14 Pixel Art for Game Developers
development could be a profession and was enamored by the marriage of
technology and creativity. Although I did not get the job, I had decided that
this was going to be my profession. This seemed like something I could
studymywholelifewithouteverrunningoutofnewinformationorhaving
it get stale. Although at that point I didn’t really have enough experience to
beveryvaluableinthegameindustry,soIresolvedtogobacktoschool.
Several years later I loaded my wife, dog, two cats, and -month-old
daughter into a plane heading toward Vancouver, BC to study art and ani-
mation for game development at the Art Institute of Vancouver. It was an
amazing adventure where I learned a lot more tricks and tools for creat-
ing D art and animation. At that point in time there really weren’t many
schoolsthattaughtgamedevelopment.Therewereafewoptions,buteach
ofthemhadsomeaspectthatwasnotidealformysituation.Thatparticular
Art Institute had a practicum where you actually build a video game as part
ofthecurriculum—andthatreallysolditforme.Iwasolderthanmostof
my classmates and a couple of them called me “Old Man Silber,” but it was
an incredible experience that transformed me professionally.
I believe that now a lot of the game development classes have cross pol-
linated across the Art Institute schools (as well as other schools) and there
are more options for studying game art and animation, so if you ever chose
that path you may not need to move across the country. So I studied a great
many aspects of game development, concentrating on D art because that
seemed to be the ticket to getting hired in the game industry.
Then aer school I landed my rst job in game development at Hand-
held Games, where I worked as a Pixel Artist and did no D work at all.
I loved it and fell in love with this idiosyncratic media. Over the next two
years I worked on more than a half dozen commercial video games. While
workingatHandheldGamesI’dbeencreditedonNintendoDS,Nintendo
GBA, Vmigo, and “plug and play” games with licenses that include Marvel,
Disney, Pixar, and Nicktoons.
DuringthattimeperiodIcreatedPixelArtanimationsandenvironments
for (+) hours a day, (+) days a week and learned the idiosyncrasies of the
medium while on the job. A few things were shared by my coworkers, but
mostly I learned the hard way—with lots of trial and error.
Since then, I’ve foundedthe game company Interstellar Tortoise LLC and
written some small “indie” games like Pixel Guy’s Quest. I love the Pixel Art
aestheticandwanttodowhatIcantoassistthedevelopercommunityin
gettingthemostoutofthismagnicentstyleofgraphics.