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by Ryan Kingslien
ZBrush® Studio Projects: Realistic Game Characters
Cover
Title Page
Credits
Copyright
Publisher's Note
Dedication
Acknowledgments
About the Author
Introduction
Who Should Buy This Book
What You Need
What’s Inside
Companion DVD
How to Contact the Author
Chapter 1: Sculpting Tools and Workflow
The Problem of Sculpting
Our Sculpting Toolkit
Unpacking Our Toolkit
The Road Ahead
Chapter 2: Sculpting the Body
Proportions
Project 1: Modeling Base Mesh in Maya
Project 2: Bony Landmarks
Project 3: Volume and Massing
Project 4: Painting in the Anatomy
Project 5: Filling in the Anatomy
Chapter 3: The Head and the Face
Proportions
Project: Establishing the Foundation
Project: Establishing the Eye
Project: Establishing the Nose
Project: Establishing the Mouth
Project: Creating New Topology
Summary
Chapter 4: Texturing the Head
Project: Texture Painting by Hand
Project: Texture Painting Approach #2 ZAppLink
Summary
Chapter 5: Suiting Up with Clothes
Creating a Jacket
Summary
Chapter 6: Building Weapons
The Anatomy of the Weapon
Anatomy of the Holster
Texturing
Summary
Chapter 7: Getting It Into the Game
The Topology Spectrum
Project: Topology - Removing Interior Polygons
Project: Topology - Combining Parts
Project: Adding the Holster
Project: Topology - Decimation Master & Polypainting
Project: In-Game Hair
Project: Create UVs using UV Master
Project: UVs, Topology, and the Platform
Project: Creating Maps
Project: Setting Up Model in Maya
Assessing Your Topology
Project: Importing Jacket’s Reflowed Topology
Project: Getting Model into Marmoset
Summary
Chapter 8: Posing and Rendering in ZBrush
Project: Finding the Pose with Mannequins
Project: Establishing the Pose for the Body
Project: Posing Multiple Objects
Project: Creating the Base
Project: Damaging the Base
Project: Shadows and Ambient Occlusion
Project: Using Render Passes
Project: Plastic Maquette Material
Project: Adding Some SSS
Project: Timeline Turntable
Project: XPose
Project: Exporting a Movie
Summary
Appendix: About the Companion DVD
What You’ll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Index
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