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Book Description

User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to:

  • Recognize the various roles in UX design, identify stakeholders, and enlist their support

  • Obtain consensus from your team on project objectives

  • Understand approaches such as Waterfall, Agile, and Lean UX

  • Define the scope of your project and avoid mission creep

  • Conduct user research in person or remotely, and document your findings

  • Understand and communicate user behavior with personas

  • Design and prototype your application or site

  • Plan for development, product rollout, and ongoing quality assurance



  • Table of Contents

    1. Title Page
    2. Copyright Page
    3. Praise for A Project Guide to UX Design
    4. Acknowledgments
    5. Contents
    6. Introduction
    7. 1. The Tao of UXD: Curiosity Meets Passion Meets Empathy
    8. 2. The Project Ecosystem: Planning for Project Needs, Roles, and Culture
    9. 3. Proposals for Consultants and Freelancers: A Guide for Those in the Business Who Also Manage Their Own Business
    10. 4. Project Objectives and Approach: Know Which Star to Navigate By
    11. 5. Business Requirements: Know the Problem Before You Create the Solution
    12. 6. User Research: Get to Know the Guests You’re Inviting to the Party
    13. 7. Personas: Find the Best Way to Put Your Team—or Your Client—in Your Users’ Shoes
    14. 8. Content Strategy: More Than Words
    15. 9. Transition: From Defining to Designing: Time to Visualize, Prioritize, and Plan
    16. 10. Design Principles: Bring Focus to Your Design Decisions
    17. 11. Site Maps and Task Flows: Structuring Your Project from Here to There and Back Again
    18. 12. Wireframes and Annotations: Design and Direction—Before the Visual Design Begins
    19. 13. Prototyping: Breathing (Some Sort of) Life into Your Designs
    20. 14. Design Testing with Users: Break Away from What You Think You Know—And Find Out How They Think
    21. 15. Transition: From Design to Development and Beyond: Where Do We Go from Here?
    22. 16. A Brief Guide to Meetings: Be Aware of the Basics of Holding Good Meetings
    23. Index
    3.22.248.208