Chapter 4. Advertising and Special Effects

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Advertising is about presenting a message to a target audience as effectively as possible, for the least possible cost. GIMP can’t help you rein in your media costs or identify your target audience, but it can help you present a compelling product message. The tutorials in this chapter utilize GIMP tools you’ve already encountered in this book, building on skills you’ve developed and teaching you how to apply those skills to common advertising tasks.

Print vs. Web

An advertisement’s destination dictates its design. Understanding the requirements and limitations of the destination medium is an important part of the advertising design process. Creating web ads doesn’t require as much time, effort, or computer memory as creating print ads, but the nature of the Web limits advertising in many ways.

Web ads are designed to be viewed on computer monitors, so the images are usually small and measured at the monitor’s resolution, typically 72 or 98 ppi. Web ads are also displayed in the same RGB format in which the images were created. For these reasons, they’re a bit easier to create than print ads, but because the monitor resolution and screen space are limited, web ads can’t show as much detail.

In comparison, print ads are usually larger and measured at higher resolutions (150 dpi to 300 dpi), which require far more computer memory to produce. Additionally, print ads created in RGB generally must be converted to the CMYK format the printer requires. Because GIMP doesn’t currently support direct manipulation of images in CMYK, your ads will be created in RGB, and the conversion process will have to be handled by the printer or a third-party service bureau.

Note

If you’re not afraid of the command line, you can also try using the ImageMagick suite of command-line tools to handle image color conversion. If RGB images are built with the Little CMS (LCMS) library, the Convert tool can convert them to CMYK using International Color Consortium (ICC) profiles. Your personal printer probably has ICC profile files, and GIMP supports their use even if it doesn’t work directly with CMYK color.

Stock Images

Most web and print advertising work starts with stock images. Luckily, the Internet has opened up stock image collections to the masses and reduced the cost of those images in the process. These images are ideal for use in web ads because they’re inexpensive, of reasonable quality, and available in many sizes. Most stock image collections provide images in GIMP-supported formats such as TIFF and JPEG, and prices on low-cost stock image websites like BigStockPhoto.com, iStockphoto.com, and CanStockPhoto.com range from $1 to $5 per image.

You can use low-cost stock images for some print ads, though for projects like posters and banners it may be best to use images from professional stock image collections instead. Professional stock image services usually offer much larger images, ones that are big enough to suit large-scale print projects. In addition to per-file downloads, professional stock image services may also sell complete CD collections or provide monthly subscriptions. Prices vary greatly, however. A single image might cost $80 to $200, while a CD collection might cost around $500. Websites like ThinkStockPhotos.com and GettyImages.com charge approximately $199 per month and $1,200 per year for subscriptions.

Online stock image collections typically offer each image in a few different sizes. These image sizes are generally given in pixels, and you’ll want to buy the largest version of the image you can afford. This will allow you to scale down the image to a size appropriate for your project. Remember that the dots per inch (dpi) value for print ads (150 dpi to 300 dpi) is different from pixels per inch (ppi) for web ads (72 ppi or 98 ppi). An image that is 1,200 pixels wide is 4 inches wide when printed at 300 dpi for a magazine (300 dpi × 4 inches = 1,200 pixels), but it’s over 16½ inches wide when printed at 72 dpi for the Web!

Note

In practice, there is no difference between dpi and ppi; both are references to points of color per inch. Dpi is generally used in printing, whereas ppi is used for monitors.

Another issue to consider when using stock images is licensing. Many low-cost stock image collections license all of their images for a wide range of uses, but some allow each photographer to specify his or her own license parameters. Professional stock image services have very specific licensing policies. You’ll need to read the licenses carefully to determine whether or not you can use the image as you’d like.

The issue of model releases is also tricky. A model release is written permission to use the likeness of a person, place, or identifying mark (such as a logo) that might otherwise have limited rights of use. Model releases are most often used in connection with photos of people and are required if the individual’s face is recognizable.

Most stock image websites require that anyone submitting a photo of a person also include a model release giving permission to use the likeness in other projects. A model release allows a designer to use a stock image for a wide range of purposes but protects the model’s image from misuse.

Note

A very detailed guide to model releases is available at http://www.danheller.com/model-release.html.

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Most advertising projects make use of stock photos.

Color, Contrast, and Grayscale

Flip through any glossy trade magazine, and you’ll see how color and contrast are used effectively in print advertising. GIMP offers several tools for enhancing existing colors, among them the Curves, Levels, and Hue-Saturation tools. Each of these can be used to add pizzazz to an image or to alter an image’s mood. The Brightness-Contrast tool is often used in conjunction with these other tools to make overall ambient lighting changes.

While color grabs the viewer’s attention, you can choose Colors▸Desaturate to remove color from an image, leaving just contrasting white, black, and gray to achieve a subtler effect. The level of contrast in a grayscale image sets the mood: a high-contrast grayscale image conveys energy, while a softly blurred grayscale image evokes a feeling of calm and lends the subject a sense of style and class. GIMP offers many tools for controlling contrast in grayscale images, including numerous layer and tool blend modes.

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Use the Curves tool to increase contrast and achieve more dramatic lighting effects.

Note

Used in this context, grayscale is not the same as the Grayscale mode (ImageModeGrayscale). In Grayscale mode an image has no color content, because it only has a gray channel. In the case of desaturated RGB images, the color content has been removed, but because the image is still in RGB mode, color can be added back in.

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Lighting plays an important role in advertising, whether the images are color or grayscale.

There’s another reason to consider desaturating images with GIMP: you can add color back in at any time—any color you choose. Colorizing a desaturated image is one more way to set the mood for an advertisement. A range of blues can be cold and harsh, while rich reds and yellows are warm and energetic.

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Desaturated images (like the one on the left) are RGB images where the Saturation is set to 0. The Hue and Lightness may be set to any value. The colorized images (center and right) result from changing all three settings.

It’s Up to You

GIMP gives the graphic designer many ways to create eye-catching advertisements. The tutorials in this chapter are less about learning new techniques than they are about practicing what you’ve already learned. Tutorials elsewhere in this book show you how to create 3-D images and reflections or enhance color and lighting. Try applying these techniques to stock photographs and you’ll soon find that in the hands of a creative designer, the possibilities are endless.

4.1 Creative Text Design

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The ordinary becomes extraordinary, with a little help from GIMP.

GIMP is first and foremost a tool for working with raster images. Most desktop users will prefer to work with GIMP when dealing with their digital photographs but might choose other tools like Inkscape or Scribus when working with text. Yet GIMP does a great job with text effects in ways that people might think can only be done with those vector applications.

In this tutorial I’ll walk you through a little text trick I stumbled upon in a design magazine. The goal of the project is to map an image onto text but keep the original image recognizable. In the original magazine article, the process was handled using Adobe InDesign, a vector layout tool. It does clever things with text using boxes to align and block objects within the layout. Fortunately, this particular effect turns out to be even easier to produce with GIMP than with InDesign.

Projects like this have important periphery components beyond just the text. This design requires a source image with sufficient color and contrast. Without color and contrast, the shapes within the image won’t be recognizable through the text.

The project also requires a suitable font. The font should be thick and without any serifs. Serif fonts clutter the final image and in most cases won’t allow as much detail from the source image to be displayed, even when bold versions of the serif font are used. Serif fonts can also make text from the image difficult to recognize.

GIMP’s text features make actual design possible in a few minutes, with a limited sequence of steps. Before diving in, take a look at some of those periphery issues.

Selecting a Stock Image

To start the project, select an appropriate portrait from one of the many stock image sites on the Internet. The one in this tutorial comes from BigStockPhoto.com. The picture should ideally include two important features. The first is a solid-colored background. A multicolored or otherwise cluttered background makes it harder to isolate the subject of the image when you apply your text effect.

The second important feature is color contrast. An all-black image would work but would end up being mere shadow-filled text. For this project, I selected a woman in a black dress with enough skin tones to provide some color contrast. Later you’ll add to that contrast with a soft vignette.

Choosing a Font

This effect works best with thick, straight-edged fonts (script fonts don’t show the image well, even when boldface type is used). In this tutorial, I’m using the ErgoeExtrabold Thin font, but any sans bold font, such as Tahoma Bold, will suffice.

  1. Select the Text tool and open the Tool Options dialog (DialogsTool Options). Near the bottom of the dialog are three options: Indent, Line Spacing, and Letter Spacing. You won’t be using the Indent option but will use the other two.

  2. Line Spacing sets the space between lines. You want to decrease this (to negative values) so the lines of text will be as close together as possible, without overlapping.

  3. Letter Spacing just sets the area between letters. This is similar to kerning but not exactly identical. Again, the technical explanation isn’t important here. You just want to reduce this setting (also to negative numbers) to reduce the space between letters, the closer the better.

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    All three samples are set to 51 pixels. Tahoma Bold is commonly available on Windows systems and available from the Wine Fonts collection under Linux or free font archives on the Internet.

Adding a Vignette

Now you’re ready to start the tutorial. The first thing is to add a soft vignette. This makes the final image more colorful while keeping the woman’s shape recognizable.

  1. Add a transparent layer above the main layer (LayerNew Layer) and name this new layer Vignette.

  2. Choose the Ellipse Select tool from the Toolbox and draw an oval selection in the canvas around the girl. Then feather the selection (SelectFeather) by 100 pixels.

  3. Choose a warm color, such as the 231/127/35 used here, from the Change Foreground Color dialog that opens by clicking on the foreground color box in the Toolbox.

  4. Choose the Gradient tool from the Toolbox. In the Tool Options dialog, set the Gradient to FG to Transparent and the Shape to Radial. Click and drag in the canvas from the middle of the selection to just past the top of the selection. Set the Vignette layer’s mode to Multiply.

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    The vignette will add a splash of color to the final image. Experiment with different color choices to see how it affects the design.

  5. A little noise can be added here for artistic effect, but this step is optional. Open the HSV Noise filter (FiltersNoiseHSV Noise) and set the Holdness to 2, the Saturation to 255, and the Value to 255. The default setting for Hue should be left at 3. Apply this to the Vignette by clicking OK. The noise will be applied within the selection and only to colored pixels, not transparent ones.

  6. Clear the selection (SelectNone) and merge the Vignette and Background layers (ImageFlatten Image).

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    The vignette will add some additional color to the final image. Adding noise is optional and may not be visible, depending on the font thickness.

Adding a Text Layer

The text used for this tutorial can be from any source. Since most of the text won’t be visible, it doesn’t help to use text you expect to read, though many letters will be legible. The text here amounts to 1,500 words from the Lorem Ipsum Generator formatted with no line breaks, which was then loaded into the Text Editor window. If this isn’t long enough, copy and paste it again below the first block of text.

  1. Reset the default colors in the Toolbox by typing D in the canvas. Choose the Text tool from the Toolbox and then click and drag in the image. This displays the editing box in the canvas where you can type text. Drag the handles in the editing box so it covers the girl and vignette. Click inside the editing box and paste the Lorem Ipsum text copied from your browser.

  2. In the Tool Options dialog, set the font (ErgoeExtrabold Thin is used here), size, line spacing, and letter spacing as discussed previously. (Set the font and size before changing the spacing.) You’ll also want the text in black so you can see it in the canvas. Set the line spacing to –12 and the letter spacing to –3. This is sufficient to push the letters up against each other horizontally and vertically without overlapping, at least for this specific font and size.

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    Initially the text may not be aligned with the rest of the image, but that can be fixed with the Align Tool.

  3. Drag the Text Box handles so the text covers the entire image, making the bounding box larger than the canvas.

  4. Use the Align Tool to align the text layer with the top and left sides of the image window.

  5. Make the text layer fit the size of the image window(LayerLayer to Image Size).

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    With the canvas zoomed out, the text layer is visibly larger than the background layer. This will provide some flexibility to find just the right fit for your mask.

Creating a Mask Layer

Now you’re ready to create your mask. Unlike with other projects, you won’t use the Layer Mask feature of GIMP. Instead, this mask is simply a white layer over the text layer. What you’re going to do is paste over the original image with a white layer with text stamped out of it. Where the text is stamped out, the original image shows through.

  1. Add a white layer to the image (LayerLayer New) and name it White. Drag this layer in the Layers dialog below the background layer with the woman in the black dress. Drag the text layer below the background layer too.

  2. Click the text layer in the Layers dialog to make it active. Create a selection of the text (LayerTransparencyAlpha to Transparency). Invert the selection (SelectInvert).

  3. Click the White layer in the Layers dialog to make it active. Copy the selection (EditCopy). Paste the copy (EditPaste). This creates a Floating Selection in the Layers dialog. Convert this to a new layer (LayerTo New Layer).

  4. Turn off the visibility of the text layer by clicking the Eye icon to the left of the layer thumbnail in the Layers dialog.

  5. Click the Original layer containing the woman in the Layers dialog to make it active. Choose the Move tool from the Toolbox. Hold down the SHIFT key and click and drag in the canvas to move the woman and vignette around under the mask. Zoom in, if necessary, to get a closer look at the result.

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    This is the final image, except you may want to adjust the position of the mask over the background image.

Further Exploration

Moving the source image around under the mask may not be sufficient to get a quality result. You may need to adjust the text layer font size or the line or letter spacing. You may even need to try a different font. If any of this becomes necessary, turn off the visibility of the mask layer first and then duplicate the text layer. Adjust the font settings in the text layer duplicate. Then repeat the selection, invert, copy, and paste process to create a new mask. Keeping multiple versions of the text layer and masks lets you compare the masks and return to the version that looks best without having to re-create it later.

4.2 3-D Package Designs

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Three-dimensional objects are a snap to create using the Perspective tool.

Sometimes an ad needs to include a 3-D object that you don’t have available to photograph, such as a product package. There are many ways to use GIMP to simulate three dimensions. The most common method uses drop shadows to simulate a light source and add a sense of depth. But drop shadows only place one plane above another. They can’t add depth to the image itself.

Fortunately, light and shadows aren’t the only tricks available to GIMP users. You can also play with perspective. The Perspective tool in GIMP’s toolbox provides a simple interface that allows you to change the direction from which an object is viewed; for example, you might choose to view the image head-on or to rotate it and view it at an angle. If you need to use 3-D packages in your designs, it’s best to get familiar with the Perspective tool.

In this tutorial you’ll create a 3-D product package for a fictitious mobile phone manufacturer. You take a set of images, arrange them to form the front and sides of the box, align the sides, and then angle the box away from the viewer. As is often the case, you’ll save a lot of time if you choose stock images wisely. The actual layout and perspective changes are relatively simple tricks that bring the stock images to life.

This project is scaled for use on the Web, which generally uses 98 ppi for images. To produce the same effect for a print project, leave the original canvas at 300 dpi and scale up the processes accordingly.

Preparing the Front of the Box

  1. Open a new canvas window by choosing FileNew in the toolbox. In the Create a New Image dialog that pops up, choose the US Letter template. Making this choice will change the settings in the Advanced Options section. For this project, which is bound for the Web, change the resolution to 98 ppi.

  2. Add a vertical guide (ImageGuidesNew Guide (by Percent)) centered on the canvas. This will be a visual cue to center the stock photos on opposite sides of the canvas.

  3. Open your two stock images and scale each one to about 5 inches wide—a little more than half the width of the new canvas (ImageScale Image). In this example I use a photo of an older-model mobile phone and a photo of someone using a phone.

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    You can scale the stock images before you copy and paste them, or you can copy and paste them and then scale the new layers by choosing LayerScale Layer. Use the method easier for you, because the result will be the same.

  4. Copy and paste each stock image into the canvas as a new layer by choosing LayerNew Layer after pasting each image. Name one layer Mobile Phone and the other layer Girl.

  5. Use the Alignment tool from the Toolbox to left-align the Mobile Phone layer and to right-align the Girl layer, both along the bottom edge of the canvas. To use this tool, first choose the tool, and then click the layer in the canvas. Using the arrow buttons in the Tool Options dialog, align the layer relative to the image at the correct canvas edges.

  6. Arrange the layer stack so the Mobile Phone layer is on top in the Layers dialog. If necessary, use the Move tool to manually adjust the Mobile Phone layer so the phone is roughly centered on the left half of the canvas.

  7. Click the Mobile Phone layer in the Layers dialog.

  8. Add a white layer mask (LayerMaskAdd Layer Mask).

  9. Use the Rectangle Select tool to create a selection to the right of the guide that encloses the Girl layer.

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    The layer mask on the Mobile Phone layer is used to mask out any part of the layer overlapping the right half of the canvas.

  10. With the canvas selected, press D to reset the foreground and background colors to black and white, respectively.

  11. Make sure the layer mask is still active for the Mobile Phone layer by clicking the mask, and then drag the foreground color (black) from the toolbox into the selection. This will mask out the part of this layer overlapping the Girl layer.

  12. Clear the selection (SelectNone).

  13. With the Girl layer now properly visible, be sure to center the image of the girl on the right half of the canvas as necessary.

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    When the Girl layer is active in the Layers dialog, that layer’s left edge is hidden by the Mobile Phone layer. There’s no need to trim off that portion of the Girl layer because it’ll never be seen.

Note

Another way to test if the layer mask is active is to check whether the layer boundary in the canvas is green instead of yellow.

Creating a Patch

At this point we need to remove the white strap on the girl’s shirt because it distracts from the image. (Even if the image you’re using for this project doesn’t require a similar fix, you can use this technique whenever you need to remove some distracting element.) While coloring the strap is an option, a much simpler solution is to clone some of the girl’s hair and use it to cover the strap.

Note

For more cloning practice, see 2.8 Photo Restoration.

  1. Turn off the visibility of the Mobile Phone layer in the Layers dialog while patching the Girl layer. Click the Girl layer to make it active.

  2. Zoom in on the image and use the Free Select tool to draw a selection around the white strap. Use the Move tool, changing to Selection in the Tool Options dialog, to drag the selection up till it covers just the girl’s hair.

  3. Feather the selection by 3 pixels (SelectFeather), and then copy and paste it as a new layer (LayerTo New Layer).

  4. In the Layers dialog, move the new layer down to just above the Girl layer, and then use the Move tool, changing back to Layer in the Tool Options dialog, to position the new layer so it covers the white strap.

  5. Add a white layer mask, and then use the Airbrush tool to paint black over the patch and blend the new layer with the original image.

  6. Merge down (LayerMerge Down) the patch layer with the original Girl layer.

  7. Turn the visibility of the Mobile Phone layer back on.

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    It’s difficult to spot the patch because it blends so well with the Girl layer.

Adding Text to the Front of the Box

Now that the images have been cleaned up, you can create the upper half of the package, the portion that contains the product text.

  1. Click the Background layer to make it active.

  2. Click the foreground color box to open the Change Foreground Color dialog. Set the RGB values to 6/6/155 for the blue shown here, and then click OK to apply the change.

  3. Drag the foreground color into the Background layer to add a blue bar that runs across the top of the box.

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    The product name will be placed inside the blue bar that runs across the top of the box.

  4. Choose the Text tool from the toolbox. With the canvas selected, press D and then X to reset and then swap the foreground and background colors. Choose an appropriate font and size for the product name and description—I used Nimbus Roman No9 L Italic sized to 90 pixels.

  5. Click the canvas to open the Text Editor window. Type a fictitious manufacturer name and model number like Nekioba VXS-1756.

  6. Use the Move tool to center the text layer manually, and then add another text layer containing some descriptive text set in smaller type.

  7. Save this image as front.xcf, and then flatten the image (ImageFlatten Image). Scale the image (ImageScale Image) to 80 percent of its current size.

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    Use a larger font for the manufacturer name and model number. Tag lines fill the empty space below.

Creating the Side of the Box

  1. Open a new image, again using the US Letter template set to 98 ppi. Scale down this canvas to 3 inches in width but leave the height at 11 inches.

  2. Click the foreground color box and select the blue used earlier from the presets or set the RGB values to 6/6/155. Close the Change Foreground Color dialog, and then drag the foreground color onto the new canvas. If you like, add another stock photo to the bottom of the canvas.

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    If you add a stock photo, scale it to slightly more than half the height of the new image and align its bottom edge with the image window. Use LayerLayer to Image Size to crop the stock photo layer to the size of the image window.

  3. With the canvas selected, press D and then X to reset the foreground color to white.

  4. Choose the Text tool from the toolbox. Choose an appropriate font and size—I used Nimbus Roman No9 L Italic sized to 40 pixels. Retype the text that appears on the front of the box, or modify it if you prefer.

  5. Rotate the text layer counterclockwise by 90 degrees (LayerTransformRotate 90 degrees counter-clockwise) and then use the Move tool to manually position the text in the blue area on the side of the package.

  6. Save this image as side.xcf.

  7. Flatten the image (ImageFlatten Image) and then scale down the image to 80 percent of its original size.

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    First create the text for the side of the package, and then rotate the text. If the text doesn’t fit the space well, press CTRL-Z to undo the rotation, choose the Text tool from the Toolbox, click the text layer, adjust the text in the Tool Options dialog, and rotate the text once more.

Merging the Front and Side Panels

  1. With the toolbox selected, press D to reset the background color to white. Open a new white canvas using the US Letter template set to 98 ppi.

  2. Copy and paste the front and side images into this canvas as new layers (LayerTo New Layer). Name the new layers Front and Side, respectively.

  3. Add a vertical guide 3 inches (3 × 98 = 294 pixels) from the left edge and then add a horizontal guide 1 inch from the top.

  4. Click the Front layer and use the Move tool to align the left and top edges of the layer with the intersection of the guides. Click the Side layer and drag to align the right and top edges of that layer with the intersection of the guides. Both images will fit on the canvas vertically. Don’t worry if the sides spill over the edges of the canvas. Just press the minus key to zoom out and make it easier to work on the canvas.

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    You can also drag guides out of the rulers, though by default the rulers measure in pixels. You can change the units of measure by choosing from the drop-down menu in the lower-left corner of the canvas window.

  5. Add another vertical guide at 8 inches. This marks where the front right edge of the box will end up.

  6. Click the Front layer in the Layers dialog to make it active.

  7. Choose the Perspective tool from the toolbox, and then click the canvas. Drag the top and bottom control points on the right side of the Front layer toward the horizontal center of the canvas until they line up with the vertical guide at 8 inches and slightly toward the vertical center of the image. Click the Transform button in the Perspective Transform dialog to apply the changes.

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    A perspective transformation makes the front of the box appear to be closer on the left and farther away on the right, as it would be if the box were angled away from the viewer.

  8. Add a vertical guide 1.5 inches from the left edge of the canvas to mark where the left side edge of the box will end up.

  9. Click the Side layer in the Layers dialog to make it active.

  10. Choose the Perspective tool from the toolbox, and then click the canvas. Drag the top and bottom control points on the image’s left side toward the horizontal center of the canvas until they line up with the vertical guide at 1.5 inches and slightly toward the vertical center of the image.

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    Adding perspective to the side panel transforms the flat images into a realistic box. But we’re not quite done with this project.

Cleaning Up the Edges

  1. Remove all guides (ImageGuidesRemove All Guides).

  2. Merge (LayerMerge Down) the Front and Side layers by first clicking on the higher layer in the Layers dialog—this will merge the front and side panels into a single layer and leave the merged layer separate from the background.

  3. Add a drop shadow (FiltersLight and ShadowDrop Shadow), setting the Offset X value to 0 pixels and the Offset Y value to 12 pixels to cast a shadow that simulates a light source directly in front of and above the box. The Opacity should be set to 80 percent so the background can show through it slightly. The Blur Radius is dependent on the size of the image. For this image, which is bound for the Web, a blur of 15 pixels produces a very soft-edged shadow.

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    A drop shadow gives the box an even more three-dimensional appearance.

Further Exploration

In the first edition of this book, this tutorial had additional steps to clean up jagged edges after the perspective transforms. The latest version of GIMP no longer has this problem, making this tutorial that much easier.

For added effect, consider changing the location of the shadow or adding additional shadows to make light appear to come from different directions. A rectangular selection modified with the Perspective tool, filled with black, and then placed behind the box with the bottom edges closely aligned can give the appearance of a light source shining directly on the front of the box and that the box is set atop a surface. Adjusting the brightness of the side panel is another trick that you can play with lighting in this project.

4.3 Reflective Glass

Advertising is a name game, and attention spans are running short. If you want to get your message across, you’ll need to establish the who and the what quickly. A logo is the centerpiece of a corporate identity, and it can do a lot to increase name recognition. While logo designs themselves are often quite simple, they can be placed near or inside other objects for added effect. Glass can reflect a company’s identity in a big way.

Glass effects are really just tricks with lighting and shadows. In previous tutorials you used lighting to simulate depth in an image. Shadows, too, provide a sense of depth by implying that another surface exists behind or below the main subject. Reflections can also be used to lend texture to a surface. In this tutorial you’ll learn how to use reflections to simulate a rounded, glassy surface.

This technique is easy to learn, but you may need to experiment to get the reflections just right. The trick is to create cutouts from an existing selection. And notice the use of paths in this tutorial—the two endpoints of a path will be connected when they are converted to a selection, and in this tutorial you want the line between those two endpoints to be outside an existing selection.

Getting Started

To make sure that the default colors are being used, press D in the canvas area to reset the foreground and background colors. Start with a white canvas set to 640 × 480 pixels. The techniques used in this tutorial scale up easily enough, so it’s okay to work with a canvas that’s set to a small size and 98 ppi until you get it right.

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Reflective surfaces can add an unmistakable polish to your logos.

Adding a Border

  1. Open the New Guide dialog (ImageGuidesNew Guide). Select Vertical from the Direction drop-down menu and set the Position to 40 pixels. Click OK to add the guide.

  2. Repeat this process to add another vertical guide at 600 pixels. Then choose Horizontal from the Direction drop-down menu and add guides at 20 pixels and 460 pixels.

  3. Choose the Ellipse Select tool from the toolbox. Drag from the upper-left intersection of the guides down toward the lower-right intersection of the guides so the selection touches each of the guides. (The selection should snap to the guides. If it doesn’t, verify that ViewSnap to Guides is set.)

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    Guides form a bounding box for the elliptical selection. Because the guides are precisely positioned, it’s easy to center the oval on the canvas.

  4. Feather the oval selection by 3 pixels (SelectFeather).

  5. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the new layer Border.

  6. Click the Foreground color box in the Toolbox to open the Change Foreground Color dialog. Set the RGB values to 243/217/1 for a bright yellow. Click OK to set the foreground color, and then drag the foreground color from the toolbox into the selection.

  7. You don’t need the guides anymore, so you can remove them (ImageGuidesRemove All Guides).

  8. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name this new layer Edge.

  9. Shrink the selection by 5 pixels (SelectShrink).

  10. With the canvas selected, press D to reset the foreground color to black. Drag the foreground color into the selection.

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    When you drag the foreground color from the toolbox into the selection, the yellow you’ve chosen fills the selection in the new transparent layer.

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    Adding a new layer filled with black does not change the yellow oval (shown here with a transparent background to make it easier to see). This allows you to make minor changes to the border width by modifying the black layer, even after you’ve completed the rest of the steps in this tutorial.

Creating a Glassy Surface

Now that you have a border, use the Radial gradient to create a glassy surface inside it.

  1. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name this new layer Green Glass and be sure it’s at the top of the layer stack in the Layers dialog.

  2. Shrink the selection by 2 pixels (SelectShrink) to leave a thin black edge between the yellow border and green glass.

  3. Click the foreground color box in the toolbox to open the Change Foreground Color dialog again. This time, set the RGB values to 17/157/43 for the bright-green end of the gradient, and then click OK to apply the change.

  4. Click the background color box in the toolbox to open the Change Background Color dialog. Set the RGB values to 0/85/16 for the dark-green end of the gradient, and then click OK to apply the change.

    image with no caption

    The two shades of green are very similar, but the background color is a bit darker. Higher-contrast colors produce a surface that either looks more reflective or appears closer to a strong, tight beam of light.

  5. Choose the Blend tool. In the Tool Options dialog, set the Gradient to FG to BG (RGB) and set the Shape to Radial.

  6. Drag inside the selection from the left focus of the oval (just left of center) to the right edge of the oval.

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    Shrinking the selection slightly and filling it with the Radial gradient simulates a curved surface with an edge that looks like it’s in the shadow of a raised yellow border.

Adding Reflective Highlights on the Right

The gradient already simulates lighting changes on the surface of the emblem, but adding highlights will exaggerate this effect even more.

  1. Save the selection to a channel (SelectSave to Channel).

  2. Click the Green Glass layer in the Layers dialog to make it active.

  3. Add a new transparent layer named Highlight Right.

  4. Reset the foreground and background colors by pressing D while the canvas is selected.

  5. Choose the Ellipse Select tool from the toolbox. In the Tool Options dialog, click the third button from the left to select the Subtract mode.

  6. Drag over the existing selection to create a new oval that covers all but the lower-right and right edges of the selection. It may take a little experimentation to get this just right. If your first attempt fails, press CTRL-Z to undo the change and try again.

    image with no caption

    It may take a few attempts to make a cutout from the selection that comes close to the one shown here. Note that this new selection can be interactively edited before hitting ENTER to accept the change it applies to the original selection.

  7. Once you have the selection cutout just right, drag the background color box (which should be white) from the toolbox into the selection. Deselect all (CTRL-SHIFT-A).

  8. Open the Gaussian Blur filter (FiltersBlurGaussian Blur). Set the Blur Radius to 10 pixels for both the Horizontal and Vertical directions, then click OK to apply the blur.

  9. Reduce the Opacity of the Highlight Right layer to 20 percent.

  10. Reset the Ellipse Select tool’s Mode to Replace.

    image with no caption

    The white area is blurred, then that layer’s Opacity is reduced. This immediately makes the rounded surface look more like glass.

Adding Reflective Highlights on the Left

  1. Add a new transparent layer and name it Highlight Left.

  2. Open the Channels dialog (WindowsDockable DialogsChannels). Click the saved channel, which is the last item on the list. Convert this channel to a selection by clicking the Channel to Selection button second from the bottom right of the dialog.

  3. Return to the Layers dialog and click the Highlight Left layer to make it active.

  4. Choose the Path tool from the toolbox. Click outside the selection, and then trace a path similar to the one shown here. Make sure the first and last grab points in the path form a straight line outside of the existing selection. While holding down the CTRL and SHIFT keys, click the Selection from Path button in the Tool Options dialog.

    Note

    If you have trouble working with paths, take a look at 1.5 Paths.

    image with no caption

    Holding down the CTRL and SHIFT keys allows you to use the Paths tool to create multiple selections that intersect the existing oval selection. These become additional reflections on the rounded surface.

  5. With the canvas selected, press X to swap the foreground and background colors and set the foreground color to white.

  6. Choose the Blend tool from the toolbox. In the Tool Options dialog, set the Gradient to FG to Transparent and set the Shape to Linear. Drag from the upper-left edges of the selections to the lower-right edges of the selections. Deselect all (CTRL-SHIFT-A).

  7. Open the Gaussian Blur filter (FiltersBlurGaussian Blur). Apply a blur of 3 pixels and reduce the Opacity of this layer to 50 percent.

  8. Add a new transparent layer and name it Highlight Left 2.

  9. As before, retrieve the selection by converting from the saved channel and then shrink the selection by 20 pixels (SelectShrink).

    image with no caption

    After you apply a Gaussian blur and reduce the opacity of the Highlight Left layer, the surface of the object appears to be reflecting a panel window.

  10. Click the Highlight Left 2 layer to make it active again.

  11. If the foreground color is not white, press D and then X, and then drag the foreground color box into the selection to fill the selection with that color. Deselect all (CTRL-SHIFT-A).

  12. Open the Gaussian Blur filter (FiltersBlurGaussian Blur) and apply a blur of 5 pixels.

  13. Add a white layer mask (LayerMaskAdd Layer Mask).

  14. Open the Paths dialog (WindowsDockable DialogsPaths). An unnamed path should exist, created when you used the Paths tool earlier in this tutorial. Click the Path to Selection button at the bottom of the dialog (fifth from the left).

  15. Invert the selection (SelectInvert).

  16. Click the layer mask in the Highlight Left 2 layer to make the mask active, and then fill the selection with black. Deselect all (CTRL-SHIFT-A).

  17. Open the Gaussian Blur filter (FiltersBlurGaussian Blur) and apply a blur of 5 pixels to the mask.

    image with no caption

    The layer containing the white oval will be merged with the Highlight Left layer in the next step.

  18. In the Layers dialog, set the layer mode to Grain Merge and the Opacity to 50 percent, and then drag the Highlight Left 2 layer down below the Highlight Left layer.

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    After you’ve created the layer mask, all that’s left of the oval highlight is the area overlapping the window-shaped highlights.

Adding Text and a Drop Shadow

  1. With the canvas selected, press D and then X to set the foreground color to white.

  2. Choose the Text tool from the toolbox. In the Tool Options dialog, choose an appropriate font and size. Click the canvas and type Griznak. Make sure the text layer is at the top in the Layers dialog.

  3. Use the Align tool to center the text on the canvas.

  4. Add a drop shadow (FiltersLight and ShadowDrop Shadow). Set the Offset X and Offset Y values to 2 pixels and set the Blur Radius to 2 pixels. Make sure the Allow resizing checkbox is not checked. Then apply the drop shadow by clicking OK.

  5. Move the text layer and the Drop Shadow layer below both of the Highlight Left layers in the Layers dialog.

    image with no caption

    The text layer is positioned beneath the Highlight Left layers so the highlights can affect the drop shadow, giving the appearance that the text is under the glass.

Further Exploration

This effect works well with oval emblems such as this one, though there’s no reason why it wouldn’t work on a rectangular emblem as well. The key is the soft white layers that simulate reflections of light. These could be reflections of light coming through a window, or they could be the reflections of a nearby surface.

The emblem could also reflect another object, as shown in 2.6 Reflections on Glass and 2.7 Lake Reflection. Imagine this is a car dealership’s emblem and a car zooming down the road is reflected in it.

4.4 Popping an Image

Popping is the term used to describe filling a portion of an image’s background with white so the image’s subject seems to pop off of the monitor or printed page. Advertisements use this technique extensively. It works much as a type screen does, except that in the case of popping, the screen is a solid color and its layer is actually placed between the image’s subject and background.

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This extreme tutorial will take your GIMP skills to the next level. Radical!

Getting Started

Much of the work in this tutorial involves using the Fuzzy Select tool to make a cutout of the subject—in this case, a skateboarder (sans wheels). The process is relatively simple because there’s a high contrast between the background and the foreground. Hold down the SHIFT key, click a few times, and you’ll be able to select the background fairly quickly. This may not be true of the stock image you decide to use for this project, but the basic process will remain the same.

Isolating the Boarder

Start with an image of an airborne skateboarder with blue sky in the background. The image will be used to advertise a skateboard invitational in the Rocky Mountain region of Colorado. What’s missing in the original image is some indication of where the event will take place. Along with popping the boarder from the image, we need to replace the blue sky with a mountain scene.

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The blue sky in the background makes for a nice photo, but it’ll need to be replaced for this project.

  1. Open the boarder image in GIMP and choose the Fuzzy Select tool from the toolbox. Hold down the SHIFT key and click in various places to the left of the boarder and below the board until a nearly solid selection is made. Use the Quick Mask to fine-tune the selection.

  2. When the entire area left of and below the boarder has been selected, turn the Quick Mask off and invert the selection (SelectInvert).

  3. Shrink the selection by 1 pixel (SelectShrink) and feather it by 2 pixels (SelectFeather).

  4. Copy and paste the selection as a new layer (LayerNew Layer) and name it Boarder.

  5. Open the Unsharp Mask filter (FiltersEnhanceUnsharp Mask). Set the Radius to 5 pixels and the Amount to 0.50. Click OK to apply the changes.

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    After you make the selection and copy and paste to a new layer, the Unsharp Mask will enhance the detail in the Boarder layer.

Enhancing the Board Details

The highlights under the board need to be evened out so the board doesn’t look so washed out.

  1. Use the Fuzzy Select and Quick Mask tools to make a rough selection of the board’s bottom.

  2. Grow the selection (SelectGrow) by 1 pixel, repeating this process until most of the board’s underside is selected.

  3. Feather the selection by 3 pixels (SelectFeather).

  4. Use the Levels tool (ColorsLevels) to modify the white balance on the board by dragging the right-most slider under the histogram slightly to the left, dragging the left-most slider to the right, and making sure the middle slider stays centered. Modifying the black-and-white balance this way will brighten the darker areas of the board and make the hazy underside of the board appear clearer. Click OK.

  5. Deselect all (CTRL-SHIFT-A).

    image with no caption

    The bottom of the board appears hazy because of a problem with the lighting. Fix this by selecting the board and moving the left and right sliders in the Levels histogram.

Removing the Background

We’ve isolated the boarder, but there are still patches of sky and clouds between the boarder’s legs and along the sides of his torso. These patches need to be removed so we can swap in the Rocky Mountain background.

  1. Use the Fuzzy Select tool to make selections of the sky on either side of the boarder’s torso and in the space between his right arm and each leg.

  2. Feather the selection by 3 pixels (SelectFeather).

  3. Add a white layer mask (LayerMaskAdd Layer Mask) and fill the selections with black. Deselect all (CTRL-SHIFT-A). Apply the layer mask (LayerMaskApply Layer Mask).

    image with no caption

    When we isolated the boarder, we left some patches of sky and clouds around the body. Use the Fuzzy Select tool to isolate those areas.

  4. Add a new transparent layer and name it White Backdrop.

  5. Pull a vertical guide from the left ruler until it’s just to the right of the boarder’s right foot. Unlike in other tutorials, this guide is positioned without an exact pixel location. Choose the Rectangle Select tool from the toolbox—be sure the Replace mode is set in the Tool Options dialog. Use the guide as the right edge for a selection covering the left side of the layer. Fill the selection with white.

  6. Move the White Backdrop layer down so it’s below the Boarder layer in the Layers dialog.

  7. Deselect all (CTRL-SHIFT-A), and then hide the guide (ViewShow Guides).

    image with no caption

    The White Backdrop layer is placed below the Boarder layer. This small detail is what makes the boarder seem to pop out of the Rocky Mountain scene and enter the white poster area.

Adding a Drop Shadow

A drop shadow adds to the pop effect.

  1. In the Layers dialog, click the Boarder layer to make it active.

  2. Add a drop shadow (FiltersLight and ShadowDrop Shadow). Set the Offset X and Y values to 5 pixels and the Blur Radius to 15 pixels. Set the Opacity to 80 percent and uncheck the Allow resizing checkbox. Click OK to apply these settings and create the Drop Shadow layer.

  3. Click the Drop Shadow layer in the Layers dialog. Add a white layer mask (LayersMaskAdd Layer Mask).

  4. Click the White Backdrop layer in the Layers dialog to make it active. Create a selection of the transparent region by choosing LayerTransparencyAlpha to Selection, and then choosing SelectInvert.

  5. Click the Drop Shadow layer mask to make it active. Drag the foreground color (which should be black) from the toolbox into the selection. This will hide the drop shadow everywhere except over the white backdrop.

  6. Deselect all (CTRL-SHIFT-A).

    image with no caption

    The drop shadow makes it appear as though there’s some distance between the boarder and the white background.

Replacing the Background

We want it to be clear from the advertisement that the event is being held in the Rocky Mountain region of Colorado. Let’s add in the mountains as a background layer.

  1. Click the Boarder layer to make it active.

  2. Open an appropriate background image, such as this one of the Rocky Mountains. Copy and paste the image into a new layer (LayerTo New Layer) and name it Mountain.

  3. Use the Scale tool to resize the layer so it’s as big as the canvas, then move the Mountain layer below the White Backdrop layer in the Layers dialog. Adjust the placement of the Mountain layer as appropriate.

  4. Open the Motion Blur filter (FiltersBlurMotion Blur). Set the Blur Type to Linear, set the Length to 5 pixels, and set the Angle to 180 degrees. Click OK to apply these settings to the Mountain layer.

    image with no caption

    After you remove the sky background, replace it with an image that’s more appropriate for the project. A light motion blur adds depth to the new background and assures that the mountains don’t distract from the boarder.

Adding Text

It’s time for the finishing touches. Let’s add text to the poster. Use the Text tool and type your text in black using any font. Duplicate the text and color the top version yellow. Offset the two layers by a few pixels to simulate depth. Make sure your text layers are at the top of the layer stack so you can see them over the layer masks and background images.

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If the font and color you choose makes it difficult to read the text, you may want to add a drop shadow over the boarder’s leg.

Further Exploration

Projects like this are sometimes the most fun because they aren’t particularly difficult. As is true of many techniques described in this book, the hard part is creating good selections that isolate your intended subject. The Quick Mask tool is your best bet for objects that have many curves and edges, as this boarder’s leg does. If the object you’re trying to isolate has straighter edges and the background is a solid color, you can try using the Scissors tool.

4.5 Shiny Emblem

Whether you’re designing a T-shirt, a website, or a letterhead for the company office, you’re probably going to use some kind of identifying symbol. While printed symbols are often easier (and cheaper) to create in solid colors, designing for the Web allows a bit more flexibility. Color is king on the Web, and because high-resolution, 16M-color monitors are the norm, three-dimensional effects are equally widespread.

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Even a solitary letter can benefit from reflective techniques.

Symbols play an important role in design, and they can make or break a product or company image—better known in the graphic arts industry as an identity. The symbol itself may be flat and solid, flat and textured, or three-dimensional with light effects and shadows. Visual identities are the symbols of the companies we know—just think about McDonald’s Golden Arches, a Red Hat for Linux, or IBM’s Big Blue.

Logos usually include text set in a specific font, which is often accompanied by a shape representing the company, group, or individual. As part of an overall identity campaign, logos are sometimes embedded within other shapes to create emblems.

One of the easiest emblems to create is a round, reflective logo that resembles glass. A glass logo uses soft gradients with little or no grain visible. Many white ovals (or partial ovals) are layered and placed over the logo to simulate reflections. Sometimes these round reflections are even outlined with distinct edges to simulate a frame in which the logo is set.

A metallic logo is even easier to create. The technique is based on the fact that reflections in metal aren’t as wide as reflections in glass, and they have more high-contrast areas between light and shadow. In the case of a metallic logo, the metal might be the focal point—as in a belt buckle or lapel pin—or you might just use metallic edges to accent a nonmetallic design, which is what you’ll do in this tutorial.

Getting Started

When you’re designing these emblems, it helps to examine real-world objects like glass buttons or even silver spoons. Notice how the light and colors reflect. One trick is to blur your eyes a little—try to see the reflections without focusing on the shape of the object. Then try to reproduce the effect with GIMP.

Adding reflectivity and color not only adds style to your design, it’s also incredibly easy to do with GIMP. In this tutorial you’ll work on a small canvas to demonstrate the ease of the technique. Remember that raster images—like those you create in GIMP—don’t scale up to larger sizes very well, so start with a larger canvas and scale up the technique if you need a bigger emblem.

Creating a Metallic Border

  1. With the toolbox selected, press D to reset the foreground and background colors to black and white, respectively.

  2. Select FileNew. In the Create a New Image dialog, set the dimensions to 500 × 500 pixels to create a square canvas. Click OK to open the new canvas window.

    image with no caption

    A square canvas will allow centering a round emblem more easily.

  3. Create a new transparent layer (LayerNew Layer) and name it Border.

  4. Choose the Ellipse Select tool from the toolbox and make sure the Mode is set to Replace. Click and drag on the canvas to create a circular selection. In the Tool Options dialog, set the size to 490 × 490 and the position to 5 × 5. Click inside the selection to accept these settings.

  5. Choose the Blend tool from the toolbox. In the Tool Options dialog, choose the Crown Molding gradient. Click and drag from the upper left to the lower right of the selection.

  6. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the new layer Ring Color.

  7. Click the foreground color box to change the foreground color. In the Change Foreground Color dialog, set the RGB values to 0/159/0 for the green shown here, and then click OK to close the dialog. The circular selection should still be active, so just drag the foreground color into the selection.

  8. In the Layers dialog, set the Mode to Soft Light and the Opacity to 50 percent.

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    The Crown Molding gradient is applied to the selection in its own layer. This provides a layer to which a drop shadow can be added later.

    image with no caption

    Use the Soft Light layer mode to blend the colored layer with the circular selection that’s been filled with a gradient. Because you use a separate color layer, you can change the color of the image by simply changing the color in that layer.

Creating an Emblem

  1. Add another new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name this new layer Emblem Color.

  2. Shrink the selection by 15 pixels (SelectShrink), and then feather the selection by 4 pixels (SelectFeather).

  3. Open the Change Foreground Color dialog again, set the RGB values to 169/7/7 for the red shown here, and then close the dialog. Drag the foreground color into the selection.

    image with no caption

    A red selection covers most of the Crown Molding gradient in the Background layer. Where the gradient shows through, the red selection appears to have a metallic border.

Adding an Inner Border

At this point, you have the basic metallic emblem. The rest of the tutorial shows how to get creative with this basic shape. Start by adding a slight brushed-metal effect.

  1. Add a transparent layer and name it Brushed Metal.

  2. Open the Hurl filter (FiltersNoiseHurl). Set the Random Seed to 10, the Randomization to 35 percent, and the Repeat to 3 times. Click OK to apply this to the new layer.

  3. In the Layers dialog set the Mode to Screen and the Opacity to 50 percent.

  4. Open the Gaussian Blur filter (FiltersBlurGaussian Blur). Apply a 2 pixel blur both horizontally and vertically.

  5. Open the Motion Blur filter (FiltersBlurMotion Blur). Set the Length to 20 pixels and the angle to 45 degrees and click OK to apply the blur.

    image with no caption

    You will simulate brushed metal in 5.1 Chrome and Metal Text, using the same technique as you do here.

  6. Add a transparent layer and name it Inner Ring.

  7. Shrink the selection by 25 pixels (SelectShrink).

  8. With the toolbox selected, press D to reset the background and foreground colors. Fill the selection with black by dragging the foreground color into the selection.

  9. Shrink the selection by 4 pixels.

  10. Press CTRL-X to cut out the selection from the Inner Ring layer and leave behind a thin, black ring.

  11. Clear the selection.

    image with no caption

    Unlike the outer ring, the inner ring is created by cutting out a selection from a black circle.

  12. Open the Gaussian Blur filter (FiltersBlurGaussian Blur). Set the Blur Radius to 5 pixels, and then apply the blur to the Inner Ring layer.

  13. Create a selection from this layer by choosing LayerTransparencyAlpha to Selection.

  14. Add a layer mask to the Emblem Color layer by choosing LayerMaskAdd Layer Mask. In the Add Layer Mask dialog, click the Selection radio button and check the Invert mask checkbox. This automatically creates a mask in the shape of the black ring.

    image with no caption

    The black ring is used as a layer mask that’s applied to the emblem layer.

Adding Raised Lettering

  1. Click the Inner Ring layer and invert its colors (ColorsInvert).

  2. Set its layer Mode to Grain Extract. Clear the selection.

  3. Choose the Text tool from the toolbox. In the Tool Options dialog, choose a large, thick font. This example used Utopia Bold sized to 310 pixels.

  4. Click the canvas and type an uppercase M. Use the Align tool to center the text layer in the image window.

  5. Duplicate the text layer (LayerDuplicate Layer), and then invert its color to white by choosing ColorsInvert. Name the duplicate layer White Outline.

  6. Choose LayerTransformOffset and set the Offset X and Offset Y values to –2 pixels.

    image with no caption

    The raised letter starts out as a solid black M in the center of the emblem.

  7. Duplicate the original text layer again, naming the duplicate layer Black Outline.

  8. Choose LayerTransformOffset once more, but set the Offset X and Offset Y values to 2 pixels.

  9. In the Layers dialog, move the original text layer so that it’s between the White Outline and Black Outline layers.

  10. Click the White Outline layer to make it active.

  11. Open the Gaussian Blur filter (FiltersBlurGaussian Blur) and apply a blur of 5 pixels to the White Outline layer.

  12. Set the White Outline layer size to match the image size (LayerLayer to Image Size).

  13. Click the original text layer and create a selection by choosing LayerTransparencyAlpha to Selection.

  14. Click the White Outline layer to make it active again.

    image with no caption

    The white letter becomes a highlight for the black letter, making it look as though the letter is raised.

  15. Press CTRL-X to cut out the selection from the White Outline layer.

  16. Click the Black Outline layer to make it active, and then cut out the selection from that layer.

  17. Set the original text layer’s mode to Overlay and its Opacity to 66.7 percent.

  18. Set the RGB values for the foreground color to 172/172/172 for the red shown here.

  19. Click the Emblem Color layer mask to make it active.

  20. Drag the foreground color from the toolbox into the selection and then deselect all (CTRL-SHIFT-A).

    image with no caption

    Create a white border by cutting out the original letter from the blurred and offset White Outline layer.

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    The offset black shadow works with the white highlight to complete the raised-letter effect.

Further Exploration

A letter with curves that match the curve of the emblem might look more impressive than this somewhat ordinary M. You can also convert paths to selections to create your own curvy letters. If you do so, remember to save the selections so you can recall them when it’s time to create the white highlight and black shadow layers.

4.6 Wine Bottle

By now you’re all familiar with how GIMP can be used to manipulate stock photos. But photo editing is only half a story, like a wine glass with no wine. To get the whole story, you need the wine bottle: graphics created from scratch using GIMP’s vector tools.

This tutorial shows you how to draw using nothing but guides, a grid, and paths. Guides are straight lines that allow you to accurately position points, bound selections, or simply trace with drawing tools. Paths are vector components of an image that can be edited anytime to change their shapes using control points and drag handles. Path edits don’t immediately affect the image window; you have to retrace the paths or convert them to selections for use in the image.

Paths are to drawing what layers are to photo editing. You create multiple paths in a single path layer and then create multiple path layers to create a drawing. Since paths are editable curves, not just straight lines, they’re perfect for drawing manga or other types of cartoons. But there’s more to paths than cartoons. You’re going to use them as the basis for a 3-D shape.

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We’ve done surface reflections. This tutorial uses that technique with color to simulate a reflection through the bottle.

This tutorial is for both new and experienced GIMP users who haven’t yet ventured into the world of drawing from scratch. You’ll need basic knowledge of GIMP’s windows–the Toolbox, image windows, and dialogs–though I’ll provide menu locations where needed. You should be familiar with creating new layers and naming them.

What you’ll get is a thorough understanding of how guides can perfectly align your design elements, how drawings don’t have be done in color initially, and how 3-D effects are just a matter of simulated lighting.

Drawing the Bottle Shape

The bottle outline is created by outlining the left half using a path and then duplicating and flipping this to create the right half. Guides are used to precisely align the path control points. Four vertical and five horizontal guides are required for this part of the drawing.

  1. Start with a new 800 × 600 image window (FileNew). Configure the grid (ImageConfigure Grid) with a spacing of 10 × 10 pixels and a Line style of Intersections (dots). Then enable the Snap to Grid feature (ViewSnap to Grid). The grid should also be visible (ViewShow Grid) when editing curves.

  2. Add a vertical guide (ImageGuidesNew Guide...) with an offset of 400 pixels, half of the canvas width. Additional vertical guides should be positioned at 320, 340, and 370. Horizontal guides should be positioned at 40, 200, 280, 520, and 560. These positions are all pixel offsets.

    image with no caption

    Guides will align the outline of the bottle, and the grid gives you the ability to exactly position path handles.

  3. Choose the Paths tool from the Toolbox. In the Tool Options dialog, set the Edit mode to Design. In the image window, click on the following guide intersections (the vertical guide is listed first) to drop path control points: 400/40, 370/40, 370/200, 320/280, 320/520, 340/560, 400/560. This gives a straight-edged outline, which needs to be rounded.

  4. In the Tool Options dialog, set the Edit mode to Edit. Click and drag straight up two grid dots on the control point at the guides intersecting at 370/200. This is the handle for the incoming curve to this control point, but you don’t need it, so just move it out of the way. Click again on the control point and drag the handle for the outgoing curve down 3 grid dots and left 1 grid dot. Repeat for the control points at the following grid intersections using the specified drag amounts:

    • 320/280: incoming handle up 4 grid dots

    • 320/520: outgoing handle down 3 grid dots

    • 340/560: incoming handle up 1 and left 2 grid dots

    image with no caption

    Handles are pulled from control points in order: the first handle is for the line coming into the control point from the previous control, the second handle is for the line leaving the control point. You may have to drag the first handle out of the way before you can edit the handle of interest.

  5. In the Paths dialog, click the path name to rename this path Left Border. In the Tool Options dialog, click Selection from Path.

  6. In the Layers dialog, add a transparent layer (LayerNew Layer) and name it Bottle Shape. Type D in the canvas to reset the foreground color and then fill the selection with black.

  7. Copy the selection (EditCopy) and paste it (EditPaste) as a new layer (LayerTo New Layer). Using the Flip tool from the Toolbox, flip this copied layer horizontally. Use the Move tool and click and drag in the image window to move the layer so the left edge of the bottle in this layer aligns with the right edge of the bottle in the Bottle Shape layer. Merge the copied layer with the Bottle Shape layer (LayerMerge Down).

    image with no caption

    You can also precisely position the copied, flipped layer using LayerTransformOffset by specifying an X offset of 80 pixels.

Adding Highlights

Rendering the bottle into 3-D is done simply by adding some lighting effects in the form of colored filled and blurred selections. The highlights require six selections: two on the left side of the bottle and throat will act as reflected white light, and four on the right side will simulate light shining through the bottle and its contents.

  1. Create a transparent layer and name it Highlights-Left Bottle. Make it the top of the stack in the Layers dialog.

  2. Choose the Rectangular Select tool from the Toolbox. Drag a selection in the image window starting at the intersection of the guides at 340/280 and dragging to the intersection of guides at 400/520. In the Tool Options dialog, change the Size to 40 × 240 and the Position to 350 × 280. Choose the Rounded Corners option and set the Radius to 70 percent.

  3. Fill the rectangle with white. Remove the selection (SelectNone). Apply a Gaussian Blur (FiltersBlurGaussian Blur) that’s 30 pixels in both the X and Y directions. Reduce the Opacity of this layer to 40 percent.

  4. Create a transparent layer and name it Highlights-Right Bottle. Make this the top of the layer stack.

  5. Create a selection like the previous one, but set the Position to 420 × 280. Click the foreground color box in the Toolbox and set the RGB values to 198/31/31, respectively. Fill the selection and then remove it, but don’t blur yet. Set the layer Transparency to 40 percent.

  6. Choose the Ellipse Select tool from the Toolbox. Create an oval selection starting at the intersection of guides at 340/200 to 400/280. In the Tool Options dialog, set the Position to 400 × 210.

  7. Choose the Rotate tool from the Toolbox. In the Tool Options dialog, set the Transform option to Selection. Click in the image window and in the Rotate dialog that opens, set the Angle to –40 degrees, and then click the Rotate button to rotate the selection.

  8. Shrink the selection (SelectShrink) by 10 pixels and feather it (SelectFeather) by 5 pixels. Fill the selection with the same color as the previous selection, then remove the selection. Finally, apply a Gaussian blur to the layer of 30 pixels.

  9. Add a transparent layer named Highlights-Throat. Drag a rectangular selection from the intersection of guides at 320/40 down to 340/200. In the Tool Options dialog, change the Size of the selection 20 × 120 and the Position to 380 × 60. Round the selection, feather it by 5 pixels, and fill it with white. Remove the selection.

  10. Repeat this selection on the same layer, but set the position to 408 × 60 and its size to 15 × 90. Feather again and fill with the red color from the right-side selections created previously. Remove the selection.

  11. Finally, blur this entire layer by 20 pixels and set the Opacity to 40 percent.

    image with no caption

    The white and red selections are not identical, simulating variations in the shape and thickness of the bottle’s glass.

Making a White Label with Gold Trim

What would a wine bottle be without its label? Boring, at least. This bottle’s label will once again be outlined with guides, but it will be created using some new tools: gradients and the Colorize dialog. The label will be edged with multiple pieces of gold trim. The trick with these will be to create multiple, disconnected selections and apply the trim fill and coloring all at once.

  1. Create a transparent layer named White Label and put it at the top of the layer stack. Add vertical guides positioned at offsets of 200, 480, and 600 pixels. Add horizontal guides at 340 and 410. Choose the Rectangle Select tool from the Toolbox, making sure the Rounded Corners option is disabled in the Tool Options dialog, and drag a selection from the guide intersection of 320/280 to 480/410.

  2. Reset the foreground and background colors by typing D in the canvas. Choose the Gradient tool from the Toolbox. In the Tool Options dialog, set the Shape to Bi-linear. Set the Gradient to FG to BG (RGB) and click the Reverse button. In the image window, drag from the the guide intersection of 370/340 left to the intersection at 200/340. Clear the selection.

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    Dragging from an off-center vertical guide moves the lighting on the label to match the highlights created earlier.

  3. Create a transparent layer named Gold Trim at the top of the layer stack. Add horizontal guides at 415, 445, 450, and 515. Use the Rectangle Select tool to create a selection starting at the intersection of 320/410 and dragging to the right at intersection 480/415. In the Tool Options dialog, set the Mode to Add (second icon from the left). Now create selections 320/445 to 480/450 and 320/515 to 480/520. This creates three separate selections.

  4. Use the Gradient tool with the same settings as the White Label and drag from the horizontal guide at 370 left to the guide at 200. Open the Colorize dialog (ColorsColorize) and set the Hue to 50, the Saturation to 86, and the Lightness to 0 and apply these settings. Finally, apply a Levels adjustment (ColorsLevels) by setting the Input Levels midpoint value to 0.25. Clear the selections.

    image with no caption

    Try creating a more complex gradient with multiple levels of gray to give the gold trim a more sophisticated appearance.

Making a Blue Stripe and Gold Wrapper

A thick blue stripe on the label will add color, as will a gold wrapper around the throat of the bottle. These will be made like the white label and gold edges.

  1. Start with a transparent layer named Blue Stripe at the top of the layer stack. Create a rectangular selection (set the Mode to Replace in the Tool Options dialog for the Rectangular Select tool), starting at the intersection at 320/450 and dragging down and to the right to the intersection at 480/515.

  2. Choose the Gradient tool from the Toolbox. Choose the FG to BG (RGB) gradient and make sure the Reverse button is set. Make sure the Shape is set to Bi-linear. Drag on any horizontal guide starting at the vertical guide at 370 and over to the left to the vertical guide at 200.

  3. Finally, use the Colorize dialog to paint the label dark blue. Set the Hue to 200, the Saturation to 77, and the Value to –30. Adjust the midpoint slider in the Levels dialog to 0.25. Clear the selection.

  4. Create a transparent layer named Gold Wrapper at the top of the layer stack. Add a horizontal guide at 140 and vertical guides at 390 and 430. Create a selection, starting with the intersection at 370/40 and dragging to 430/140. Create a gradient using the same settings as the Blue Stripe but drag left to right this time, from the vertical guide at 390 to the vertical guide at 480. Use Colorize with the Hue, Saturation, and Lightness set to 50, 86, and 0, respectively. Finish this part of the tutorial by adjusting the Levels on this selection, setting the Black Point to 175 and the Mid Point to 0.15.

    image with no caption

    Applying the gradient starting on the guide allows the wrapper reflection to align with the one on the neck of the bottle.

Further Exploration

That’s the basic bottle. The splash image for this tutorial takes this further by adding a bottle cap, text, and creative graphics to the labels. The cap is created using more guides but the same selection and gradient process as the labels. The graphics are cut from stock icon books and stock photography, desaturated, and blended with the bottle and labels. All these processes are extensions of techniques you’ve already learned in previous tutorials. Just give them a try!

4.7 Gears

Working with GIMP is not unlike working with wood. If you build a chair, you certainly don’t build it out of a single piece of wood. You cut and shape pieces, then put them together one at a time until you have the final product.

Complex GIMP projects are created the same way: by combining component parts into a unified whole. You start by crafting image pieces by hand or from stock photography, which you later combine as layers into your final draft. The final draft gets a coat of varnish or other “color corrections” before you sit on it or, rather, hang it on the wall. Maybe using GIMP isn’t exactly like carpentry, but you get the idea.

For example, say you wanted to create a handmade mechanical clock in GIMP. You’d perhaps start with a single gear, just like the one you’ll create in this tutorial. This gear can be duplicated and rearranged, as well as reused in entirely new projects.

This project won’t require any outside stock photography or specialized graphics knowledge. You should be able to follow along whether you’re a GIMP guru or just hammering out your first GIMP gear.

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Original graphics like this are the result of simple rotations and precisely sized and positioned selections.

Making the Gear Cogs

The small teeth around the edge of a gear are called cogs. You’ll start this project by creating 32 uniformly spaced cogs around a circle. Later you’ll connect the cogs with metallic rings, and then you’ll finish off the project by adding depth to give the whole gear a 3-D appearance.

The process for the cogs is so simple, I’ll explain it before you even start. You create a single cog at the top of a square canvas window in a layer by itself. You duplicate the layer and rotate it 90 degrees. Then you merge the duplicate with the original. Repeat this once to end up with cogs positioned at 12, 3, 6, and 9 o’clock. Then repeat the process but halve the rotation amount. Each successive repetition halves the rotation again. Now you can see this process in action.

  1. Open a new image and set the Width and Height to 480 pixels. The background color should be white to make it easier to see what you’re doing. Choose ImageGuidesNew Guide (by Percent). Add a horizontal guide at 50 percent and a vertical guide at 50 percent. Then use ImageGuidesNew Guide to add horizontal guides at 10 pixels and 470 pixels. Then add vertical guides at the same offsets.

  2. Create a transparent layer. Name this layer Cogs. Choose the Rectangle Select tool from the toolbox. Drag a rectangular selection anywhere in the image window. The size and location of the selection don’t matter at this point; you’re about to change these manually.

  3. In the Tool Options dialog, set the selection Size to 20 pixels wide by 40 pixels tall and the Position to 230 pixels and 10 pixels. This will place the 20 × 40 pixel selection at the top center of the image window. Round the corners of the cog by clicking the Rounded Corners option in the Tool Options dialog. This will display a slider to set the radius of the rounded corners. Move the slider all the way to the right, setting the Radius to 100.0.

    image with no caption

    A square image window will make rotating the cog layers easier.

  4. Click the foreground color box in the toolbox and change the foreground color to gray by typing 808080 in the HTML notation box. Click OK, close the dialog, and then drag the foreground color box from the toolbox into the selection.

  5. Copy the selection and paste it into the image window. Convert the floating selection to a new layer (LayerTo New Layer). Change the layer to match the image size (LayerLayer to Image Size).

  6. Rotate the layer by 180 degrees (LayerTransformRotate 180). Note here that if you hadn’t expanded the layer to match the image size, the rotation would have been around the center of the cog. Instead, with the layer boundaries expanded to match the square image window, you’ve rotated the layer around the center of the image window. The result is that the duplicate cog is now at the 6 o’clock position.

  7. Merge the new layer with the layer below it (LayerMerge Down). The new layer will inherit the original cog layer name of Cogs.

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    The first cog is positioned at the 12 o’clock setting and aligned horizontally in the center of the image window. This alignment will allow for exact positioning of the rest of the cogs as you build your gear.

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    When merging two layers, the new merged layer will always inherit the lower-level (as shown in the Layers dialog) layer name.

    Having created two cogs, you make the rest simply by duplicating the existing cog layer, rotating the duplicate an appropriate amount, and merging the two cog layers again.

  8. Duplicate the Cogs layer. Rotate this layer by 90 degrees (LayerTransformRotate 90 degrees clockwise) to add the cogs at the 3 o’clock and 9 o’clock positions. (For this step it doesn’t matter if you rotate clockwise or counterclockwise.) Merge this layer with the previous one.

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    Each time you rotate a layer, the rotation amount is half of the previous rotation.

    If you didn’t catch it, the last rotation of 90 degrees was half of the first rotation. That pattern of reducing the rotation by half each iteration will continue from now until you have all the cogs you want.

  9. With 4 cogs in place, you move to 8 cogs by duplicating the layer, rotating by 90/2 = 45 degrees, and merging the layer. The trick here is that you no longer have a simple menu option to select “rotate by 45 degrees.” Instead, you choose LayerTransformArbitrary Rotation. The dialog that opens has an input field labeled Angle. Instead of using the slider, it’s easier to just type in the amount (45) and click the Rotate button. Don’t forget to merge the layers.

  10. There are two rotations left, and they follow the same process as the last step. For 16 cogs: duplicate the layer, rotate by 45/2 = 22.5 degrees, and merge the layers. For 32 cogs: duplicate the layer, rotate by 22.5/2 = 11.25 degrees, and merge the layers. That’s enough cogs for this gear.

  11. The rotations have a side effect on the final layer: its layer boundaries are larger than the image window. To fix this, choose LayerLayer to Image Size once again.

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    After the 90-degree rotation, you need to use the Arbitrary Rotation dialog to set the angle of rotation. The final 32 cogs (lower left) should be equally spaced around the image.

Creating the Outer Ring

The next step in your gear design is to connect all those cogs. Do this by creating a solid disk and then cutting out an inner disk to create a ring in its own layer. You can then merge the ring and Cogs layers. Start by adding a transparent layer. Name this layer Outer Ring.

  1. Choose the Ellipse Select tool from the toolbox. Use the guides to create a perfect oval that aligns properly with the outside edges of the cogs. In the image window, click the upper left intersection of the top and left guides, then drag to the lower right intersection of the bottom and right guides. The circular selection this creates overlaps the cogs completely, so reduce the size of the selection. The cogs are 40 pixels high, so reducing the selection by half that amount should do nicely. Choose SelectShrink and set the size to 20. Then click OK to shrink the selection.

    image with no caption

    The outer ring is the piece of metal that connects the cogs. The gear doesn’t have to have an outer ring and inner disk, of course. The gear could just as easily be one solid piece of metal.

  2. The foreground color should still be the same color you used for the cogs, so go ahead and drag it into the selection. Now you want to cut a disk out of this selection. Remember that the height of the cogs is 40 pixels, so you need the outer ring to be at least 20 pixels (20 + the 20 pixels we shrunk in the selection the first time = the inside edge of the cogs). Give yourself a little extra room and shrink the selection by 25 pixels. All that’s left to finish the outer ring is to cut the selection from the existing gray disk. At this point you can merge the Cogs layer with the Outer Ring layer.

    image with no caption

    The cogs and outer ring are complete, but a gear like this needs to spin on something, so you’ll add an inner disk to the design.

    Next you’ll add an inner disk to the gear. Keep in mind that other than the cogs, the shape of the gear (inner rings and decorations) is completely an artistic choice. To hone your skills, you could attempt to duplicate a real gear down to the smallest detail. Or you could create shapes inside the outer ring that aren’t uniform disks and rods. For your first gear, however, keep it simple and use shapes that are easily created and duplicated.

  3. The inner disk of your gear starts with another oval selection. The easiest way to create this is to select the transparent area inside the outer ring of the Cogs layer. The Cogs layer is active, so start by choosing the Fuzzy Select tool from the toolbox. Click inside the image window in the area inside the outer ring. This creates a selection that follows the inside edge of that ring. Add a transparent layer in which you’ll create the inner disk and name the layer Inner Disk. You want a disk significantly smaller than this selection, however. It’s time for a little math.

  4. Remember that the image window is a square 480 pixels on each side. Also, you created a 40-pixel-tall cog placed 10 pixels down (vertically) in the image window. That means the bottom edge of the cog is 50 pixels down from the top of the image window. The vertical center of the image window is at 480/2 = 240 pixels. That means the current selection has a radius of 240 – 50 = 190 pixels (not including the 5-pixel extra space you added when creating the outer ring). Let’s halve that to 95 pixels, shrinking the selection by 95 pixels, and fill it with gray. Clear the selection.

    image with no caption

    Projects like this, using square image windows and rotation to position graphic elements, often require a little math.

Connecting the Disk and Ring

  1. Before merging the inner disk, you’ll add some connecting rods between the inner disk and the outer ring. You can use similar techniques to the ones used to create the original cog, manually sizing and positioning a selection to create the first rod, then duplicating the layer and rotating each duplicate layer.

  2. Choose the Rectangle Select tool from the toolbox and draw an initial selection in the canvas. In the Tool Options dialog, set the Size to 20 pixels wide by 115 pixels tall and set the Position to 230 pixels and 45 pixels. This centers the selection on the central vertical guide between the outer ring and inner disk. This time you can disable the Rounded Corners option (click it so the check mark is removed). Add a transparent layer named Rods, and then fill the selection from the foreground color.

    image with no caption

    The connecting rods are created with the same process used to create the cogs, though you’ll only need four connecting rods.

  3. The selection is still active, so copy and paste it as you did with the original cog. Convert the floating selection (created when you pasted) into a new layer. Set the layer boundaries to the image size. Now flip the pasted layer vertically (LayerTransformFlip Vertically). Merge the two rod layers. Duplicate the merged layer again. Rotate the layer by 90 degrees. Merge the two rod layers again. Finally, merge the rod layers with the Inner Disk layer, and then merge the Inner Disk layer with the Cogs layer.

That’s the template for your gear. Now you can add depth and texture to it.

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The basic gear shape is easy enough. The fun starts when you add texture and depth.

Adding Depth and Texture

  1. Duplicate the Cogs layer and name it Cogs Blur.

  2. Apply an RLE Gaussian Blur of 5 pixels horizontally and vertically. Turn off the visibility of the blurred layer in the Layers dialog.

  3. Select the Cogs layer. Open the Bump Map filter (FiltersMapBump Map). Set the Bump Map option to the Cogs Blur layer. Set the Azimuth to 135, the Elevation to 45, and the Depth to 30. Click OK to apply these settings. This will give the Cogs layer some depth.

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    The 3-D effect is easy. Just blur a copy of the item, and then use the blurred version as a bump map.

  4. With the Cogs layer active, select the entire gear (LayerTransparencyAlpha to Selection). Create a transparent layer and name it Noise. Use the RGB Noise filter (FiltersNoiseRGB Noise) to fill the selection with noise. Disable the Independent Noise button and move all the sliders to the far left (setting their values to 0) except the Alpha slider, which should be moved all the way to the right.

  5. Add a motion blur (FiltersBlurMotion Blur) to the Noise layer. Set the length to 10 and the angle to 45. Apply this to the Noise layer. Merge the Noise layer with the Cogs layer. Open the Colorize dialog and choose an appropriate color for the gear. Clear the selection (SelectNone).

    image with no caption

    You can try other types of textures, like rust or shiny metal. These are just variations on the brushed metal effect shown here.

Further Exploration

There are lots of variations you can try with this tutorial. Try creating square cogs and placing them closer together (hint: you need to create more cogs). Other shapes you can try are sawtooth, or, if you’re really adventurous, you can try curved cogs. You can also be creative in how you connect the cogs. Instead of a ring and disk, you might try connecting the cogs to a ring that uses swirled shapes where the disk and rods are used in this tutorial.

For ideas on gear designs, try doing an Internet search for gears, clocks, and watches. Also, clipart books have lots of unusual shapes you can use to replace the connecting rods and inner disks.

4.8 Cube City

What if the last tutorial was a bit too artistic for your project’s needs? You could turn to stock imagery for a much more recognizable, if two-dimensional, cityscape. Or you could ditch high art and have a little more fun. Maybe you need something with a little toon style to it. Maybe what you need is Cube City.

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Cartoon buildings are an easy effect to achieve with GIMP.

In this tutorial you’ll create three buildings from simple 3-D cubes, and then bend the buildings a bit to give the design a cartoonish look. The entire image takes only a few minutes to put together—once you’re familiar with the tricks of the trade.

The process starts by generating a single 3-D cube that’s duplicated and stretched to create each of the three buildings. Despite GIMP’s obvious bias toward 2-D artwork, creating the cube is far easier than it might seem. This design is created at 250 ppi to produce a print that’s 4 × 6 inches. If you’re after a larger print, you’ll need to create a larger cube. You can scale down the original cube for smaller prints, but the windows in the buildings will become difficult to see if you do, so it’s best start with a smaller version of the cube for smaller prints.

Getting Started

Open a new transparent canvas (FileNew) 2 × 2 inches at 250 ppi. This image will be used to create the 3-D cube for the main project. For comparison’s sake, note that if you were planning to create a cube city 420 × 300 pixels at 72 ppi, you’d start with a layer that was 60 × 60 pixels.

Creating the Building’s Face

  1. Choose the Blend tool from the toolbox. In the Tool Options dialog, set the Gradient to FG to BG (RGB) and the Shape to Linear. The rest of the options should be set to their default values.

  2. With the canvas selected, press D to reset the default foreground and background colors, and then drag horizontally on the canvas from left to right.

  3. Create a 6 × 5 grid (ImageConfigure Grid) by setting the width to 0.4 inches and the height to 0.33 inches. Be sure to turn on the visibility of the grid (ViewShow Grid) and enable snapping to the grid (ViewSnap to Grid). If necessary, press SHIFT-+ to zoom in and get a better look at the gradient layer. Click OK.

    image with no caption

    The building starts with a gradient and grid that help outline the windows.

  4. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. You’ll merge this layer with the background as soon as you’re done with it, so don’t name it.

  5. Choose the Rectangle Select tool from the toolbox. Using a grid intersection point as the corner of a selection, drag to create a square selection that’s inside a rectangle created by the grid but doesn’t cover that entire grid rectangle. The extra space between the selections is the wall between adjacent windows.

  6. Repeat this process for most of the grid boxes within this cube layer, leaving a few blank. Selections on the right side of the gradient will be more apparent in the final image, so don’t leave those blank. Hold down the SHIFT key as you drag or set the Mode to Add in the Tool Options dialog. This will add new selections to the existing selections. The selections needn’t all be the same size. This is, after all, a cartoonish design.

  7. After all the selections have been created, click the Blend tool again to make it active. Drag from right to left across the width of the layer to fill the selections. Deselect all (CTRL-SHIFT-A).

  8. Open the Gaussian Blur filter (FiltersBlurGaussian Blur), set the Blur Radius to 3 pixels, and click OK to apply the blur to the windows.

  9. In the Layers dialog, set the layer mode to Hard Light and merge this layer with the Background layer (LayerMerge Down).

  10. Hide the grid (ViewShow Grid) and disable snapping to it (ViewSnap to Grid).

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    Leaving a few spots blank (without windows) adds some variation to the texture of the cartoonish building.

Making the Face a Cube

  1. Open the Map Object filter (FiltersMapMap Object). Choose Box from the Map to drop-down menu and check the Transparent background checkbox. Make sure the Enable antialiasing checkbox is also checked.

  2. On the Orientation tab, set the Y Rotation to 45 degrees. If the preview doesn’t show your rectangle converted into a nice cube as shown here, check the Box tab and make sure the correct layer (cube) is selected for each of the sides’ drop-down menus.

  3. On the Box tab, set the Y slider to 0.75, and then click OK to apply the Map Object filter.

  4. Select the whole canvas (SelectAll) and press CTRL-C to copy the cube. If you want, you can then close this image to save memory.

Note

Before continuing, you should save this image (FileSave As) as an XCF file so you’ll always have a copy of the source cube for future Cube City projects. Saving subcomponents of a project like this is common practice and will, over time, help you build a library of small components suitable for multiple projects.

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The Map Object filter simplifies this project because it converts the single building face into a cube, giving you a building almost instantly.

Multiplying the Buildings

  1. Open a new canvas that’s 4 × 6 inches at 250 ppi.

  2. With the toolbox selected, press D to reset the foreground and background colors, and then drag the foreground color onto the canvas to fill the canvas with black.

  3. Paste the cube you copied onto the black canvas as a new layer by pressing CTRL-V and then choosing LayerTo New Layer.

  4. Choose the Scale tool from the toolbox. Click the cube layer and drag up a bit to make the building taller. Click the Scale button in the Scaling Information dialog to apply the change.

  5. Duplicate this layer twice by choosing LayerDuplicate twice. Name the three layers Left, Middle, and Right.

  6. Click the Left layer to make it active, and then use the Move tool to drag it left of center on the canvas (hold down the SHIFT key if necessary). Then click the Right layer and move it right of center. Adjust the layers so the Left layer overlaps the Middle layer, which overlaps the Right layer.

    image with no caption

    The gradient, which is black on the left and white on the right, works well to simulate shadowed areas on the sides of each building.

  7. Choose the Perspective tool from the toolbox. In the Layers dialog, click the Left layer to make it active. Then click the canvas to display the drag points around the layer. Drag the top-left and top-right points outward from the center of the layer. In the Perspective Transform Information dialog, click the Transform button to apply the change.

  8. Repeat this process for the Right and Middle layers.

  9. When all three buildings have been completed, use the Move tool to adjust the layers so the bottom edges of the buildings line up.

    image with no caption

    Changing the perspective of the buildings lends the cityscape a cartoonish effect. Because each building’s perspective is changed by a different amount, the buildings aren’t identical.

Adding Color

The buildings should be different colors, but you don’t want the colors to clash.

  1. For each layer, open the Colorize dialog (ColorsColorize).

  2. For the Left layer, set the Hue to 33, the Saturation to 66, and the Lightness to –15. For the Middle layer, set the Hue to 180, the Saturation to 60, and the Lightness to –15. For the Right layer, set the Hue to 100, the Saturation to 50, and the Lightness to –15.

  3. At this point, you can use the Sharpen filter or the Unsharp Mask filter (FiltersEnhance) to reduce any fuzziness that was introduced when you modified the perspective.

    image with no caption

    Using the Colorize tool is the easiest way to add color to the buildings, although you could also use the Bucket Fill tool with its mode set to Color or Grain Merge.

Adding Highlights

  1. Add a drop shadow to the Left and Middle layers by choosing FiltersLight and ShadowDrop Shadow. Set the Offset X value to 15 pixels, the Offset Y value to 3 pixels, and the Blur Radius to 15 pixels. Click OK to apply the drop shadow.

  2. Click the foreground color box to open the Change Foreground Color dialog. Set the RGB values to 252/255/0 for the yellow shown here and click OK.

  3. Click the Left layer to make it active, duplicate the layer (LayerDuplicate Layer), and name the new layer Left Yellow Oval. Press CTRL-A and then CTRL-X to clear the layer contents.

  4. In the Layers dialog, uncheck the Lock Alpha Channel box as shown.

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    A drop shadow adds even more depth to the image.

  5. Choose the Ellipse Select tool from the toolbox and use it to create an oval selection on the left side of the building.

  6. Feather the selection by 30 pixels (SelectFeather), and then drag the foreground color box into the selection to fill it with yellow.

  7. Use the Move tool to drag the selection to the right side of the building. Drag the foreground color box into the new selection. Deselect all (CTRL-SHIFT-A).

  8. Open the Gaussian Blur filter (FiltersBlurGaussian Blur) and apply a blur of 60 pixels.

  9. Set the layer mode to Grain Merge and reduce the Opacity to 35 percent.

  10. Duplicate the Left Yellow Oval layer (LayerDuplicate Layer). Name the duplicate layer Middle Yellow Oval.

  11. Use the Move tool to move the Middle Yellow Oval layer over the middle building, and then in the Layers dialog move the Middle Yellow Oval layer to just above the Middle layer. Repeat this process for the Right layer, naming the last duplicate layer Right Yellow Oval.

  12. Adjust the Yellow Oval layers’ Opacity and Layer Mode and, if necessary, scale them to fit the buildings.

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    Yellow highlights add a sense of lighting, even though there are no streetlamps in the image. This is, after all, a cartoon.

Further Exploration

It’s incredibly easy to create 3-D objects in GIMP. As you’ve seen, it’s simply a matter of using gradients and shadows mixed with colored highlights.

And it’s easy to take this project to the next level. The first image in this section shows that a sidewalk and some street lighting have been added to the cityscape. Additional elements can be added from icon collections, pasted into the image, and colorized.

4.9 Underwater

We’ve already discussed how setting the mood in an advertisement is crucial to getting your message across. In 4.6 Wine Bottle you saw how light can reflect both from inside and outside of a bottle.

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This ad’s ominous message is enhanced by a murky, watery effect.

One place we can go to set an eerie mood is underwater. Undersea atmosphere is a complex mixture of diminishing light, distorted visuals, and inverted surfaces. In the land of GIMP, however, the underwater realm is easy to create.

In this section you’ll create an underwater image for use in a print ad. The effect isn’t particularly difficult to produce, but it does take some patience and experimentation to get a realistic result. If you don’t succeed on the first try, make subtle changes to the Solid Noise filter’s settings and try again.

Getting Started

  1. Open a new canvas sized to 1024 × 768 pixels.

  2. Press D and then X to reset and then swap the default foreground and background colors. In the toolbox, click the foreground color box to open the Change Foreground Color dialog. Set the RGB values to 23/137/125 for the aqua green shown here, and then click OK.

  3. Choose the Blend tool from the toolbox. In the Tool Options dialog, set the Gradient to FG to BG (RGB), set the Shape to Linear, and choose None from the Repeat drop-down menu. Drag vertically from the top of the canvas window to the bottom.

  4. In the Layers dialog, temporarily turn off the visibility of the Background layer. You’ll turn it back on when you’re done creating the desaturated waves.

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    The lightest color is at the top of the canvas so that the waves you add overhead will be visible.

Creating Waves

You’ll start by using the Solid Noise filter to generate the waves. Increasing the detail setting in this filter will increase the contrast in parts of the image, and stretching the effect horizontally will help simulate water instead of clouds.

  1. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the new layer Surface.

  2. Open the Solid Noise filter (FiltersRenderCloudsSolid Noise). Check the Randomize checkbox, set the Detail to 5, set the X Size to 5, and set the Y Size to 10. Click OK to apply the filter.

  3. Repeat this process four more times, creating four new layers and making sure to uncheck and check the Randomize box on each layer so that a new random value changes the shape of each rendering. Set the Mode to Difference for every layer except the original Surface layer.

    image with no caption

    Because the Randomize box is checked in the Solid Noise filter’s dialog, your waves won’t look exactly like this. You may find that only 1 noise layer is sufficient, or you may need 10 noise layers. If you aren’t achieving the look you want, try selecting a different Random Seed.

  4. Merge the visible layers into a single layer (ImageMerge Visible Layers). Set the merged layer’s mode to Grain Merge.

  5. Turn back on the visibility of the Background layer.

  6. If necessary, adjust the Brightness and Contrast of the Surface layer to sharpen or soften the edges between the crests and troughs of the waves (ColorsBrightness-Contrast). While the mouse is in the canvas window, press the minus (–) key to zoom out.

  7. Choose the Perspective tool from the toolbox. Click the canvas to display the drag points at the four corners of the Surface layer. Pull up the lower-left and lower-right points to approximately one-third to one-half the height of the canvas.

  8. Drag the upper-left point to the left and drag the upper-right point to the right, as shown here. In the Perspective Transform Information dialog, click the Transform button to apply these changes to the layer.

  9. If the waves appear too small or crowded, use the Scale tool to stretch the layer. When this is completed, zoom back in by pressing SHIFT-+.

  10. At this point you can use the Gaussian Blur filter (FiltersBlurGaussian Blur) to apply a blur of 2 to 5 pixels. You can also use the Ripple filter (FiltersDistortRipple) to add distortion. Neither of these steps is required—use your own judgment to get the most out of this effect.

  11. Add a white layer mask (LayerMaskAdd Layer Mask).

  12. Reset and swap the default foreground and background colors by pressing D and then X while the canvas is selected.

  13. Choose the Blend tool from the toolbox. In the Tool Options dialog, use the same settings you used earlier. Drag vertically, starting between the top and middle of the layer, to near the bottom of the layer. This will fade the Surface layer into the background, making it look as though the surface is disappearing into the distance.

  14. Turn off the Layer Boundary (ViewLayer Boundary) so you can see the underwater effect more clearly. This is also a good time to save a copy of the project for future use (FileSave As).

    image with no caption

    Dragging beyond the edges of the canvas with the Perspective tool doesn’t cost you anything unless you save to the XCF format. When you export the file as a TIFF, JPEG, or other image file format, the excess isn’t saved.

    image with no caption

    The Perspective change altered the size of the Surface layer. But without the mask, the distance has a distinct edge.

Adding Diffused Light

Now it’s time to add a light source that appears above the water.

  1. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the layer Light Source.

  2. Choose the Blend tool from the toolbox again. Set the Gradient to FG to BG (RGB), set the Shape to Radial, and choose None from the Repeat drop-down menu. Click the top of the canvas near its middle and drag down through the canvas about halfway.

    image with no caption

    Choosing the Radial shape for the white-to-black gradient is an easy way to create a sphere. In this case, you’re creating a radiating light source.

  3. Add a white layer mask to this layer (LayerMaskAdd Layer Mask).

  4. With the Blend tool still active, set the Shape to Linear in the Tool Options dialog. Then drag vertically from the top of the canvas to the middle.

  5. Set the Mode for this layer to Grain Merge. The black in the layer will darken the waves a bit, but the white will also lighten some of them—giving the overall appearance of a nighttime underwater scene.

    image with no caption

    A layer mask prevents the light from shining beyond a certain depth.

Adding Rays of Light

Now you can really make this scene shine.

  1. Click the Background layer to make it active.

  2. Choose the Rectangle Select tool from the toolbox. Drag through the top half of the canvas to create a square selection. The selection should cover the entire light source.

  3. Copy and paste the selection, and then choose LayerTo New Layer to make the pasted selection a new layer. Name it Light Rays. You won’t use the content of the copied layer, but this is a simple way to create an appropriately sized layer. Make sure the layer boundary is visible (ViewLayer Boundary).

  4. Choose the Blend tool again. This time set the Gradient to Flare Rays Size 1, set the Shape to Bi-linear, and choose Sawtooth wave from the Repeat drop-down menu. Drag horizontally from left to right through the middle third of the new layer.

    image with no caption

    The Flare Rays gradients are similar to the Crown Molding gradient, although the vertical shades of light and dark are closer together in the Flare Rays gradients.

  5. Open the Polar Coordinates filter (FiltersDistortsPolar Coordinates). Set the Circle depth in percent to 0 and adjust the Offset angle so the most visible lines from the edges of the original layer (if any) are at the bottom of the preview. The To polar checkbox and the Map from top checkbox should be checked, but the Map backwards checkbox should be left unchecked. Click OK to apply the filter.

  6. Choose the Scale tool from the toolbox. Click the canvas to display the drag points on the layer corners. Click near the bottom of the layer and drag down until the center drag point meets the original layer’s bottom, as shown here. Drag to extend the sides out toward the edges of the canvas as well. The scaling doesn’t have to be exact at this point. Click the center drag point and move it up near the top center of the canvas. Click Scale in the dialog to apply the scaling changes.

    image with no caption

    The center point of these radial lines should be moved to the top center of the canvas. This ensures that the lines seem to radiate from the light source you created earlier.

  7. Add a white layer mask (LayerMaskAdd Layer Mask). Then press D and then X to reset and swap the default foreground and background colors.

  8. Choose the Blend tool from the toolbox. In the Tool Options dialog, set the Gradient to FG to BG (RGB), set the Shape to Radial, and choose None from the Repeat drop-down menu. Drag from the top of the canvas to the middle to blend the rays of light into the background.

  9. Blend this layer with the Background layer by setting the Light Rays layer’s mode to Grain Merge.

    image with no caption

    Setting the Light Rays layer’s mode to Grain Merge blends the light areas with the Background layer. The layer mask causes the rays to fade as they get farther from the light source.

Intensifying the Light

  1. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name this new layer Sunlight.

  2. The Blend tool should still be active. In the Tool Options dialog, change the Gradient to FG to Transparent but leave the other settings unchanged. Click the top center of the canvas and drag down through one-fourth to one-third of the canvas. Set the layer mode to Grain Merge.

  3. If the light source is still too dark, then duplicate this layer (LayerDuplicate). If using the Grain Merge setting for these two layers doesn’t produce the effect you seek, try changing the layer mode to Soft Light or Overlay.

    image with no caption

    Because the layer mode is set to Grain Merge, the extra light sources merge with both the rays of light and the Background layer. Don’t be afraid to experiment with different layer modes to find the one that produces the most compelling effect for your project.

Further Exploration

Some variations on this effect can be achieved by changing the color of the water or the location of the light source above it, but it’s what you add below the surface that’ll really make your ocean come alive. If you like, experiment on the final image by applying both the Gaussian Blur filter (Filters▸Blur▸Gaussian Blur) and the Ripple filter (Filters▸Distorts▸Ripple) to the Light Rays layer. Both filters will help soften the light rays. You can even add a text layer, as shown in the first image in this section, or cut and paste some ocean life into the scene to complete the project. For something special, look for stock brushes or images or fonts that include bubbles!

4.10 Colored Lighting

Whether in a portrait studio or while working in GIMP, colored lighting effects can set the mood. Different colors can evoke different feelings—blues are cool, reds are warm, yellow sets the stage for a sunny day, and green makes you think of spring.

Colored lighting can be applied so the light is directed at the subject and not the background. But for the most dramatic effect, colored lighting should be ambient lighting. It should be applied to the room, the background, even the open air around the subject.

Digital colored lighting effects are created using radial gradients and a variety of layer modes. The most suitable stock images have distinct left and right sides to the subject. This allows you to simulate light sources on either side without risk of overlapping.

In this tutorial you’ll add colored lighting to a studio portrait without desaturating the original image. The colored lighting you add will blend with the model’s original skin tone.

image with no caption

Yellow and blue tones enhance the model’s skin, hair, and eye color.

Getting Started

  1. Open the original image file in GIMP. The image in this example is very bright, and adding colored lighting will only make it brighter.

  2. First, use the Levels dialog to reduce the brightness (ColorsLevels). Move the black point about one-third of the way to the right, move the gray point even farther to the right, and click OK to apply the levels changes. Not all images will require this kind of adjustment, and with some images you’ll get better results using the Curves or Brightness-Contrast tools instead.

    image with no caption

    Lowering the midpoint of the Levels histogram will darken the image while keeping the contrast high.

Adding Cool Lighting

You’ll want to enhance this image by adding both cool and warm lighting, starting with the cool lighting.

  1. Add a new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the new layer Left Side - Cool.

  2. Click the foreground color in the toolbox to open the Change Foreground Color dialog. Set the RGB values to 25/59/225 for the blue used in this example, and then click OK.

  3. Choose the Blend tool from the toolbox. In the Tool Options dialog, set the Gradient to FG to Transparent and the Shape to Linear.

  4. We want to add a blue-to-transparent gradient in the new layer, but in which direction should the gradient flow? Imagine a straight line starting at the model’s right ear (left side of the image) and running along the edge of the model’s jaw. Starting in the lower-left corner of the canvas, drag a line passing through and perpendicular to the imaginary line. This will apply the gradient to the Left Side - Cool layer.

  5. Set the layer mode to Color to blend the color in the gradient layer with the colors in the original layer.

  6. This lighting only lights the left side of the image. You’ll need to add a similar lighting effect on the right side. Add another new transparent layer by choosing LayerNew Layer and setting the Layer Fill Type to Transparency. Name the new layer Right Side - Cool.

  7. This time, imagine a line that goes along the model’s left cheek (on the right side of the image). Starting in the lower-right corner of the canvas, drag a line passing through and perpendicular to the imaginary line. Set this layer’s mode to Color.

  8. The coloring on this side should be a bit darker than on the other side, so duplicate this layer once (LayerDuplicate Layer).

    image with no caption

    The gradient, shown here before changing the layer mode to Color, runs from the lower-left corner of the canvas to the upper-right corner and is perpendicular to the model’s jawline.

    image with no caption

    Another gradient runs from the lower-right corner of the canvas up toward the model’s left eye.

Adding Warm Lighting

Now add the warm lighting.

  1. Add another new transparent layer and name it Warm Lighting. Open the Change Foreground Color dialog again and set the RGB values to 255/222/3 for the warm yellow shown here.

  2. The Blend tool should already be active, but you should change the Shape to Radial in the Tool Options dialog before proceeding.

  3. To apply the warm lighting, click the model’s right temple and drag down to the middle of her neck. The result of applying the Radial gradient is shown here in the smaller window before changing the layer mode. Change this layer’s mode to Soft Light.

  4. To enhance this light further, duplicate the layer once (LayerDuplicate Layer).

    image with no caption

    Warm lighting is applied just above the model’s right temple so that the brightest points don’t overwhelm the color of her eyes.

Adding a Highlight

One more highlight is needed. Use the Blend tool to add it.

  1. Add another new transparent layer and name it Warm Highlight.

  2. Reset the foreground color to white by pressing D and then X in the canvas.

  3. The Blend tool should still be active, but if it isn’t, choose it from the toolbox. Make sure that in the Tool Options dialog, the Gradient is set to FG to Transparent and the Shape is set to Radial. Click the outside tip of the model’s right eyebrow and drag toward the inside corner of that eye.

  4. Set this layer’s mode to Soft Light to produce a brighter yellow over the temple and eyebrow area, as if this is where the light is directed and most intense.

    image with no caption

    Add intensity to the warm lighting by using the Blend tool to apply a white Radial gradient.

Softening the Image

To add the finishing touch, soften the model’s face.

  1. Duplicate the original layer (LayerDuplicate Layer).

  2. Open the Gaussian Blur filter (FiltersBlurGaussian Blur). Apply a blur of about 8 pixels. If you aren’t satisfied with the result, press CTRL-Z to undo it, and then try again using a different value for the Blur Radius. The blur softens the model’s face, but her eyes, mouth, and some of her hair should be in focus.

  3. Add a white layer mask (LayerMaskAdd Layer Mask).

  4. Reset the foreground color to black by pressing D in the canvas.

  5. Choose the Airbrush tool from the toolbox. Select a soft-edged brush and use it to paint in the mask with black. Paint over the eyes, mouth, and hair until all three are more in focus, but leave the surrounding facial features blurred.

    image with no caption

    The Gaussian Blur filter is used on a duplicate layer to soften the model’s face. A layer mask is also used so that details from the original layer show through the blurred layer.

Further Exploration

Lighting sets the mood in images like this. Experiment with different colored lighting layers to see if you can create images that convey moods of confusion or anger, despite the model’s facial expression.

4.11 iPod

Because of my cheap nature, I rarely give myself a fancy gadget. Fortunately for me, I have a wonderful daughter who decided I needed a really nice holiday present: an iPod Nano.

The iPod is the pop-culture king these days. That title is due in no small part to the simple yet effective advertising campaign of silhouetted dancing hipsters with their high-contrast iPods and bouncing earphone wires. What’s fun about all this for GIMP users is the sheer simplicity of the design. The iPod advertising artwork takes only modest GIMP expertise, as long as you (and you knew this was coming) start with good stock imagery.

In this tutorial I’m going to show how to take your own dancing fool and iPodicize him (or her) into advertising “nerdvana.” All you need for this tutorial is a little straightforward selection and layer experience.

image with no caption

In this project, a stock image whose detail is not lost in silhouette is an important starting point.

Getting Started

Finding photos of energetic music lovers on websites like BigStockPhoto.com or iStockphoto.com is no problem. The genre is popular, and photos abound. The dancers in the iPod ads all have one thing in common: their hands and feet are typically recognizable even in silhouette. Keep this in mind while searching online image archives. Another important feature to look for in stock images for this project is a solid-colored background, preferably white.

  1. Choose the Fuzzy Select tool from the Toolbox, and click on the white background to create an initial selection. For this image, the click should be near the light shadow by the lower hand. Hold the SHIFT key and make additional clicks to extend the selection. Clean up the selection of the background by using the Quick Mask and by growing the selection (SelectGrow) by 1 pixel.

    image with no caption

    An accurate selection isn’t required for this project, but the silhouette will benefit from adjustments around the hand and white spaces at the end of the jacket arm, the sneaker, and the armband.

  2. The selection created is of the background, so invert it (SelectInvert) to create a selection of the dancer.

  3. Copy (CTRL-C) and paste (CTRL-V) the selection into a new layer (LayerTo New Layer). Name the layer Silhouette.

  4. Enable the Lock Alpha option for the new layer, then fill the layer with black.

  5. Remember that it’s better not to modify the original image so it can be used again later if needed, so add a new white layer and move it below the Silhouette layer.

    image with no caption

    Adding a white layer named White Background below the Silhouette removes the shadow from the original image. A shadow will be added back in later, but it will be more in style with the iPod ad.

The dancer silhouette needs a little cleanup. Notice where the scarf and jacket fall away from the body in the original picture. In the silhouette these are not helpful features.

  1. Use the Free Select tool to drag selections around most of these, then switch to Quick Mask mode to detail the area to be selected using a hard-edged brush.

  2. Switch back to selection mode and cut the selections. Don’t fill the selection with white! The silhouette is on a layer of its own with transparency around it. Editing here should replace the selected parts of the silhouette with transparency.

    image with no caption

    Normally a soft-edged brush is used to blend edges into the background, but the iPod style uses hard edges with no blending.

Adding the iPod

Creating the silhouette was easy, and as it turns out, creating the iPod is just as easy. Since there isn’t a lot of detail in the device, it can be created in a separate image window, copied to the dancer window, and then scaled and rotated to fit. Scaling and rotating will blur the detail of the device, but because it’s so small and lacks detail, that won’t present a problem for this project.

  1. Move the silhouette image out of the way for the moment, but don’t close it. Open a new image window (FileNew) with a width of 380 and height of 420. The background color doesn’t matter for this task. For now, turn off the visibility of the Background layer in the Layers dialog.

  2. Add a transparent layer (LayerNew Layer) to the image window. Choose the Rectangle Select tool from the Toolbox. In the Tool Options dialog, enable the Rounded Corners option, and then set the Radius to 20.

  3. Drag through the image window to create a selection with rounded corners. The exact dimensions aren’t important, though the width should be smaller than the height. Reset the foreground and background colors by typing D in the canvas window, then drag the background color (white) from the Toolbox into the selection.

  4. The selection will still be in Edit mode at this point, meaning the selection handles can be used to resize the selection. Drag the four sides of the selection inward to form a smaller rectangle centered in the upper half of the original, white-filled rectangle.

    image with no caption

    If the selection is no longer in Edit mode but is still active, click inside the selection to return to Edit mode.

  5. Click on the foreground color box in the Toolbox and change the color to a medium gray, with RGB set to 160. Close the dialog and drag the foreground color from the Toolbox into the image window selection. That creates the iPod display window. Remember, this style is very simple so no additional detail is required, such as adding depth around the display. Even if depth were added, it wouldn’t be seen after the iPod was scaled and rotated in the dancer’s image.

  6. Use the Ellipse Select tool to drag a circular selection below the display window. The selection should span the width of the display window even if it’s not circular. Drag the selection to position it in the center of the lower half of the iPod case. Once again, fill the selection with the foreground color. Clear the selection (SelectNone). Use the Scale tool from the Toolbox to squeeze the iPod until the dial is circular.

    image with no caption

    The iPod was created on a single layer (shown over a black background to show the scaling amount), so squeezing it to make the dial circular is a simple operation that can be done just by eyeballing it.

Placing the iPod in a Pocket

  1. Copy the iPod layer and paste it into the silhouette image. Use the Scale tool to shrink the pasted layer to fit, then rotate it to align with an imaginary pants pocket. Hold down the CTRL key while scaling to keep the aspect ratio for the device. Use the Rotate tool to rotate the iPod, then use the Move tool to position it near a pants pocket.

  2. Add a white layer mask to the iPod layer. Use the Paintbrush tool and a hard-edged brush to black out a small part of the bottom of the iPod, leaving just a bit of the dial visible. This simulates the iPod being in a pocket (though not for long, the way this guy’s dancing).

    image with no caption

    The position of the pocket is up to the artist. Alternative options include attaching the iPod to an arm or placing it in a shirt pocket.

Drawing the Earphones

  1. Add a transparent layer and name it Earphones. Before drawing the paths, select a brush to draw the wires. A hard-edged brush, such as the Calligraphic brush, works well if scaled appropriately for an image of this size. The selected brush will be used to stroke the paths. Choose the Paintbrush tool and enable Basic Dynamics in the Tool Options dialog. Also, set the foreground color to white in the Toolbox by typing D followed by X in the image window.

  2. Choose the Paths tool from the Toolbox and click near the dancer’s left ear (or where that ear should be). Drag in the canvas to where the wire should meet the iPod. Click on the line you just made to adjust the shape of the wire.

    image with no caption

    The wires will probably require more fine-tuning than anything else in this project, since they and the iPod are the most identifiable features.

  3. Click the Stroke Path button at the bottom of the Paths dialog. This will open the Stroke Path dialog. Choose to stroke using the Paintbrush, which will utilize the brush selected earlier. For added effect, click the Enable Brush Dynamics option. This causes the brushstroke to fade in and out at both ends of the path. Finally, click the Stroke button to apply the brushstroke along the path. Repeat this process for a wire coming from the right ear and connecting to the first wire at the chest.

Placing the Final Shadow

The last major component of this design is a shadow under the dancer. Like the silhouette, shadows in iPod advertisements are hard edged. As it turns out, that makes creating the shadow fairly easy.

  1. In the Layers dialog, duplicate the Silhouette layer and rename the duplicate layer Shadow. Move this layer below the Silhouette layer in the Layers dialog. Select the Perspective tool from the Toolbox and click in the canvas to display the drag handles. Drag the upper left handle straight down and the upper right handle down and to the left, then hit ENTER to accept the changes.

    image with no caption

    The shadow layer may need to be moved slightly after the perspective is applied so that it matches up with the dancer’s hand.

  2. Add a white layer mask to the shadow layer. Type D in the canvas to reset the foreground color to black. Choose the Gradient tool from the Toolbox, and in the Tool Options dialog make sure the Gradient Reverse button is set so the gradient flows from white to black. Drag in the canvas from the dancer’s hand to near the upper left of the shadow layer to apply a fade-out to the shadow. Finally, reduce the opacity of the shadow layer to 80 percent.

Further Exploration

The Perspective tool will open a dialog when you click on the image window, but this dialog is of little value to most users. It shows a transformation matrix, which is nifty if you’re into math but of less help to this type of design work. Ignore the dialog and just drag the handles in the image window. Then hit ENTER to accept the changes.

Also, the drag handles are not bound to the viewable dimensions of the image. Zoom out on the image window to drag handles outside the visible edge of the canvas. This will allow the perspective layer to flow out to the edge of the image and beyond. Of course, what flows outside the visible edge of the canvas won’t be included in the final image, but that’s a design choice.

The shadow in this project didn’t flow to the image borders, but there’s no reason it couldn’t. In fact, adjusting the shadow provides a very specific feel to the design because it lets the viewer know the direction from where the light is shining.

You can splash a little color into this by adding color to the white background. In the end, the simplicity of the iPod style is what makes it both easy to identify with and, for GIMP users, easy to reproduce.

Tips for Advertising and Special Effects

Keep the following suggestions in mind as you apply GIMP tools and techniques to designing web and print ads.

Create 3-D Effects

Light and shadows are the key components of 3-D effects. If you want to add an extra dimension to your work, first determine the direction of the lighting. Then use GIMP tools to increase the light on the surfaces that face the light and decrease the light on the surfaces that would be in shadow.

Add Texture

No surface is completely devoid of texture, not even glass. Wood grains, brushed metal, and scratches can all be created by using the Noise filters in combination with the Motion Blur filter.

Use Layer Modes

Layer modes can be used to merge white reflections with textures. Try the Overlay mode to darken images or the Soft Light and Grain Merge modes to lighten and blend.

Reflect with Gradients

A gradient in a box doesn’t look like much. But a gradient applied inside a shape like a circle or a rectangle can look like a reflection. Play with the Blend tool’s gradients—many of them can produce reflective effects.

Emboss the Easy Way

The Emboss filter (Filters▸Distorts▸Emboss) and the Bump Map filter (Filters▸Map▸Bump Map) both work quite well, but text-embossing effects are so easy to achieve, you might as well do things manually. Just duplicate, offset, blur, and cut. To make matters even easier, the blur and cut steps are optional.

Eliminate the Jaggies

GIMP no longer leaves many “jaggies” after performing transforms such as rotations or shearing, but if you find any, you can apply a light blur to layer edges to clear those up. Zoom out to view the edges of a layer extending beyond the canvas area. A few jaggies along the edge of a package where the front and side images meet may not be such a bad thing—they can provide contrast to show there’s an actual edge where common colors blend. Blurring the jagged edges may give you even better contrast.

Don’t Worry About Horizontal Alignment

Don’t try to align horizontal elements before applying perspective transformations when creating the front and side images for packaging projects. Applying a perspective change to any side will likely distort those horizontal elements so they become unaligned. Instead, avoid adding or using horizontal lines that need to align on the front and side of a package.

Watch Your Canvas Size

Bigger canvases take up more memory. A plain white canvas set to print at the size of a sheet of legal paper takes up 20 to 30MB just sitting there. Images destined for the Web are usually created at 98 ppi, however, and this greatly reduces the project’s file sizes.

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