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The programmer’s journey
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The programmer’s journey
by Marco Faella
Seriously Good Software
Copyright
Brief Table of Contents
Table of Contents
Foreword
Preface
Acknowledgments
About This Book
About the Author
About the Cover
Part 1. Preliminaries
Chapter 1. Software qualities and a problem to solve
1.1. Software qualities
1.2. Mostly external software qualities
1.3. Mostly internal software qualities
1.4. Interactions between software qualities
1.5. Special qualities
1.6. The recurring example: A system of water containers
1.7. Data model and representations
1.8. Hello containers! [Novice]
Summary
Further reading
Chapter 2. Reference implementation
2.1. The code [Reference]
2.2. Memory requirements
2.3. Time complexity
2.4. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Part 2. Software Qualities
Chapter 3. Need for speed: Time efficiency
3.1. Adding water in constant time [Speed1]
3.2. Adding connections in constant time [Speed2]
3.3. The best balance: Union-find algorithms [Speed3]
3.4. Comparing implementations
3.5. And now for something completely different
3.6. Real-world use cases
3.7. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 4. Precious memory: Space efficiency
4.1. Gently squeezing [Memory1]
4.2. Plain arrays [Memory2]
4.3. Forgoing objects [Memory3]
4.4. The black hole [Memory4]
4.5. Space-time trade-offs
4.6. And now for something completely different
4.7. Real-world use cases
4.8. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 5. Self-conscious code: Reliability through monitoring
5.1. Design by contract
5.2. Designing containers by contract
5.3. Containers that check their contracts [Contracts]
5.4. Containers that check their invariants [Invariants]
5.5. And now for something completely different
5.6. Real-world use cases
5.7. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 6. Lie to me: Reliability through testing
6.1. Basic testing notions
6.2. Testing containers [UnitTests]
6.3. Testability [Testable]
6.4. And now for something completely different
6.5. Real-world use cases
6.6. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 7. Coding aloud: Readability
7.1. Points of view on readability
7.2. Structural readability features
7.3. Exterior readability features
7.4. Readable containers [Readable]
7.5. Final thoughts on readability
7.6. And now for something completely different
7.7. Real-world use cases
7.8. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 8. Many cooks in the kitchen: Thread safety
8.1. Challenges to thread safety
8.2. Dealing with deadlocks
8.3. Thread-safe containers [ThreadSafe]
8.4. Immutability [Immutable]
8.5. And now for something completely different
8.6. Real-world use cases
8.7. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Chapter 9. Please recycle: Reusability
9.1. Establishing boundaries
9.2. The general framework
9.3. A generic container implementation
9.4. General considerations
9.5. Recovering water containers [Generic]
9.6. Social network posts
9.7. And now for something completely different
9.8. Real-world use cases
9.9. Applying what you learned
Summary
Answers to quizzes and exercises
Further reading
Appendix A. Code golf: Succinctness
A.1. The shortest I came up with [Golfing]
Further reading
Appendix B. The ultimate water container class
B.1. Readability enhancements
B.2. Reliability enhancements
The programmer’s journey
A list of the main classes from each chapter
Index
List of Figures
List of Tables
List of Listings
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B.2. Reliability enhancements
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A list of the main classes from each chapter
The programmer’s journey
This book is intended as a guide to the middle part of the trip.
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