Digital TV
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Offers highest-quality video using HDTV
Uses multichannel SDTV free over the air
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Involves cost of infrastructure overhaul from analog to digital; costs include cameras, towers, transmitters, and consumer electronics equipment
Requires no incremental revenues to broadcasters
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Offers more channels
Delivers better picture
Liberates prime analog TV spectrum for other uses and provides auction revenue for the federal government
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Interactive TV
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Provides real-time selection of video streams or interaction with video cache
Uses point-to-point technology
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Offers content development
Has a poor track record to date
Requires return path
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Opens a new venue for advertising
Opens a new creative outlet
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Video on Demand
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Offers real-time selection of streaming content
Supports trick modes
Uses point-to-point technology
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Involves cost of royalties, networking, and storage
Has high bandwidth requirements
Offers content availability
Provides channel availability from cable and DBS
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Has a potential scale of market that is the same as home video (sales and rentals)
Affords high consumer control
Builds on consumer interest in videocassette rentals
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Near Video on Demand
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Is an enhancement to impulse PPV
Uses point-to-multipoint technology
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Relies on questionable consumer interest, so no tricks modes are available
Provides channel availability from cable and DBS
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Saves resources compared with VoD
Builds on consumer interest in PPV
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Web
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Uses point-to-point technology, unless IP multicast is supported by Internet service providers
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Provides scaling issues for the Internet
Competes with broadcast TV for entertainment
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Builds on consumer interest in the Web
Facilitates transactional revenues and online shopping
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Convergence of DTV and the Internet
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Augments Web pages with NTSC- or higher-quality video
Uses both point-to-multipoint and point-to-point technology
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Has not settled standardization of authoring environment
Requires new set top boxes in the home (Who pays?)
Exposes TV monitors and set top boxes to computer bugs and viruses
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Opens a new venue for advertising
Offers a new outlet for the creative process
Would enable standard Web functions such as e-mail or Web surfing on the TV in a standardized manner
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Datacasting
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Is a specific case of converged DTV and Internet
Uses point-to-multipoint technology
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Relies on questionable consumer interest due to embryonic content development and applications
Has bandwidth availability that may be preempted by HDTV
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Offers an alternative to the Web for data distribution
Builds on broadcaster interest in software and data distribution
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Games
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Offers real-time competitive interaction with other humans on the Internet
Uses multipoint-to-multipoint technology
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Has no clear revenue model
Requires very high performance networks and customer premises equipment
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Represents a new generation of games coming to market
Has a proven consumer market
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