Appendix B

Recommended Resources

Books

  1. Allen, M. (2003). Michael Allen's guide to e-learning. Hoboken, NJ: Wiley.
  2. Aldrich, C. (2003). Simulations and the future of learning. San Francisco, CA: Pfeiffer.
  3. Biech, E. (2007). The business of consulting (2nd ed.). San Francisco, CA: Wiley.
  4. Biech, E. (Ed.). (2008). Trainer's warehouse book of games. San Francisco, CA: Pfeiffer.
  5. Biech, E. (2015). 101 ways to make learning active beyond the classroom. Hoboken, NJ: Wiley.
  6. Biech, E. (2015). 101 more ways to make training active. Hoboken, NJ: Wiley.
  7. Bersin, J. (2004). The blended learning book. San Francisco, CA: Pfeiffer.
  8. Elkins, D., & Pinder, D. (2015). E-learning fundamentals: A practical guide. Alexandria, VA: Association for Talent Development.
  9. Hale, J. (2002). Performance-based evaluation. San Francisco, CA: Pfeiffer.
  10. Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: Pfeiffer.
  11. Kirkpatrick, D. L. (1994). Evaluating training programs: The four levels. San Francisco, CA: Berrett-Koehler.
  12. Mantyla, K. (1999). Interactive distance learning exercises that really work! Alexandria, VA: American Society for Training & Development.
  13. Newstrom, J. W., & Scannell, E. E. (1980) Games trainers play. New York, NY: McGraw-Hill.
  14. Phillips, J. J., Phillips, P. P., & Hodges, T. K. (2004). Make training evaluation work. Alexandria, VA: American Society for Training & Development.
  15. Pluth, B. P. (2007). 101 movie clips that teach and train. Minneapolis, MN: Pluth Consulting.
  16. Scannell, E. E., & Newstrom, J. W. (1983). More games trainers play. New York, NY: McGraw-Hill.
  17. Scannell, E. E., & Newstrom, J. W. (1991). Still more games trainers play. New York, NY: McGraw-Hill.
  18. Sugar, S., & Whitcomb, J. (2006). Training games. Alexandria, VA: Association for Talent Development.
  19. Wacker, M. B., & Silverman, L. (2003). Stories trainers tell. San Francisco, CA: Pfeiffer.
  20. Zemke, R., Raines, C., & Filipzak, B. (1999). Generations at work: Managing the clash of veterans, boomers, xers, and nexters in your workplace. New York, NY: AMACOM.

Assessment Instruments and Simulations

  1. Human Synergistics www.humansynergistics.com
  2. HRDQ www.hrdq.com
  3. Talico www.talico.com

Props, Toys, and Training Tools

  1. The Trainer's Warehouse www.trainerswarehouse.com

Training Videos

  1. CRM Learning www.crmlearning.com
  2. Enterprise Media www.enterprisemedia.com
  3. Video Arts www.vidoearts.com
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.119.118.232