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Symbols 2D pictures, and pattern matching gestures, Templated gestures and postures 3D, A bit of background , SDK architecture , Controlling the saber camera, sensor as, A bit of background , SDK architecture space, XNA, converting from Kinect to, Controlling the saber A AcousticEchoSuppression properties, The audio stream Add method, The skeleton’s stability , The skeleton’s displacement speed for calculating displacement speed, The skeleton’s displacement speed to check stability, The skeleton’s stability algorithm, Algorithmic gestures and postures , Defining a posture with an algorithm , Templated gestures and postures , Comparing the comparable , The basic approach defining gesture with, Algorithmic gestures and postures detecting posture with, Defining a posture with an algorithm for smoothing data, The basic approach limitations to technique, Templated gestures and postures to compare gestures, Comparing the comparable angles, The audio display manager , Controlling the angle of the Kinect sensor , Commanding Gestures Viewer with your voice beam, The audio display manager , Commanding Gestures Viewer with your voice controlling sensor, Controlling the angle of the Kinect sensor application, Using gestures and postures in an application , You are the mouse! , Controls for Kinect , Creating augmented reality with Kinect , Creating augmented reality with Kinect , Creating the XNA project connecting to sensor, Creating the XNA project creating for augmented reality, Creating augmented reality with Kinect creating Kinect-oriented, Controls for Kinect Gestures Viewer, Using gestures and postures in an application mouse-oriented, You are the mouse! Windows Game, beginning, Creating augmented reality with Kinect application programming interface, Who’s there? (see NUI API) architecture, The sensor , Who’s there? Audio command, The Gestures Viewer application audio display manager, The audio display manager audio source object, for voice command, Controlling the record system with your voice audio stream, Computing depth data AudiostreamManager class, The audio display manager , Commanding Gestures Viewer with your voice augmented reality, SDK architecture , Creating augmented reality with Kinect , Creating augmented reality with Kinect and video stream, SDK architecture defined, Creating augmented reality with Kinect lightsaber experience, Creating augmented reality with Kinect axes, skeleton space, Skeleton tracking B background, Connecting to a Kinect sensor , Adding the lightsaber adding, Connecting to a Kinect sensor creating lightsaber on top, Adding the lightsaber bandwidth, SDK architecture base class, Defining a gesture with an algorithm , Defining a posture with an algorithm abstract, for gesture detection, Defining a gesture with an algorithm for posture detection, Defining a posture with an algorithm beam angle, The audio display manager , Commanding Gestures Viewer with your voice Beam detection bar, The Gestures Viewer application BeamAngle properties, The audio stream BeamAngleMode properties, The audio stream behavior, adding to integrate with XAML, Simulating a click BinaryReader, Putting it all together BinaryWriter, Recording the skeleton frames bitmap, player segmentation map as, Computing depth data C C#, preparing new project with, Preparing a new project with C# C++, preparing new project with, The Kinect for Windows SDK camera, color, A bit of background Capture Gesture command, The Gestures Viewer application Capture T command, The Gestures Viewer application center of gravity, Capturing the context , The skeleton’s stability , The skeleton’s displacement speed skeleton’s, Capturing the context , The skeleton’s stability speed in motion, The skeleton’s displacement speed class, base, Defining a gesture with an algorithm , Defining a posture with an algorithm for gesture detection, Defining a gesture with an algorithm for posture detection, Defining a posture with an algorithm classes, The audio stream , Tracking skeletons , Displaying Kinect data , Displaying Kinect data , The color display manager , The skeleton display manager , The audio display manager , Kinect Studio , Recording the skeleton frames , Recording the skeleton frames , Replaying Kinect data , Replaying color streams , Replaying color streams , Putting it all together , Putting it all together , Putting it all together , The skeleton’s stability , Detecting the position of the skeleton’s eyes , Detecting linear gestures , Defining a posture with an algorithm , Creating a learning machine , Building the learning machine , Detecting a posture , Going further with combined gestures , Going further with combined gestures , Initializing the application , Recording and replaying a session , Recording and replaying a session , Commanding Gestures Viewer with your voice , The basic approach , Providing specific feedback control , Adding a behavior to integrate easily with XAML , Creating the XNA project , Adding the lightsaber , Creating the saber shape , Controlling the saber AudioStreamManager, The audio display manager ColorImageFrame, Replaying color streams ColorStreamManager, Displaying Kinect data CombinedGestureDetector, Detecting a posture ContextPoint, The skeleton’s stability Cube.cs, Creating the saber shape Depth/ColorStreamManager, Initializing the application DepthStreamManager, The color display manager EyeTracker, Detecting the position of the skeleton’s eyes Game1, Controlling the saber Game1.cs, Creating the XNA project GestureDetector, Detecting linear gestures KinectAudioSource, The audio stream KinectRecorder, Kinect Studio , Recording the skeleton frames , Recording and replaying a session KinectReplay, Replaying Kinect data , Putting it all together , Recording and replaying a session MouseController, The basic approach , Providing specific feedback control , Adding a behavior to integrate easily with XAML Notifier, Displaying Kinect data ParallelCombinedGestureDetector, Going further with combined gestures PostureDetector, Defining a posture with an algorithm RecordedPath, Creating a learning machine ReplayColorImageFrame, Replaying color streams SerialCombinedGestureDetector, Going further with combined gestures SkeletonDisplayManager, The skeleton display manager SpeechRecognitionEngine, Putting it all together TemplatedGestureDetector, Building the learning machine Tools, Tracking skeletons , Recording the skeleton frames VertexPositionColor, Adding the lightsaber VoiceCommander, Putting it all together , Commanding Gestures Viewer with your voice cleanup code, Cleaning resources clicks1, Adding a smoothing filter , Providing specific feedback control , The magnetized controls handling, Adding a smoothing filter simulating, The magnetized controls with time interval, Providing specific feedback control code, integrating recorded with existing, Putting it all together color display manager, Displaying Kinect data color stream, The skeleton display manager , Recording Kinect data , Replaying color streams and Convert method, The skeleton display manager recording, Recording Kinect data replaying, Replaying color streams ColorImageFrame class, constraint, Replaying color streams ColorRecorder, Kinect Studio ColorStreamManager class, Displaying Kinect data CombinedGestureDetector class, Detecting a posture commands, Gesture Viewer, The Gestures Viewer application compression, SDK architecture confidence level, Controlling the record system with your voice content project, XNA, Creating the XNA project ContextPoint class, The skeleton’s stability ContextTracker tool, complete code, The skeleton’s global orientation ControlMouse method, Controlling the mouse pointer controls, Adapting the size of the elements , Replacing the mouse , Simulating a click larger, Adapting the size of the elements magnetized, Replacing the mouse register as magnetizers, Simulating a click Convert method, The skeleton display manager ConvertDepthFrame, The depth display manager CopyPixelDataTo method, Recording the color stream , Replaying color streams corners, tracking positions and relative distance, The magnetized controls CreateFromReader method, Replaying Kinect data cube, stretched, Adding the lightsaber (see lightsaber) Cube.cs class, Creating the saber shape cursor, attracting with magnetization, Replacing the mouse (see also click, mouse, sensor) D data, Tracking skeletons , The depth display manager , The skeleton display manager , Recording the skeleton frames , Pattern matching gestures , Initializing the application displaying, Initializing the application pixel, The depth display manager serialized, Recording the skeleton frames skeleton, Tracking skeletons , The skeleton display manager standardizing, Pattern matching gestures debugging, Defining a gesture with an algorithm , Creating a base class for gesture detection drawing captured positions for, Defining a gesture with an algorithm gestures, Creating a base class for gesture detection default, skeleton tracking, Browsing skeletons depth display manager, The color display manager depth stream, Getting frames , The audio stream , The skeleton display manager , Recording the color stream , Replaying depth streams , Adapting the size of the elements and Convert method, The skeleton display manager for tracking skeletons, The audio stream recording, Recording the color stream replaying, Replaying depth streams reusable control based on, Adapting the size of the elements depth, computing values, Computing depth data , The depth display manager Depth/Color button, The Gestures Viewer application Depth/ColorStreamManager classes, Initializing the application DepthFrameReady event, Providing specific feedback control DepthImageFrame, constraint, Replaying color streams DepthRecorder, Kinect Studio DepthStreamManager class, The color display manager Detected gestures command, The Gestures Viewer application direct request, Using the video stream (see polling) “discussion context”, Capturing the context , The skeleton’s global orientation and ContextTracker tool, The skeleton’s global orientation defined, Capturing the context displacement speed, computing, The skeleton’s stability distance, tracking with magnetization, The magnetized controls Draw method, The skeleton display manager , Creating the XNA project , Controlling the saber and XNA, Creating the XNA project to create shapes, The skeleton display manager updating, Controlling the saber drawings, of gestures, standardizing, Pattern matching gestures DrawSaber method, Creating the saber shape driver, The sensor dynamic link library (DLL), Detecting the position of the skeleton’s eyes E EchoCancellationMode properties, The audio stream EchoCancellationSpeakerIndex properties, The audio stream effect, lightsaber, Controlling the saber Elevation angle slider, The Gestures Viewer application event, Using the video stream , Tracking skeletons approach for skeleton data, Tracking skeletons for accessing stream, Using the video stream extension methods, and golden section search, The golden section search eyes, detecting position, Complete ContextTracker tool code EyeTracker class, Detecting the position of the skeleton’s eyes F face tracker, Detecting the position of the skeleton’s eyes (see EyeTracker class) feedback control, specific, for sensor tracking, Adapting the size of the elements filter, smoothing, The basic approach floor clip plane, Recording the skeleton frames format, SDK architecture , The color display manager and video stream, SDK architecture YUV, The color display manager frame number, Recording the skeleton frames frame object, size of, The color display manager FrameNumber, Replaying Kinect data frames, SDK architecture , Using the video stream , Using the depth stream and depth stream, Using the depth stream and video stream, SDK architecture getting, Using the video stream G game project, XNA, Creating the XNA project Game1 class, Controlling the saber Game1.cs class, Creating the XNA project Game1.Draw method, Creating the saber shape Gerald, Curtis F., Comparing the comparable Gesture Viewer, commanding with voice, Commanding Gestures Viewer with your voice gesture(s), Capturing the context , The skeleton’s displacement speed , Algorithmic gestures and postures , Algorithmic gestures and postures , Defining a gesture with an algorithm , Creating a base class for gesture detection , Detecting linear gestures , Templated gestures and postures , Templated gestures and postures , Pattern matching gestures , Comparing the comparable , Creating a learning machine , Building the learning machine , Detecting a posture , Detecting gestures and postures with Gestures Viewer , Recording and replaying a session , Handling the left mouse click as click trigger, Handling the left mouse click combined, Detecting a posture debugging, Creating a base class for gesture detection defined, Algorithmic gestures and postures desired and undesired, Capturing the context detected at correct time, The skeleton’s displacement speed detecting linear, Detecting linear gestures detecting through TemplatedGestureDetector class, Building the learning machine detecting with algorithm, Algorithmic gestures and postures detecting with Gestures Viewer, Detecting gestures and postures with Gestures Viewer overlapping, Defining a gesture with an algorithm pattern matching, Templated gestures and postures recording new, Recording and replaying a session rotated by given angle, Comparing the comparable saving, Creating a learning machine (see learning machine, saving in) standardizing drawings, Pattern matching gestures templated, Templated gestures and postures GestureDetector class, Detecting linear gestures Gestures Viewer, Using gestures and postures in an application , The Gestures Viewer application , Detecting gestures and postures with Gestures Viewer creating user interface, The Gestures Viewer application detecting gestures and postures with, Detecting gestures and postures with Gestures Viewer GetVideoFrame method, Connecting to a Kinect sensor glow effect, Creating a “lightsaber” effect golden section search algorithm, Comparing the comparable grammar, Controlling the record system with your voice graphic feedback, for sensor tracking, Adapting the size of the elements graphical user interfaces, You are the mouse! grayscale pixel, for depth stream display, The depth display manager H hand movements, Algorithmic gestures and postures , Detecting linear gestures , Controlling the mouse pointer , Adding a smoothing filter , Controls for Kinect during left click, Adding a smoothing filter function for, Detecting linear gestures moving mouse, Controlling the mouse pointer swipe, Algorithmic gestures and postures tracking position, Controls for Kinect headers, for preparing project with C++, The Kinect for Windows SDK HiDef profile, Creating the XNA project Holt Double Exponential Smoothing filter, The basic approach , Controls for Kinect I ImposterCanvas, Replacing the mouse , The magnetized controls infrared emitter and receiver, A bit of background initialization, Gesture Viewer, Creating the user interface Initialize method, Using the Kinect for Windows SDK interfaces, The Gestures Viewer application , You are the mouse! application, Gestures Viewer, The Gestures Viewer application evolution of, You are the mouse! (see also NUI API, user interface) IsStable method, The skeleton’s displacement speed J jitters, and smoothing filter, The basic approach joints, The audio stream , Browsing skeletons , The skeleton display manager , The skeleton display manager , The skeleton display manager , Defining a gesture with an algorithm , Adding a smoothing filter access, The skeleton display manager and skeleton tracking, The audio stream (see also skeletons) browsing, Browsing skeletons capturing tracked position, Defining a gesture with an algorithm display, The skeleton display manager filter position to smooth, Adding a smoothing filter head, The skeleton display manager K keyboard, as user interface, You are the mouse! Kinect for Windows SDK, A bit of background , A bit of background , Limits , The Kinect for Windows SDK , Using the Kinect for Windows SDK , Who’s there? , Recording and playing a Kinect session , Recording and playing a Kinect session , Recording and playing a Kinect session , Replaying Kinect data , Putting it all together , Complete ContextTracker tool code architecture, Who’s there? initializing and cleaning functionality, Using the Kinect for Windows SDK recording session, Recording and playing a Kinect session release, A bit of background replaying session, Recording and playing a Kinect session , Replaying Kinect data requirements, Limits sensor, A bit of background (see sensor) system for debugging, Putting it all together (see record system, replay system) Toolkit, The Kinect for Windows SDK , Recording and playing a Kinect session , Complete ContextTracker tool code Kinect space, converting to XNA 3D space, Controlling the saber Kinect Studio, Recording and playing a Kinect session KinectAudioSource class, properties, The audio stream KinectRecorder class, Kinect Studio , Recording the skeleton frames , Recording and replaying a session to aggregate recording classes, Recording the skeleton frames with Gestures Viewer, Recording and replaying a session KinectReplay class, Replaying Kinect data , Putting it all together , Recording and replaying a session to aggregate replay classes, Replaying Kinect data , Putting it all together with Gestures Viewer, Recording and replaying a session KinectSensor.ColorStream.Enable(), for format and frame rate, Using the video stream Kinects_StatusChanged method, Using the Kinect for Windows SDK L learning machine, Comparing the comparable , Creating a learning machine , Detecting a gesture creating, Creating a learning machine saving gesture templates in, Comparing the comparable saving posture templates in, Detecting a gesture lightsaber, Creating augmented reality with Kinect , Connecting to a Kinect sensor , Adding the lightsaber , Creating the saber shape adding, Adding the lightsaber controlling, Creating the saber shape on top of image, Creating augmented reality with Kinect video background with, Connecting to a Kinect sensor linear gestures, detecting, Detecting linear gestures LoDef profile, Creating the XNA project M magnetization, Replacing the mouse ManualBeamAngle properties, The audio stream MapSkeletonPointToDepth method, Providing specific feedback control MaxBeamAngle properties, The audio stream MaxSoundSourceAngle properties, The audio stream methods, Creating a base class for gesture detection , Detecting linear gestures , Detecting simple postures for adding entries in gesture detection, Creating a base class for gesture detection for detecting linear gestures, Detecting linear gestures for detecting specific postures, Detecting simple postures (see also individual names) microphone, A bit of background , The audio display manager array, A bit of background beam angle, The audio display manager (see also audio stream) Microsoft Windows, Who’s there? (see Windows) MinSoundSourceAngle properties, The audio stream mouse, You are the mouse! , Controlling the mouse pointer , Adding a smoothing filter , Providing specific feedback control left click, Adding a smoothing filter replacing, Providing specific feedback control user as, You are the mouse! using skeleton analysis to move pointer, Controlling the mouse pointer (see also sensor, skeleton(s)) MouseController class, The basic approach , Providing specific feedback control , Replacing the mouse , Adding a behavior to integrate easily with XAML adding magnetized controls, Replacing the mouse final version, Adding a behavior to integrate easily with XAML replacing, Providing specific feedback control to apply smoothing filter, The basic approach MouseImposter control, Providing specific feedback control MOUSEINPUT structure, Controlling the mouse pointer movement, The skeleton’s stability , Algorithmic gestures and postures detecting as gesture, Algorithmic gestures and postures determining, The skeleton’s stability (see also gesture(s), positions, posture) multistream source, sensor as, Who’s there? N natural user interface, Who’s there? (see NUI API) near mode, Computing depth data NoiseSuppression properties, The audio stream Notifier class, Displaying Kinect data NotTracked, Browsing skeletons NUI API, Who’s there? , The audio stream , The skeleton display manager and skeleton tracking, The audio stream skeleton data produced by, The skeleton display manager P ParallelCombinedGestureDetector class, Going further with combined gestures path, center of, Comparing the comparable pattern matching, Templated gestures and postures , Pattern matching gestures main concept, Pattern matching gestures (see also templates) pixels, Getting frames , Computing depth data , The depth display manager , Creating a “lightsaber” effect and depth, Getting frames , Computing depth data getting data from, The depth display manager manipulating, Creating a “lightsaber” effect Plot method, The skeleton display manager , The skeleton display manager polling, Using the video stream , Using the depth stream PositionOnly, Browsing skeletons positions, The skeleton’s stability , Algorithmic gestures and postures , Defining a posture with an algorithm , Detecting a gesture , The magnetized controls adding and recording, The skeleton’s stability defined, Algorithmic gestures and postures detecting, Detecting a gesture tracking with magnetization, The magnetized controls using algorithm to define, Defining a posture with an algorithm PostureDetector class, Defining a posture with an algorithm postures, Detecting gestures and postures with Gestures Viewer , Recording and replaying a session detecting with Gestures Viewer, Detecting gestures and postures with Gestures Viewer recording new, Recording and replaying a session PresenceControl, Adapting the size of the elements ProcessFrame method, Detecting gestures and postures with Gestures Viewer , Recording and replaying a session Progression property, Replacing the mouse Project Natal, A bit of background properties, KinectAudioSource class, The audio stream PropertyChanged event, The color display manager R Record command, The Gestures Viewer application record system, Recording and playing a Kinect session , Putting it all together , Detecting gestures and postures with Gestures Viewer controlling with voice, Putting it all together Gestures Viewer session, Detecting gestures and postures with Gestures Viewer recording session, Recording and playing a Kinect session (see also pattern matching, templates) RecordedPath class, Creating a learning machine reference time, Recording Kinect data Replay command, The Gestures Viewer application replay system, Replaying color streams , Replaying depth streams , Replaying depth streams , Putting it all together , Detecting gestures and postures with Gestures Viewer aggregated, Putting it all together color streams, Replaying color streams depth streams, Replaying depth streams Gestures Viewer session, Detecting gestures and postures with Gestures Viewer skeleton streams, Replaying depth streams ReplayColorImageFrame class, Replaying color streams ReplayFrame, Replaying Kinect data , Replaying color streams ReplaySkeletonFrame, Replaying depth streams RGB, converting to, The color display manager rotational angle, for gestures, Comparing the comparable S screen space, converting skeleton space to, The skeleton display manager seated mode, Skeleton tracking segment, defining length, Comparing the comparable SendInput, importing Win32 function, Controlling the mouse pointer sensor, A bit of background , The sensor , The sensor , Who’s there? , Tracking skeletons , Displaying Kinect data , The skeleton’s global orientation , Initializing the application , Controlling the angle of the Kinect sensor , You are the mouse! , The basic approach , Controls for Kinect , Creating the XNA project and user’s focused attention, The skeleton’s global orientation as multistream source, Who’s there? connecting application to, Creating the XNA project controlling angle, Controlling the angle of the Kinect sensor controlling mouse pointer with, You are the mouse! creating application for, Controls for Kinect detecting presence, Initializing the application inner architecture, The sensor jitter, The basic approach (see smoothing filter) limits, The sensor setting up correctly, Displaying Kinect data tracking skeletons, Tracking skeletons SerialCombinedGestureDetector class, Going further with combined gestures session, recording, Recording and playing a Kinect session , Detecting gestures and postures with Gestures Viewer and playing, Recording and playing a Kinect session and replaying, Detecting gestures and postures with Gestures Viewer SetHandPosition method, Adding a smoothing filter , Replacing the mouse , The magnetized controls complex, The magnetized controls updating, Replacing the mouse shader effect, Controlling the saber shapes, The skeleton display manager (see WPF shapes) skeleton display manager, The skeleton display manager skeleton frame, recording, Recording the skeleton frames Skeleton objects, array, Recording the skeleton frames skeleton stream, controlling position and orientation with, Creating the saber shape skeleton stream, using analysis to move mouse pointer, Controlling the mouse pointer skeleton tracking, and depth display, The color display manager skeleton(s), The audio stream , The audio stream , Tracking skeletons , The depth display manager , The skeleton display manager , Capturing the context , The skeleton’s stability , The skeleton’s displacement speed , Complete ContextTracker tool code , You are the mouse! , Providing specific feedback control 20 control points, The audio stream (see also hand movements, joints) as mouse, You are the mouse! browsing, Tracking skeletons convert to screen space, The skeleton display manager detecting eye position, Complete ContextTracker tool code determining stability, Capturing the context displacement speed, The skeleton’s stability global orientation, The skeleton’s displacement speed graphic feedback for sensor tracking, Providing specific feedback control hand depth values, The depth display manager tracking, The audio stream SkeletonDisplayManager class, The skeleton display manager SkeletonFrame, constraint, Replaying color streams SkeletonFrameReady event, Providing specific feedback control SkeletonRecorder, Kinect Studio smoothing filter, The basic approach , Controls for Kinect sound source angle, The audio display manager SoundSourceAngle properties, The audio stream SoundSourceAngleConfidence properties, The audio stream SpeechRecognitionEngine class, Putting it all together speed, displacement, The skeleton’s stability SpriteBatch object, Connecting to a Kinect sensor Stability, Capturing the context , The Gestures Viewer application list, The Gestures Viewer application skeleton, Capturing the context standard mode, Computing depth data Start method, Putting it all together Stop method, Replaying Kinect data streams, Who’s there? , SDK architecture , Using the video stream , Using the depth stream , Computing depth data , The audio display manager , Creating the saber shape accessing with polling, Using the video stream , Using the depth stream audio, Computing depth data , The audio display manager multiple, Who’s there? skeleton, controlling saber with, Creating the saber shape video, SDK architecture streams, color, Displaying Kinect data , The skeleton display manager , Recording Kinect data , Replaying color streams managing display, Displaying Kinect data recording, Recording Kinect data replaying, Replaying color streams streams, depth, Getting frames , The color display manager , The skeleton display manager , Recording the color stream , Replaying depth streams managing display, The color display manager recording, Recording the color stream replaying, Replaying depth streams T TemplatedGestureDetector class, Building the learning machine , Initializing the application TemplatedPostureDetector, initializing, Initializing the application templates, Templated gestures and postures , Creating a learning machine , Building the learning machine , Detecting a gesture filling learning machine with, Building the learning machine pattern matching gestures, Templated gestures and postures posture, Detecting a gesture saving, Creating a learning machine (see learning machine, saving in) Texture2D object, Connecting to a Kinect sensor time interval, and progress bar, Providing specific feedback control TimeStamp, Replaying Kinect data toolkit, Kinect Studio, The Kinect for Windows SDK , Recording and playing a Kinect session , Complete ContextTracker tool code as companion to Kinect for Windows SDK, Recording and playing a Kinect session to detect eye position, Complete ContextTracker tool code Tools class, Tracking skeletons , The skeleton display manager , The skeleton display manager , Recording the skeleton frames adding methods, The skeleton display manager , The skeleton display manager creating, Tracking skeletons for recording skeleton frames, Recording the skeleton frames Tools.Convert method, Controlling the mouse pointer Trace method, The skeleton display manager , The skeleton display manager Tracked, Browsing skeletons trackingID, The skeleton’s stability TrackingState, Browsing skeletons U Update method, The color display manager , Creating the XNA project , Adding the background USB/power cable, need for, A bit of background user, Tracking skeletons (see skeleton(s)) user interface, Using gestures and postures in an application , The Gestures Viewer application , You are the mouse! , Controlling the mouse pointer , Controls for Kinect adapting, Controlling the mouse pointer creating specifically for Kinect, Controls for Kinect Gestures Viewer, Using gestures and postures in an application , The Gestures Viewer application prior to mouse, You are the mouse! V Vector3, The skeleton’s stability vertex, Adding the lightsaber , Creating a “lightsaber” effect lightsaber, Adding the lightsaber shader, Creating a “lightsaber” effect (see also 3D) VertexPositionColor class, Adding the lightsaber video background, Connecting to a Kinect sensor , Adding the lightsaber adding, Connecting to a Kinect sensor creating lightsaber on top, Adding the lightsaber video stream, SDK architecture View Depth/View Color button, Displaying Kinect data Viewbox, Creating the user interface visual feedback, The audio display manager , Adapting the size of the elements beam angle, The audio display manager for sensor tracking, Adapting the size of the elements Visual Studio projects list, Preparing a new project with C# voice command, Putting it all together , Commanding Gestures Viewer with your voice controlling record system with, Putting it all together Gesture Viewer, Commanding Gestures Viewer with your voice VoiceCommander class, Putting it all together , Commanding Gestures Viewer with your voice W Wheatley, Patrick O., Comparing the comparable Windows, Who’s there? integrating sensor within, Who’s there? (see also Kinect for Windows SDK) Windows Game application, beginning, Creating augmented reality with Kinect Windows Presentation Foundation (WPF) 4.0, Displaying Kinect data , The skeleton display manager , The skeleton display manager as default environment, Displaying Kinect data creating shapes, The skeleton display manager , The skeleton display manager Windows versions, compatibility with Kinect SDK, SDK architecture WriteableBitmap, Displaying Kinect data , The color display manager X XAML, The audio display manager , Simulating a click adding behavior for easy integration, Simulating a click adding page, The audio display manager Xbox 360 sensor, for developing, The Kinect for Windows SDK XNA, Creating augmented reality with Kinect , Creating the saber shape , Controlling the saber , Controlling the saber 3D, converting from Kinect, Controlling the saber creating project, Creating augmented reality with Kinect shader effect, Controlling the saber summarizing code, Creating the saber shape
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