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by Sanjay M. Mishra
Wearable Android: Android Wear and Google FIT App Development
Cover
Title Page
About the Author
About This Book
Acknowledgments
Part I: Wearable Computing: Introduction and Background
Chapter 1: Wearables: Introduction
1.1 Wearable Computing
1.2 Wearable Computers and Technology
1.3 “Wearables”
1.4 The word: “Wearables”
1.5 Wearables and Smartphones
1.6 Wearable Light, Glanceable Interactions
1.7 Smartphone Dependency, Inconveniences
1.8 Wearable Interaction
1.9 User’s Real-world Context
1.10 Variety of Wearable Devices
1.11 Android Wear and Google Fit
References and Further Reading
Chapter 2: Wearable Computing Background and Theory
2.1 Wearable Computing History
2.2 Internet of Things (IoT) and Wearables
2.3 Wearables’ Mass Market Enablers
2.4 Human–Computer Interface and Human–Computer Relationship
2.5 A Multi-Device World
2.6 Ubiquitous Computing
2.7 Collective, Synergistic Computing Value
2.8 Bright and Cloudy: Cloud-based Intelligent Personal Agent
2.9 Leveraging Computer Vision
2.10 IoT and Wearables: Unnatural and over the top?
2.11 Security and Privacy Issues
2.12 Miscellaneous
References and Further Reading
Part II: Foundation Android
Chapter 3: Android Fundamentals / Hello Lollipop
3.1 Android: Introduction
3.2 Linux: “*nix” or Unix-like OS
3.3 Linux: yesterday and today
3.4 Unix System Architecture
3.5 Java
3.6 Apache Harmony
3.7 Android OS and platform
3.8 Setting up your Android Development Environment
3.9 Android “Classic” project tree and build system
3.10 Android “New” Build System
3.11 Managing Java Installations
3.12 Managing Android SDK installation and updates
3.13 Code Samples: Android Lollipop
References and Further Reading
Chapter 4: Android SDK
4.1 Software Components, in general
4.2 Android Application Development Model
4.3 Android SDK API
4.4 Android’s Four Fundamental Components
4.5 Activity
4.6 Service
4.7 BroadcastReceiver
4.8 ContentProvider
4.9 Intent
4.10 android package, sub-packages
4.11 dalvik package, sub-packages
4.12 java and javax package, sub-packages
4.13 org package, sub-packages
4.14 Sample code in this book
References and Further Reading
Chapter 5: Android Device Discovery and Communication
5.1 Android Interconnectivity
5.2 Advertisement and Discovery
5.3 Bluetooth
5.4 Wi-Fi Peer-to-Peer (Wi-Fi Direct)
5.5 Zero Configuration Networking (zeroconf)
5.6 Near Field Communication (NFC)
5.7 Universal Serial Bus (USB)
References and Further Reading
Part III: Android Wear Platform and SDK
Chapter 6: Android Wear Platform
6.1 Android Wear
6.2 Android Wear Platform: Android Wear OS, Wear Devices, and Wear API
6.3 Android Notifications and Android Wear
6.4 Notification Settings and Control
6.5 App Notification Strategy
6.6 Google Now and Android Wear
6.7 Android Wear Devices: Getting Started
6.8 Wear Debugging and Android SDK
6.9 Peeking under the hood of your Wear Device
6.10 Engaging your Android Wear device via Notifications
6.11 Android Wear Targeted Apps
6.12 Hello Wear World: Writing our first Wear App
References and Further Reading
Chapter 7: Android Wear API
7.1 Google Services and Google Play Services
7.2 Android Wear Network
7.3 Android Wear API, in depth
7.4 DataItem, DataMapItem, and DataMap
7.5 PutDataRequest and PutDataMapRequest
7.6 Asset and DataItemAsset
7.7 MessageApi
7.8 Wearable UI Library
7.9 Wear Interaction Design
7.10 Accessing Sensors
7.11 Production Wear Apps
References and Further Reading
Part IV: Google Fit Platform and SDK
Chapter 8: Google Fit Platform
8.1 Google Fit Platform Overview
8.2 Google Fit Core Concepts
8.3 Fit Data Types
8.4 Fit Data Store (Storage)
8.5 Sensors
8.6 Permissions, User Consent
8.7 Google Fit: Developer Responsibilities
8.8 Procuring Sensor Peripherals
8.9 Hello Fit: hands-on example
8.10 Google’s Fit App
8.11 Google Settings App
References and Further Reading
Chapter 9: Google Fit API
9.1 Google Fit API
9.2 Google fit main package (com.google.android.gms.fitness)
9.3 data sub-package
9.4 request sub-package
9.5 result sub-package
9.6 service sub-package
References and Further Reading
Part V: Real-World Applications
Chapter 10: Real-World Applications
10.1 Real-World Applications
10.2 Handheld Application Extension
10.3 Home Automation
10.4 Wearables at the Workplace
10.5 Fitness, Health, and Medical
10.6 Industrial Manufacturing
10.7 Civic, Government, and Democracy
References and Further Reading
Index
End User License Agreement
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