Your eye-level line is not only important because it is where most of the vanishing points can be found, it’s useful in all kinds of amazing ways.
We know that when parallel lines recede from us, they appear to intersect at one point in the distance called the vanishing point (VP). That point is on what is typically called the horizon line, literally the line at the horizon where the flat ground or ocean meets the sky.
The problem with this term is that unless you are sketching at the beach, you probably won’t see the horizon. It’s more useful for sketchers to think of this important line in a different way. Lucky for us, we have a unique relationship to the horizon line—it aligns with our eye level!
Take a look at this photo from Venice. I’m standing on an upper floor looking down, and the line where the water meets the sky, the horizon line, is literally at my eye level. The VPs for the buildings are also on this line.
Technically speaking, this concept is called foreshortening. The closer lines and shapes are to your eye level, the flatter they appear, and they completely flatten to a horizontal line at your eye level. Knowing this is useful for drawing all kinds of things such as floor lines on buildings or courses of brick or stone. The flattening of lines indicates where you can find your eye-level line and vanishing points, too.
Once you find your eye-level line is, it’s easy to figure out where other lines go.
Lines above your eye-level line (blue) will angle down to a vanishing point (orange), while lines below your eye-level line will angle up (pink).
A common error is to draw the tops of doors angling up in a street view. The top of a door is above your head and thus above your eye level—it has to angle down to the vanishing point! Drop in a person to check!
In perspective, rounded forms appear as ellipses. At your eye level, shapes flatten to a horizontal line. Use both these concepts to correctly draw curves!
If you are standing inside a curved space:
Curving lines above eye level are “cup up,” that is, they can hold water.
Curving lines below eye level are “cup down,” that is the water spills out.
If you are standing outside the curved space, it’s the opposite!
Lots of modern cities are built on a grid pattern, and that makes drawing in perspective relatively easy. But what if you are in Paris or Old Delhi? Remember, lines that are parallel to each other recede to the same VP. This means that every surface that twists off the grid will generate a new VP!
If a surface twists to the right, its VP shifts to the right along your EL line.
If a surface twists to the left, its VP shifts to the left on your EL line.
If the ground plane is even a little bit sloped, it will throw off the location of your vanishing point! Instead use the horizontal lines on the buildings. It’s more likely that the tops of windows, decorative moldings, and roof edges will be true flat, horizontal lines receding to the VP on your eye-level line.
A flight of stairs, a slanted roof, an uphill road … each is a surface that slopes up or down and will generate a new vanishing point up or down.
If a surface slopes up and away from you, its VP will pop up.
If a surface slopes down and away from you, its VP will pop down.
The trick is that these new vanishing points are typically directly above or below the vanishing point on your eye-level line!
Your eye level is basically the height of your eyes above the ground. Depending on how high you are, you’ll see other people below you (aerial view), above you (worm’s-eye view), or at your eye level (eye-level view).
In an aerial sketch looking down, other people’s heads are below your eye level. The figures closest to you are lowest and largest in your sketch, the people in the distance are smaller and their heads are higher on the page, closer to your eye-level line.
In an eye-level sketch, heads align at your eye-level line, no matter where the people are standing in your view, close or far away.
When your eye level is lower than everyone else’s, say you are sitting, the heads of people closest to you will appear the farthest above your eye level. The figures in the distance have heads that are also above your eye level, but lower in your sketch.
Oh, how the brain can trick us! What we actually see gets mixed with what we perceive. For example, there is a natural tendency to place your vanishing point too high because we are often looking up a bit.
This is called floating because by putting the VP too high in your sketch, you have essentially raised your eye level. You’ve sprouted wings and are hovering above the ground! Keep in mind that when you are drawing tall buildings or spaces, your eye level and VP are likely very close to where the building hits the ground, probably lower than you think!
Assuming an average eye level of about 5 feet (1.5 m), you can accurately add elements to your sketch using what I call the “5’ Rule-r.” Draw a line from any spot on the ground anywhere in your sketch up to the eye-level line. This is an instant 5-foot ruler in perspective!
Getting furniture correct is tricky, but it’s important because it tells us so much about scale. It’s easiest if you think of drawing transparent boxes. Start with the “footprint,” draw a box, then shape the furniture from the box. Use the “5’ Rule-r” to determine the correct height in perspective.
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