Index

Index

A

Aaker, David, 128

Aaker, Jennifer, 128, 138, 150

Aarstiderne food delivery service, 15–18

abductive logic/thinking, 81

Accenture Interactive consultancy, 10, 94

actor ecology, experience structure and, 48, 50

actor network, 36, 58–60, 59

Aesop (company), 20, 220–222

The Aesthetic Brain (Chatterjee), 117, 131

Airbnb rental site, 14–15, 154, 211–212, 215, 217

alignment

about, 24

creating within organization, 96–99

customer-centric organization and, 38

experience centricity and, , 98–99, 67

experience-centric organization and, 28, 41–42, 67, 76, 81

experience fulfillment and, 175

experiential translation and, 141, 149, 155

trendslation on, 212–214, 221

Allianz Arena, 55–56

Amabile, Teresa, 90

Amazon.com, 21, 51, 136, 188

American Management Association, 101

anxiety mapping (D4Me), 204–205

Apple (company)

creating postboxes in our minds, 120

cultural zeitgeist and, 147, 219–220

as experience-focused, 20–21

meaningful experiences and, 194–195

myths, rituals, and symbols, 200

narrative mapping, 203

power of touch, 184

product desirability and, 124

“Rip.Mix.Burn” campaign, 29, 219

working from experience backward, 51

AR (augmented reality), 181

Ariely, Dan, 113, 137

The Art of War (Sun Tzu), 134–135

Audi (company), 148

augmented reality (AR), 181

authenticity of purpose, 73, 91

Azoulay, Audrey, 150

B

Bailey, Christopher, 86–87

Barrett, Lisa Feldman, 113, 116–117, 120, 137

BASF consulting group, 78–79

beauty, receiving pleasure from, 117

behavioral authenticity, 25

Beil, Christian, 78–79

belief, importance of, 159

Bellamy, Francis, 199

benevolence, 183, 215, 217

best practices, experience-centric organization, 20–21

Bezos, Jeff, 21

big data, 197

BMW (company), 5

Body Shop (company), 125

body-storming, 177

Booker, Christopher, 205

Børresen, Stian, 181

branding. See also experiential DNA

Aaker on, 128

brand experience, 73

brand personality and, 128, 150–152

Burberry example, 86–87

customer-centric organization and, 36–37

customer experiences, 7–8, 19, 232

customer-oriented organization and, 29

D4Me and, 195, 200

experience-centric organization and, 18, 41–42

experience-oriented organization and, 39–40

experiential focus and, 142

Filho on, 156–157

Ind on, 30–31, 146–147

journey-oriented organization and, 34

meaningful experiences and, 195

postboxes metaphor for, 120–121

trendslation and, 215–223

brand personality, 128, 138, 150–152

British Airways, 120

Brown, Tim, 88

Buick Model Y, 76

Burberry rainwear brand, 86–87

business model, experience structure and, 47, 48, 59–60

C

Cameron, Douglas, 204

Carlzon, Jan, 67, 68

CB Insights platform, 21

CD Baby (company), 120, 138

CEO (Chief Executive Officer), 74, 91, 98

Chatterjee, Anjan, 117, 131

Chesky, Brian, 217

Claure, Marcelo, 11

CNET, 13

co-design processes, 83–84, 90, 105, 177

commoditization of services, 5

competition in marketplace, 7–8

Competitive Advantage (Porter), 43

complexity, hiding, 183–184

concept cars, 76–77

CONSIDER (DCODE process), 224

Consumer Reports survey, 161

Cook, Tim, 195

coolhunting for experiences, 83–84

core behaviors of experience-centric organization

abductive thinking, 81

about, 69

acting for best interests of customers, 71

aligning around experience, 72

authenticity of purpose, 73

awareness of symbolism, 73

balancing with multiple intelligences, 72

Beil on, 78–79

being obsessed with details, 80

brand experience, 73

choosing right investments and solutions, 81

clear responsibilities and structure, 72–73

co-designing, 83–84

concept cars, 76–77

coolhunting for experiences, 83–84

crafting experiential journeys, 73

designing for cultural zeitgeist, 71

developing through concept innovation, 76

developing through experience prototypes, 76

doing the right thing and thing right, 81–82

emulating flow experience, 84–85

exploring views of easy and difficult, 77

failing fast and forward, 77, 104, 175

Hunsaker on, 74–75, 119–120

knowing desires of customers, 70

knowing experience to offer, 69–70

listening to and understanding customers, 71, 84–85

looking beyond customer wishes, 85

meaningful relationships with customers, 86–87

monitoring customer experiences, 80

optimism, 77–80

reverse-engineering from experience, 72

sensory orientation, 80

story that resonates, 71

corporate branding, 7–8, 19

creativity

D4Me on, 193

journey-oriented organization and, 33

Csíkszentmihályi, Mihály, 84, 90, 106

cultural branding, 19, 232

cultural scoping and mapping (D4Me stage), 202–204, 206

Cultural Strategy (Holt and Cameron), 204

culture and meaning. See trendslation

customer-centric organization, 18, 28, 35–38

customer experience

about, 111

branding, 7–8, 19, 232

creating memorable, 121–125

D4Me on, 209

designing for, 125–137

Disneyfication and, 113–114

as emotional, 112–113, 115–117

expectations for service, 117–118

experience economy and, 8–10, 127, 132

experiential translation of, 139–160

functions versus, 9–10

further reading, 231

gold standard experience, 155

Hunsaker on, 74–75, 119–120

interaction-out approach for, 96–97

kindness as contagious, 116

listening to and understanding customers, 71, 84–85

meaningful relationships and, 86–87

as means of survival, 114

monitoring, 80

moving from function to, 109–111

ownership of, 24–25, 91

personal nature of, 125–126

power of, 12–20

primed through offerings, 126

receiving pleasure from beauty, 117

as reflection of organization, 90

requiring interactions, 118–120

service personality and, 128

shared experiences, 193, 196–198, 209, 214–215

storytelling about, 126–127

surprise and delight in, 120

tripod of experience and, 52–54, 144–145

wheel of experience centricity and, 45–54

customer experience DNA, 74–75

customer journey. See experiential (customer) journey

customer-oriented organization, 28–30

CXO (Chief Experience Officer), 74, 91, 98, 105

D

D4Me (designing for meaningful experiences)

about, 191

consuming meaning, 194–196

cultural scoping and mapping stage, 202–204

embracing benevolence, 217

invention of traditions, 198–200

meaningful and memorable moments, 191–194

method overview, 202

myths, rituals, and symbols, 191–196, 198–201, 203, 205–209

shared experiences, 193, 196–198, 209

DCODE process, 223

DEFINE (DCODE process), 224

Demos think tank, 5

Dennington, Claire, 43, 200, 211–228

design doing, 104–105, 127

designing for experience

about, 125

avoiding procrastination, 185

avoiding troughs, 183

bad news first, 184

benevolence, 183

choosing mid-level offerings, 186

combining advice with action and triggers, 187–188

customers controlling their choices, 184–185

customers primed through offerings, 126

designing for frequency, 187

designing for importance, 187

designing for now and then, 129–130

designing for sequence, 187

desirability and, 130–131

engaging customers, 185

experiences as personal and unique, 125–126

extraordinary ordinary experience, 131–134

finishing strong, 182

grouping painful processes, 185

hiding complexity, 183–184

importance of look and feel, 131

involving customers, 182

limiting number of choices, 185

making invisible visible, 186

mediocre premium services and, 134

not mentioning near misses, 187

nudging and winking in, 128–129

pledging to gain trust, 186

premium mediocre services and, 134

relativity in judgments, 182

remembering importance of how things look, 183

service personality and, 128

showing customers are in good company, 187

storytelling about experiences, 126–127

supporting off-script experiences, 135–136

using all the senses, 184

designing for frequency, 171, 187

designing for importance, 172, 187

designing for meaningful experiences. See D4Me (designing for meaningful experiences)

designing for sequence, 171–172, 187

DesignOps, 105

design thinking

about, 19, 88

Beil on, 78–79

further reading, 230–231

integrating into organization, 104–105

journey-oriented organization and, 32

prototyping and, 89, 104–105

quantifying, 103–104

desirability in customer experience, 12–15, 123–125, 130–131

differentiation in marketplace, 7

difficult and easy, views of, 77

direct touchpoints, 167–168

DISCUSS (DCODE process), 223

Disneyfication of experiences, 113–114

Divining Desire (Featherstone), 85

dm-Drogerie Markt (company), 173

DNA push approach, , 61–62

E

Earl, Harley, 76

easy and difficult, views of, 77

easyJet, 136

Einstein, Albert, 82

Ekinci, Yuksel, 150

emotional value, , 213, 82

empowerment

employee, , 96–99, 99–102, 67

experience centricity and, 42

experience fulfillment and, 172

self-organizing teams, 100–101

social media and, 106

enactments, 178–179

evidencing, 178–181

EVP (experiential value proposition), 21–22, 223, 225

expectations, experiential, 46, 48

experience centricity

experiential translation and, 143–147

organizing for. See organizing for experience centricity

wheel of. See wheel of experience centricity

experience-centric organization

about, 3–4, 28, 229–230

best practices, 20–21

challenging institutional logics, 18

core behaviors of, 69–88

customer-centric organization comparison, 18

D4Me and, 191–210

designing experiential journey, 161–188

designing organizational logics, 92–93

embracing customer experience, 4–6

experiential transformation keywords, 21–25

experiential translation, 139–160

five-stage transition model, 27–44

further reading, 230–232

Ind on, 30–31

inevitable trajectory as, 7–9

Schybergson on, 10–11

starting with experience, 109–138

trendslation and, 211–228

wheel of experience centricity, 45–68, 172–175

experience doing, 89

experience economy, 8–10, 127, 132

The Experience Economy (Pine and Gilmore), 9–10, 127, 132

experience enablers, 47, 48, 57–58, 50

experience fulfillment

designing for frequency, 171, 187

designing for importance, 172, 187

designing for sequence, 171–172, 187

empowerment and, 172

experience prototyping and, 175–181

experiential focus and, 168

improving touchpoints, 164–170

innovating through touchpoints, 169–171

silos and, 161, 172–173

social media and, , 48

through interactions, 47, 48, 57–58

tips and techniques for, 172–175

top design principles, 181–187

wheel of experience centricity and, 47–49, 54–57, 97, 50

whole made from the parts, 161–163

experience-oriented organization, 28, 38–40

experience pull approach, , 61–62

experience structure, 47, 48, 59–60, 50

experience thinking, 89, 229

experiential (customer) journey

about, 21, 23

avoiding design traps, 166

being specific about experiences on, 174–175

checking service recovery on, 175

as core behavior, 73

customer-oriented organization and, 29–30

designing, 161–188

experience fulfillment, 47–49, 54–57, 172–175

journey-oriented organization and, 32–35

trendslation on, 225

viewing as customer experience approach, 164–167

experiential DNA

about, 11–12, 22–23

creating an experiential platform, 145–157

designing myths, 206

experiential offering and, 52

identifying, 145–147

Ind on, 146–147

leadership skills and, 42

linking culture and, 221–222

service personality and, 149–152

touchpoints and, 163

translation process for, 139–147

trendslation on, 211–228

tripod of experience and, 52–54, 61–63

wheel of experience centricity and, 62–65

experiential expectations, 46, 48

experiential focus

Airbnb example, 14

Årstiderne example, 17–19

benefits of, 96

branding and, 142

experience-centric organization and, 155

experience enablement and, 58

experience fulfillment and, 168

Hunsaker on, 74

Ind on, 30

infusion and, 24

journey-oriented organization and, 33

trendslation on, 215

experiential journey maps, 225–226

experiential moments, 23

experiential offering

about, 117

Årstiderne example, 15

Beil insight on, 78

D4Me and, 202, 209

differentiating through, 4

EVPs and, 21–22, 60, 223, 225

experience structure and, 59

knowing experience to offer, 69–70

questions to ask regarding, 48

trendslation and, 215, 216, 222

tripod of experience and, 52–54, 60–62, 144–145

wheel of experience centricity and, 50–53

experiential transformation keywords, 21–25

experiential translation

about, 139–140

creating an experience platform, 145–157

mantra of experience centricity, 143–147

moving from visual-identity brand, 142

reason to translate, 141–142

experiential value proposition (EVP), 21–22, 60, 223, 225

EXPLAIN (DCODE process), 224

extraordinary ordinary experience, 14–15, 183, 136, 131–134

F

failing fast and forward approach, 77, 104, 175

Featherstone, Liza, 85

Filho, Mauricy, 156–157, 153, 133

Finch, Atticus, 70, 88

five-stage transition model. See transition model, five-stage

Fjord consultancy, 10, 94

“flashbulb memories”, 193

flow concept, 84–85, 106

focus groups, 85

formal culture, 58

frequency, designing for, 171, 187

fulfillment, experience. See experience fulfillment

functional value, , 82

functions

experiences versus, 9–10

moving to experience from, 109–111

silos based on, 101

G

gap analysis, 102–103

GEE (Graphic Experiential Evidencing), 180–181

Gilmore, James H., 9–10, 127, 132

gold standard experience, 155

Google (company), 125, 183

Graphic Experiential Evidencing (GEE), 180–181

H

Halloween tradition, 200

Hall, Stuart, 214

handshakes, 207

Harley Davidson motorcycles, 93, 194, 196, 200

Have til Mave school gardens, 17–18

Hein, Alan, 113, 137

Held, Richard, 113, 137

Holt, Douglas, 204

“Hot and Cold” approach, 151–152

How Emotions Are Made (Barrett), 137

Hunsaker, Lynn, 74–75, 119–120

Hunt, Elle, 12

I

IDEO design company, 88

IKEA (company), 184, 221

importance, designing for, 172, 187

indirect touchpoints, 167–168

Ind, Nicholas, 30–31, 146–147

informal culture, 58

infusion

about, 24, 98

design strategy and, 98

experience centricity and, 90, 93, 106

experience-centric organization and, 76

experience fulfillment and, 175

institutional logics, 18, 106

interaction-out approach in organizations, 96–97

interactions

as central to who we are, 113

customer experience requiring, 118–120

experience fulfillment through, 47, 48, 57–58

Intermarché supermarkets, 216

intersubjectivity, 196

iTunes service, 219

J

Jack Daniel brand, 204

Jante Loven, 204

job promotions, customer contact and, 85

Jobs, Steve, 21, 195–196, 203

Jordan toothbrushes, 109–111

journey-oriented organization, 28, 32–37

just-in-time production system, 100–101

K

Kaepernick, Colin, 43, 218

Kahneman, Daniel, 123

Kalbach, Jim, 164

Kapferer, Jean-Noël, 150

key performance indicators. See KPIs (key performance indicators)

keywords, experiential transformation, 21–25

Kieninger, Jochen, 173

Kierkegaard, Soren, 8

kilts, tradition of, 198–199

kindness as contagious, 116

KPIs (key performance indicators)

for customer centricity, 37–38

for experience centricity, 43

measuring progress with, 103–104

Schybergson on, 10

for silos, 101, 172

targeting experience, 6

L

leadership, 42, 96, 213

Lee, Harper, 88

LEGO (company), 146, 176

lifetime value metric, 5, 21

listening to customers, 71, 84–85

LiveWork designer company, 173, 179

Løvlie, Lavrans, 179

loyalty, concept of, 11

M

Mapping Experiences (Kalbach), 164

Match.com, 222

Matthews, Ted, 180, 184, 191–210

McCloud, Scott, 180

McDonalds (company), 99, 135

meaningful experiences. See D4Me (designing for meaningful experiences)

meaningful service encounters (MSEs), 207–208, 211–217

mediocre premium services, 134

memorable experiences

about, 121

beauty and love are linked, 122–123

bus driver in Scotland, 121

desirability and passion in, 123–125

how we remember as key for, 122

“The Orient Game”, 191–194

size matters, 121–122

metrics and measurement, 102–103

Miller, George, 185

mindset

changing for customer contact, 84–85

Filho on, 157

involving people, 89–90

Mitchell, Joni, 149

mOFC (brain), 122

Morita, Akio, 93

MSEs (meaningful service encounters), 207–208, 211–217

Muller, Jerry, 102

Murphy, Laurie, 150

myths, rituals, and symbols

customers experience and, 111

D4Me on, 191–196, 198–201, 203, 205–209

designing, 205–206

further reading, 232

importance of, 73, 93

infusion strategy for, 99

invention of tradition, 198–201

meaningful and memorable moments, 191–196, 209

phases in rituals, 207–208

recognizing value of, 42

storytelling and, 22, 37, 93

symbols mapping, 203, 205

trendslation on, 214, 227

N

narrative mapping (D4Me), 203–204

Net Promoter Score metric, 33, 129

neurocognition, 115

next fashion brand, 65

Nike (company), 43, 154

Nintendo (company), 120, 124

Noma (restaurant), 53–54

Nordby, Kjetil, 181

Nordstrom department stores, 99–100

Norwegian bank example, 204–206, 208

nudging, 128–129, 231–232

O

OBSERVE (DCODE process), 224

offering (value proposition), 22. See also experiential offering

off-script experiences, 55–56, 99–100, 135–136

O’Leary, Michael, 137

Open Homes initiative (Airbnb), 212, 215

optimism as core behavior, 77–80

Orange telco, 30–31

orchestration, 23–24, 90, 170

orchestrator, 23–24

organizational DNA

customer-centric organization and, 37

customer experience fitting, 145

experience-centric organization and, 40–41

having story that resonates, 71

Hunsaker on, 118

internal logics and, 18

interpreting, 91

Schybergson on, 11

service personality and, 150

understanding one’s, 22

organizational logics

about, 92, 106

customer-centric organization and, 35, 37

designing, 89–90, 92–93

experience-centric organization and, 41–42

experience-oriented organization and, 39

experiential DNA and, 61

subjective evaluation of, 103

transforming, 98

organizational structures

aligning around customer experience, 8

cultural knowledge and, 220

customer-centric organization and, 18, 37

customer-oriented organization and, 29

designing for experience, 125, 140

experience-centric organization and, 18, 41–43

experience enablers through, 47, 48, 58–59

experience fulfillment and, 172–173

experience-oriented organization and, 39

formal and informal culture in, 58

journey-oriented organization and, 34

organizing for experience centricity

about, 89–90

doing what you love, 90–91

gap analysis, 102–103

interaction-out approach, 96–97

measuring progress, 102–103

owning customer experience, 91

top-up approach, 96–99

“The Orient Game”, 191–192, 195

ownership

about, 24–25

experience centricity and, 90–92

experience-centric organization and, 73

trendslation on, 224

P

pain points, 162, 165, 170, 174, 176

partner-controlled touchpoints, 167–168

passion in customer experience, 123–125

Patagonia clothing brand, 217–218

perception, 113, 122–123, 227

Pine, B. Joseph, II, 9–10, 127, 132

platforms

about, 140

creating, 145–157

experience enablers through, 47, 48, 57–58

translation process and, 141–142

PlayStation (company), 124

pleasurability, customer experience and, 130–131

Pledge of Allegiance, 199–200

Politiken (newspaper), 112, 137

Porter, Michael, 29, 43, 59, 172

postboxes metaphor for branding, 120–121

Predictably Irrational (Ariely), 113, 137

predictions, 116–117

premium mediocre services, 134

Pret a Manger (company), 154

process-centric organizations, 19–20

processes, experience enablers through, 47, 48, 57–58

procrastination, avoiding, 185

product-centric organizations, 19–20, 227

production scripts, 100–101

prototyping

abductive thinking and, 81

about, 175–176

augmented reality in, 181

described, 89

design thinking and, 89, 104–105

developing through, 76

enactments in, 178–179

evidencing in, 178–181

journey-oriented organization and, 33

self-organizing teams, 100

virtual reality in, 181

walkthroughs in, 176–177

R

Rawlinson, Thomas, 198

Reibstein, David, 5

reincorporation in rituals, 207

Ries, Al, 120

Ries, Laura, 120

RightNow Technologies, 6

“Rip.Mix.Burn” Apple campaign, 29, 219

rites of passage, 207

rituals. See myths, rituals, and symbols

Rocchi, Simona, 195

Ryanair, 93, 136

S

Saab (company), 148

SAS (Scandinavian Airlines), 67

Scandinavian Airlines (SAS), 67

Schultz, Howard, 13, 222

Schultz, Majken, 147

Schybergson, Olof, 10–11, 94–95

Scott, Walter, 198

“See, Hear, Be” mantra, 70

separation in rituals, 207

sequence, designing for, 171–172, 187

service design

about, 21

Filho on, 156–157

further reading, 231

journey-oriented organization and, 32, 34

listening to customers and, 84

Løvlie on, 179

storytelling and, 127

touchpoints and, 169–171

trendslation on, 219, 222

service ecology, experience structure and, 48, 59, 59–60

service personality

about, 128, 150–151

building out, 152–153

experiential DNA and, 149–152

experiential offerings and, 69

trendslation and, 214–216

wheel of experience centricity, 50–53

shared experiences, 193, 196–198, 209, 214–215

silos

customer-centric organization and, 18, 37

customer-oriented organization and, 29–30

experience centricity and, 54, 98–99

experience-centric organization and, 42

experience fulfillment and, 161, 172–173

Hunsaker on, 74

journey-oriented organization, 34

platform rollout and, 158

removing, 101

Sivers, Derek, 120

Snook, Hans, 30

social media

broadcasting service desirability, 125

Burberry’s use of, 86–87

channel silos and, 101

customer empowerment through, 106

experience fulfillment and, , 48

infusion strategy for, 99–100

response to Nike campaign, 218

trendslation and, 218

staging of experiences, 127

Starbucks (company), 5, 9, 13, 125, 222

Starck, Philippe, 218

Stickdorn, Marc, 127

storytelling

customer-centric organization and, 37

encouraging ownership with, 25

experience design and, 125–127

experiential DNA and, 22

service design and, 127

structures, organizational. See organizational structures

Sun Tzu, 134–135

symbols. See myths, rituals, and symbols

symbols mapping (D4Me), 203, 205

systems, experience enablers through, 48, 50, 57–58

T

technological advances

experience enablers through, 48, 50, 57–58

move to automation, 196

technologification of services, 5

washing machine as entertainment, 8–9

technology-centric organizations, 19–20

ter-Kuile, Casper, 193

This is Service Design Doing (Stickdorn), 127

Thurston, Angie, 193

To Kill a Mockingbird (Lee), 88

top-up approach in organizations, 96–99

touchpoints

about, 21, 23, 57, 163–164

allowing handover between, 173

choosing appropriate to context, 168

customer-oriented organization and, 29–30

direct, 167–168

experience enablers through, 47, 48, 57–58

experience fulfillment through, 47–49, 54–57

indirect, 167–168

innovating through, 169–171

interaction-out approach and, 96–97

journey-oriented organization and, 33

mapping, 170

orchestrating, 170

partner-controlled, 167–168

traditions, invention of, 198–201

transition in rituals, 207

transition model, five stage

experience-centric organization. See experience-centric organization

transition model, five-stage

about, 27–28

customer-centric organization, 28, 35–38

customer-oriented organization, 28–30

experience-oriented organization, 28, 38–40

journey-oriented organization, 28, 32–37

translating trends into experiences. See trendslation

translation, experiential. See experiential translation

Tran, Tai, 221

trendslation

about, 43, 71, 217–221, 222, 227–228

detailing new service concept, 225–227

developing EVP, 225

exploring trends, 223–225

further reading, 232

linking experiential DNA and culture, 221–222

method overview, 222

shared experiences, 214–215

understanding cultural trends, 211–217

Trend Watching (company), 193

Trip Advisor service, 146

tripod of experience, 52–54, 60–62, 144–145

TurboVote voting service, 222

The Tyranny of Metrics (Muller), 102

U

Uber (company), , 66–67

Understanding Comics (McCloud), 180

usability, customer experience and, 130–131

utility, customer experience and, 130–131

V

value chains, 29, 43, 59, 101, 172

value in use, 52

value maximization, 74–75

value networks, 43, 51, 59, 101

value perception, 227

value proposition (offering), 22. See also experiential offering

values. See experiential DNA

Virgin Atlantic airway, 120, 125

virtual reality (VR), 181

VR (virtual reality), 181

W

walkthroughs, 176–177

Wall Street Journal, 6

washing machines, 8–9

wheel of experience centricity

about, 45, 49–51, 62

customer experience and, 45–54

experience enablers, 47, 49, 57–58, 50

experience fulfillment, 47–49, 54–57, 97, 50

experience structure, 47, 49, 59–60, 50

experiential DNA and, 62–65

experiential offering, 50–53

innovating service experience with, 66–68

restaurant example, 45–48

service personality, 50–53

“Why We Gather” report, 193

winking, 128–129

X

Xerox (company), 183

Y

Y-Job, 76

Youth Interest magazine, 199

Z

zeitgeist, 71, 147, 218–220

zooming out/in, 82

ZOZO service, 83–84

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