Drawing Secrets Revealed 73
This is the major concept that underlies creating the illusion of D form
in two dimensions. There are other ideas that get used in conjunction but
this is the big momma of concepts for drawing form.
For curved forms, the angle of the surface changes in relation to the light
source so we use a gradient to represent this, as shown in Figure ..
That wasn’t too bad, was it?
FIGURE 7.4 Curved surfaces
gradually change angle.
FIGURE 7.5 Light can bounce o
other surfaces.
Since we’ve started looking at the lighting of a sphere, I’m just going to
give a couple more concepts. Two lighting eects that will oen occur on a
sphere is a highlight (sometimes called a specular highlight or “spec hit” in
game development) and reected or “bounced” light.
Reected light is seen when an object gets light from a source other than
the primary light source. In the case of Figure ., thereis light bouncing o
thegroundthatmakesabandatthebottomofthesphereabitlighter.
Ahighlightiswherethisisa highconcentrationof brightareathatreects
o of an object, also seen in Figure ..
Onelastideaforyoutochewonisthatalloftheseexamplesarebuilt
in a neutral gray without much notable texture. In general, objects have
various dierent attributes that aect the way that light bounces o them.
Consider how much highlight you would observe on a freshly waxed wood
oor compared to a rug. Obviously a wood oor would give a much more
acute highlight, and perhaps even a bit of reection. Don’t get bent out of
shape with the potential complexity—just be aware that these things exist.