an innovation cycle where new solutions, processes, and applications lead to new problems that we want to solve. The problem is that a lot of companies see innovation as an ending cycle, a cost that they need to limit as much as possible. I am not going to advocate spending here, but time is something that can easily be given. Leaving room for problems and improving the current way of working should be the goal of any organization. Another aspect is the fact that innovation comes with change in the organization and change is often met by resistance by certain people or departments. There are several reasons why people might resist change. The goal is not to break people into accepting it or just pushing them over, but we should build support among all the participants and involved stakeholders. By moving them through each step of the change process, we can hope to create understanding and support for the innovation we are trying to bring within the company. Often ignored, we are going to spend a little time on what change frameworks have been used in the past and how they can help.

However, the current way of working could be enhanced by making use of techniques we know from artificial intelligence so that idea generation can be helped by automated techniques. This doesn’t replace the human part in the creativity process but can really help the process along with creating new things out of the box. In the next chapters I am going to give some options on how you can enhance the process with modern digital solutions which are open source. This means that these solutions are (often) free to use and can really help your organization to take a step forward in the creativity process. While there have been massive strides made in the creation process when we look at the AI field, it is time to implement these techniques in different fields so that organizations can take the next step in innovation. These digital solutions can help to further improve the idea generation and analysis steps of our innovation strategy. Modern program languages such as Python and R offer a wide range of options to analyze and even forecast data by making use of machine learning techniques. Even more interesting are the techniques offered by neural networks which can help with the most difficult part of the creativity process: random input and provocation. We will show in some interesting sections how we can push some parts of the idea generation process and as such help people cross the barrier that we put up ourselves.

I hope you understand as well that many of these frameworks can be used together. Brainstorming and TRIZ can be used together to come to better and more concrete solutions. Unique ideas can be generated by the group, but if you come with a general solution based on a general problem (so is the TRIZ way), you can refine this to your specific use case as well. I am not claiming here that it is an easy fix to all of your problems, but they are certainly handy tools that you should be considering on the way forward. With this knowledge in hand, you can apply a structured approach to innovation as well, so that you can create a clear order in the way you want to move forward, rather than hoping on something to happen within the company organically. There is no magic here, but these tools can sure as hell help you to move forward in a more consistent manner. This is why I advocate the layered approach where we make use of several of these frameworks and methodologies as they can give us structure in our quest for innovation while at the same time leave enough flexibility for us to adapt to the situation we are currently in.
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Figure 3-9

The innovative framework layers

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