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by Jarred Capellman, Louis Salin
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
Cover
Front Matter
1. Introduction
2. Configuring the Dev Environment
3. MonoGame Architecture
4. Planning Your Game Engine
5. Asset Pipeline
6. Input
7. Audio
8. Particles
9. Collision Detection
10. Animations and Text
11. Level Design
Back Matter
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