Index
A
Absorbing states
Agent class
Agent-based modeling (ABM)
Agent-based simulation (ABS)
Autonomous agents
B
Bayesian statistics
Bell-curve distribution
Beta distribution
Binomial distribution
Bisection method
Bond percolation problem
Breadth-first search
C
calculate_score method
Calculation of Pi
distribution
sprinkling grains
Cartesian coordinates
Cartesian coordinate system sampling
Central limit theorem (CLT)
Circle circumference
clean_limit_orderbook function
Collision detection
Community formation on street
Conservation of energy
Continuous-time Markov chain
count_threshold variable
COVID-19 virus
Critical occupation probability
Critical probability
D
Dataclass
Data collection
Data schema
Debugger PIN
Delta
Depth
Depth-first search
Dictionary keys
Difference equations
Directed graph with self-loops
Directional multigraph
Disconnected graph
Disease spreading
Disinformation
Distribution
E
Eigenstates of Markov Chains
Emerging behavior
Exploitation
Exploration
F
fast_gnp_random_graph() function
Fire spreading
Flask
G
General networks
Graph
clusters
communities
loop edge
nodes and edges
Gravity
Greedy-Epsilon algorithm
Grid class
H
Herd immunity
Human language
I, J, K
Informed bot
Interior grazing problem
Investors
L
Lemmatization
Limit order
List data structure
Localhost
M
Market order
Market price
Markov chain
applications
model human language
nontrivial probability question
eigenstates
weather forecasting
Match engine
Match engine entity
Matrix multiplication operation
Matrix notation
Mean
Median
Mesa Python library
Misinformation
Misinformation spreading
bidirected relationships
data structures
directed graph
networks
probabilities
simulation
source
stable state
update_state
Model
model_reporters
Molecular dynamics simulation
Monte Carlo simulation
Multi-armed bandit problem
Multigraph
Multiple balls in 2-D Box
collision detection
positions update and velocity upon collision
Multiple bots
N
Naive Greedy approach
Networkx
Nonstable occupation pattern
O
Occupation probability
One Ball in 2-D Box
code snippet
collision detection
physics law of motion
timestep
velocity
Order book
bot and the engine together
definition
depth dynamics
logic implementation
market price
visualization
Order cancellation functionality
Order received message
P, Q
Percolating cluster
Percolating probability
Percolation
definition
1-D case, analytical solution
2-D case simulation
Periodic boundary condition (PBC)
Phase transition
Physics engine
Polar coordinate system
Polygons’ perimeters
Population evolution
Post-collision velocity of ball
Prior distribution
process_order function
Pure greedy approach
R
Random graph
Randomness
Random occupation pattern
random.random() function
Recovered nodes
Recovered population
Recovery rate
Regret function
pure greedy approach/greedy-epsilon approach
random choice
Regret value
Resource path
Rock-paper-scissors
S
Scale-free graph
scale_free_graph function
Schedule attribute
Schelling model
Segregation
SimultaneousActivation
SIR model
Slot machine trajectory
Sneaky strategy
Social network model
Softmax strategy
Square
Square lattice of dimension
Stable occupation pattern
Standard deviation (STD)
Standard uniform distribution
Stock exchange
Stop loss orders
Stop orders support
Stop profit orders
Stubborn strategy
Subgraph
Susceptible and infected populations
Susceptible-infected model (SI)
Sweep and prune algorithm
System class
T
Timestep
Trading process fundamentals
transition_dict
Transition matrix
Transition probability
Tunneling problem
2-D Grid Percolation
U
Uniform distribution
Unreal Engine
V
Vaccination
W, X, Y, Z
Weather forecasting
eigenstates of Markov chains
Markov chain, properties
state probabilities
trajectories
transition probabilities
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