Vehicle Blueprints – a section overview

In this section, we discussed the necessary components that make up a working Vehicle Blueprint, and we looked at the necessary details of how to create the Physics Bodies for our vehicle. Lastly, we used PhAT in Unreal Engine 4 to recreate the necessary Physics Body components of the Buggy Vehicle to establish a working Physical Body for the vehicle. Now that we have created the Physics Asset from the premade Skeletal Mesh that is created by default when working with the VehicleGame project, we can now move on and work on Vehicle Blueprints.

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