Index

A

accessibility 187

acknowledgement for projects 6364

action

economy of motion and user 200202

elicited by marketing campaigns 1516

object’s properties communicating 198

responses to user 202204

understanding site’s potential for 196197

active observation 115

activities in project 164, 181183

additional project costs and fees 6061

advanced site maps 228230

affinity diagramming

applying to card sorting 116117

solving design conflicts with 179180

affordance 198

age of personas 136

agendas for meetings 323325, 327

agile approaches 7580

AIGA 61

Amazon.com 197198, 202

American Customer Satisfaction Index (ACSI) 119

analytics tools 33

analyzing usability test results 308310

Anderson, Stephan P. 215

Angeles, Michael 221

annotations

defined 239

uses for 237, 246248

Aquent 61

arrows 223224

Art of Game Design, The (Schell) 209

associations 197198

assumptions in proposals 5758

audience

developing persona for target 140141

knowing site’s 189

testing sites for 300

wireframe 239240

audits

qualitative 153

quantitative 152153

B

baby-naming websites 135

Bainbridge, Mike 281

balancing

advocate input 173175

design elements 67, 193196

Baty, Steve 111

Beecher, Fred 247

Beyer, Hugh 117

biographies 136

Bloomstein, Margot 147

body language 123

Bolt, Nate 287

Boston Globe, The website 194195

brand presence websites

common types of 13

defined 11

design goals for 1314

focus of 1112

brands

about 12

role of brand strategists and stewards 3536, 41

Brown, Dan 249

Brown, Sunni 142

Build-Measure-Learn loop 7778

Buley, Leah 242243

business advocates

balancing input of 173, 175

clarifying objectives of 70

listening to 97

role of 169

business analysts 3637

business requirements 83100

adding user requirements to 102

coalescing 98100

developing 8386

developing wireframes and 238

gathering with heuristic analysis 89

meeting to gather 9495

site type and development of 11

stakeholder input on 9097

taking time to visualize 165166

turning objectives into 8386

business stakeholders. See stakeholders

Buxton, Bill 250, 296

C

card sorting

applying affinity diagramming to 116117

defined 109, 124125

process of 125126

variations on 126127

Carpendale, Sheelagh 250

chartjunk 192

Cialdini, Robert B. 215

Cipov, Matt M. 193

Cisco 25

clients

presenting wireframes to 257258

providing contracts and proposals for 5051

closed sorts 127

collaboration

coordinating work among designers 183

developing custom design principles with 216

effect of project approach on 81

planning project 181

Communicating Design (Brown) 249

communication problems 178179

companies. See also business requirements

assessing competition 72

building brands 12

clarifying project objectives 6871

contracts and proposals for 5051

examining history of 4344

hierarchy within 4546

network building within 4142

quality assurance teaks within 313314

competition 72

concept exploration 280283

conditions 224

conflicts

with business requirements 99100

managing during prioritization 177180

connectors 223224, 225

consensus 178179

consumers. See users

content. See also content source websites; content strategy

adhering to content strategy 149

developing 3738

minimum required for personas 134136

optional persona 137138

role of copywriter in 3839

scope of 146

content audit 152153

content flow 156

content matrix 154, 227

content source websites

card sorting for 124125

common uses for 16

defined 11

design goals of 1718

focus of 1617

further information on 1718

content strategists

finding 149

Laura Creekmore 6465, 146147, 160

Matthew Grocki 146147, 148, 149

role of 3738, 41

Sarah Krznarich 151, 161

Tim Frick 158159, 162

tools used by 152156

content strategy 145182. See also content strategists

about 145146

adhering to 149

copywriting vs. 150151

defining role of 150152

developing 162

finding artifact needed for 156

finding content strategists 149

further information on 156157

information architecture vs. 150

need for 146147

tools for 152156

when needed 147148

Content Strategy at Work (Bloomstein) 147

Content Strategy for the Web (Halvorson) 146

content templates 154155

context for mobile devices 27

contextual inquiry 108, 114117

continuing education in UX design 7

conversion 16

copywriters 3839

copywriting 150151

Coroflot 61

corporate culture

examining project history and 4344

hierarchy in 4546

logistics within 46

power distance in 4546

understanding 42

costs

additional project 6061

estimating project 6162

meeting 322

Creekmore, Laura 6465, 146147, 160

cross-over projects 11

Csikszentmihalyi, Mihaly 207208, 212

Cunningham, Christopher 212

customers. See user groups; users

D

data-driven personas 139

data from usability testing 109, 127, 297298

decision points 223

Define phase 7374, 164

deliverables 5859

demographics 104, 136

design goals

brand presence websites 1314

content source websites 1718

e-commerce websites 20

e-learning application 20

marketing campaign websites 1516

site type and 10

social networking application 21

task-based application websites 19

using prototyping for 278

Design of Everyday Things, The (Norman) 198

design principles 185218

about 186

benefit of 185

creating own 215218

interaction 196204

Lean UX 7677

mobile site and application 2627

psychology 205215

visual design 186196

design testing 279310. See also usability testing

choosing approach for 284290

concept exploration 280283

exploring visual design mock-ups 283284

final round of 315

in-person vs. remote research 286287

moderated vs. automated techniques for 288290

postlaunch 319

qualitative vs. quantitative research 285

role of usability testing in 292294

usability recommendations from 310

designers

balancing designs 67

brand strategists and stewards 3536, 41

building support network for 4042

business analysts 3637

coalescing business requirements 98100

conducting heuristic analysis 8889

content strategists 3738, 41

copywriters 3839

developing contextual inquiry 108, 114117

effect of Lean UX on 79

front-end developer 40

gaging prototype needs 260261

information architects 3031, 34

interaction designer 3132, 34

interviewing users 107, 111114, 304

involving focus groups 109, 121124

managing meetings 330331

presenting wireframes to clients 257258

priority setting by 170

roles for UX 3042, 92

sharing work between 183

understanding company culture 4246

user researcher 3234

using surveys 108, 118120

visual designers 3941

where to find 78

Develop phase 74, 164

development advocates

balancing input of 173175

priorities of 175177

role of 169

digital prototypes

creating in WSIWYG editor 264265

development factors for 263264

HTML 264274

Discipline of Content Strategy, The (Halvorson) 146

documentation

agile approach to 7879

detail and formality in 8182

planning project 164, 181183

DOM Scripting (Keith) 271

dominance in visual design 189191

E

e-commerce websites 1920

e-learning applications 20

economy of motion 200202

ecosystem of projects 10

editorial calendars 155

editorial workflow 156

elements

adding competitive 211

aligning site map 225226

arrows 223224

balancing design 67, 193196

conditions 224

connectors 223224, 225

decision points 223

economy in 191192

hierarchy and dominance of 189191, 199

page 222

pagestack 222223

site map and task flow 222224

emotional design 206207

Emotional Design (Norman) 206

Empathy Map 141143

Epinions 213

error messages 203204

estimates

project cost 6162

time for documentation 182

Evans, Poppy 196

Exploring the Elements of Design (Evans and Thomas) 196

F

FaceOff 210

facilitating usability testing 306308

Fahey, Christopher 313

Favreau, Jean Marc 50

features. See ideating and visualizing features; prioritizing features

Feeding America website 188

Fitts’ Law 200

flow and game design 207212

Flow (Csikszentmihalyi) 207208, 212

focus groups 109, 121124

Frick, Tim 147, 158159, 162

front-end developer 40

G

games 207212

Gamestorming (Gray, Brown, and Macanufo) 142

gamification 210211

Gamification by Design (Zichermann and Cunningham) 212

Garrett, Jesse James 222224

gestures 2829

Gmail 204

goals. See design goals

Google analytics tools 33

Gothelf, Jeff 7879

governance plan 155

Gray, Dave 142

Greenburg, Saul 250

grids for proportion 23, 195196

Grocki, Matthew 146147, 148, 149

groups sorts 127

H

Hadden, Jon 276

Halvorson, Kristina 146, 153

hardware

remote research 287288

usability testing 304

Health Month 211

healthychildren.org website 190

Hess, Whitney 80, 217

heuristic analysis

benefits of 87

conducting 8889

defined 86

gathering requirements with 89

heuristics 86, 87

hierarchy

corporate 4546

page element 189191, 199

Hinton, Andrew 230231

Hoekman, Robert, Jr. 7

Hofstede, Geert 45

Holtzblatt, Karen 117

home page

created 248

designing 245

wireframe and annotations for 246

HTML prototypes 264274

breaking down code for 267270

coding log-in process for 266267

sketching in jQuery 270274

testing forms with 274

ways to build 264265

I

ideating and visualizing features

importance of 165

skills and techniques for 165166

storyboarding for 166169

image maps 270

in-person design testing 286287

Influence (Cialdini) 215

information architects 3031, 34

information architecture 150

Information Architecture Institute 61

Ingram, Richard 156

interaction design principles 196204

associations and affordance in 197200

core of 196197

economy of motion 200202

further information on 198

responses to actions 202204

interaction designer 3132, 34

iterations

defined 75

developing MVP with each 77

frequency of UX 244

in modified approaches 8081

needed for prototyping 259260

planning project 181

wireframe 256257

J

jQuery 271

K

Keith, Jeremy 271

Knemeyer, Dirk 12

Knoll, Jonathan 271

Koster, Raph 210

Krznarich, Sarah 151, 161

L

Lean Startup, The (Ries) 76

Lean UX

deliverables in 7879

further information on 80

origins of 76

principles of 7677

licensed work 5960

location of personas 136

log-in process

coding HTML prototype for 266267

prototyping views for 271273

LUXr 80

M

Macanufo, James 142

maintaining websites 59, 319332

Marcotte, Ethan 2324, 254

marketing campaign websites

common features of 14

defined 11

design goals for 1516

focus of 1415

further information on 16

Marquardt, Nicolai 250

meetings

agendas for 323325, 327

approaches to 331

cost of holding 322

managing 330331

notes from 328329

requirement-gathering 9495

rules for 325327

running effectively 90, 9697

scheduling 323

Melzer, James 234235

mental models 117

message architecture 154

Messagefirst 132, 139141

methodologies 7382

agile approaches 7580

defined 73

further information on 81

impact on project design 8182

milestones for stakeholders 82

modified waterfall approach 8081, 164

steps in common 7374

waterfall approach 74

microsites 14, 15

Millman, Debbie 281

Minimum Viable Product (MVP) 77

mobile sites and applications 2129

advantages of 26

characteristics of 2426

design principles for 2627

examples of Cisco’s 25

further information on 24, 2728

proportion for 194195

responsive design of 2324, 254255

smartphone gestures 2829

when to use 2223

modified waterfall approach

about 8081

overlapping phases in 164

N

names for personas 135

nested menus 202

New York Times, The 214

Nielsen, Jakob 87

Norman, Don 198, 206

notes from meetings 328329

numbering site maps 226228

O

occupation of personas 136

OmniGraffle templates 221

Omniture analytic tools 33

100 Things Every Designer Needs to Know About People (Weinschenk) 215

Ordering Disorder (Vinh) 196

organizations for UX design 78

P

page elements 222

page inventory 152153

page templates 154155

pages

alignment and spacing on site maps 225

numbering on site maps 226228

pagestack element 222223

paper prototypes 261262, 276277

Paper Prototyping (Snyder) 296

passive observation 115

performance

expectations of site 202203

flow states and site 208209

personas 129144

benefits of 129131

content for 131, 134136, 137138

creating 131, 133, 143144

data-driven 139

defined 130

developing 128, 141143

example of 132

target audience group 140141

types of 130

photos for personas 134135

planning

project’s activities and documentation 164, 181183

remote research 287288

space and equipment for usability testing 304

usability testing 295299

user research 110

postlaunch activities 317319

power distance 4546

principles. See design principles

prioritizing features

balancing input from advocates 173175

considerations for 178

further information on 180

managing conflict while 177180

prioritization worksheet 172

team’s roles in 169173

UX designer’s role in 170

Pro JavaScript Techniques (Resig) 271

project glossary 9697

project manager 44, 170

Project Manager prototype 276277

project objectives 6873

developing into business requirements 8386

prioritizing 71

site type and project 11

solidifying 6871

SWOT sessions defining 7173

project overviews 54

project sponsor 91

project teams. See teams

projects. See also prioritizing features; project objectives; proposals

about 10, 47

acknowledgement and sign-off for 6364

additional costs of 6061

building networks within company 4142

common site map mistakes 224228

conflict over features in 179180

corporate history of 4344

cost estimates of 6162

creating design principles for 215218

cross-over 11, 1921

designer’s roles on 3042

developing common language for 9697

e-commerce websites 1920

ecosystem of 10

gathering requirements for 8386

heuristic analysis of 8689

identifying site type for 1011

lack of alignment on 178179

making wireframes for 249

methodologies for 7382

mobile site and application 2129

payment schedules for 6263

prioritizing requirements for 164

proposals defining approach of 5556

solidifying objectives of 6871

statement of work for 49, 6566

working within corporate hierarchy 4546

proportion and balance 193196

proposals 4966

acknowledgement and sign-off 6364

additional costs and fees 6061

assumptions in 5758

challenges of 49

components of 5152

defining project approach 5556

enumerating deliverables for 5859

outlining scope of work 57

ownership and rights 5960

payment schedules 6263

project estimates 6162

project overview for 54

revision history for 5354

statement of work 49, 6566

title page for 5253

writing 5051

prototype developers 275276

prototypes 259278. See also digital prototypes; HTML prototypes

digital 262274

examples of 276278

gaging needs for 260261

iterative process for 259260

log-in process 271273

paper 261262, 276277

tools for 274275

using for design goals 278

wireframes vs. 238, 256

working with developers 275276

psychology design principles 205215

about 186

attractive design 205207

flow and game design 207212

focusing on positive responses 204

further information on 215

providing social proof 212214

Q

qualitative approaches

qualitative audits 153

research 285

usability testing 293294

quantitative approaches

quantitative audits 152153

research 285

testing 293294

R

rapid development approach 7580

recording usability test results 304

Reisg, John 271

remote research

automated tools and 288290

benefits of 287

design testing as 286287

planning for 287288

tools for 287, 291

Remote Research (Bolt and Talthimutte) 287

remote sorts 127

requirements-gathering meetings 9497

research. See user research

responsive design 2324, 254255

Responsive Web Design (Marcotte) 2324, 254

revision history for proposals 5354

Ries, Eric 7677

roles

outlining project 9092

screeners 302303

rules for meetings 325327

S

Saffer, Dan 28, 217

Schell, Jesse 209

scope of work 57

Seductive Interaction Design (Anderson) 215

Seiden, Josh 130

sign-off for projects 6364

simple site maps 228

Simpson, Brad 254

site maps

aligning elements of 225226

basic elements in 222224

common mistakes in 224228

creative 230231

defined 219220

developing advanced 228230

illustrated 220

numbering on 226228

simple 228

text on 226

sketching

converting to digital wireframe 251253

responsive design 255

sketchboard templates 249

user experience 250251

Sketching User Experiences (Greenburg, Carpendale, Marquardt, and Buxton) 250, 296

Slavin, Tim 155

smartphones. See also mobile sites and applications

gestures for 2829

sales of 21

Snyder, Carolyn 296

social interaction 5

social networking applications 21

social proof 212214

software

required for remote research 287288

site map and task flow 221224

wireframe design 241242

Software Usability Measurement Inventory (SUMI) 119

Soucy, Kyle 288

space and equipment for usability testing 304

Spool, Jared 144, 180, 217

sprints. See iterations

staffing usability tests 304

stakeholders

defined 91

developing project requirements with 8486

finding right 9293

gathering ideas from 9097

listening to 97

milestone approval from 82

prioritizing user group attributes 105107

statement of work (SOW) 49, 6566

status icons 192

stencils 242

storyboarding 166169

brainstorming team for 166167

developing storyboard 167169

preparing for 166

questions for 167

structuring websites. See also prototypes; wireframes

site maps 219220, 222231

task flows 219220, 222224, 227, 232236

support for users 316

surveys

software for 119, 291

using 108, 118120

swimlanes 234236

SWOT analysis 7173

T

tablets

developing mobile-optimized 25

portrait and landscape mode for 193194

tags in HTML documents 268269

target audience personas 140141

task-based application websites

common uses of 18

defined 11

design goals for 19

task flows

basic elements for 222224

defined 219220

examples of 232233

illustrated 220, 232233

numbering 227

swimlanes 234236

uses for 231, 234

Tatum, Keith 276

teams

collaboration among 81

common terminology among 9697

conflict in 177180

design principles focusing 216

developing storyboards 166169

kickoff meetings for 68

lack of alignment in 178179

positive tension among 173175

prioritization by 170173

prioritizing features 164, 169173

project roles for 3042

responsibilities and roles of 9092

sketching user experience 250

using Lean UX approach 79

working with prototype developers 275276

templates

content 154155

Empathy Map 142

OmniGraffle 221

sketchboard 249

wireframe 242243

test participants

compensating 110, 300301

interviewing 107, 111114, 304

number of 294

screening 302303

testing. See design testing; remote research; usability testing

Texas Instruments microsite 15

text on site maps 226

Theory of Fun, A (Koster) 210

Thomas, Mark A. 196

time

documentation 182

required for digital prototypes 263

visualizing business requirements 165166

title page for proposals 5253

Tognazzini, Bruce 88

tools

analytics 33

body language as 123

prototyping 274275

remote research 287, 291

software for UX design 221

surveying 119120

used by content strategists 152156

wireframe 241243

touch gestures 2829

troubleshooting remote research sessions 288

trust 206

Tufte, Edward 192, 193

Tulathimutte, Tony 287

U

unified design 187188

usability testing

analyzing results of 308310

attractive products and 206

compensation for 110, 300301

data gathered in 109, 127, 297298

discussion guides for 304306

facilitating 306308

focus groups and 121

further information on 296

number of participants in 294

planning research for 295299

prototypes for 278

qualitative vs. quantitative methods in 293294

recommendations from 310

recruiting users for 299300

screening participants in 302303

space and equipment for 304

steps in 293

terminating interviews for 304

tools for 291

user acceptance testing vs. 292

visual design 190

Usability.gov website 305

user acceptance testing 292

user advocates 169, 173175

user experiences. See also UX design

importance of tangible and online 45

sketching 250251

user groups

defining 102107

example user model 106107

listing attributes of 103105

prioritizing attributes of 105107

user interviews 107, 111114, 304

user models 106, 107

user requirements

adding to business requirements 102

prioritizing for project 164

visualizing features for 166169

user research. See also usability testing

about 101

card sorting 109, 116117, 124127

choosing techniques for 102, 107109

contextual inquiry 108, 114117

defining groups for 102107

designing from user models 107

developing persona from 131

focus groups 109, 121124

further information on 111

incorporating in site design 11

listing group attributes 103105

planning 110

prioritizing group attributes for 105107

reviewing 128

selecting types of 110111

steps in 102

surveys 108 118120

tools for surveying 119120

usability testing 109, 127

user interviews 107, 111114, 304

user research plan 295298

user researcher 3234

user stories 81

userglue website 247

users

compensating for usability testing 110, 300301

conflicts between requirements and needs of 99100

customer experience of brand 12

defining documentation’s 182

economy of motion and action by 200202

flow states of 207208

knowing audience 189

listing advantages for 316

number in usability testing 294

recruiting for usability testing 299300

screening usability testing 302303

site responses to action 202204

surveying satisfaction of 298299

tailoring microsites to experience of 15

UX design. See also design goals; design principles; software

basing only on user models 107

building support network for 4042

conducting heuristic analysis of 8689

continuing education in 7

defined 3, 6

ensuring production of quality 312314

evaluating user adoption of 315317

final design testing in 315

focusing on digital experience design 5

importance of tangible experiences 4

making case for 33

methodology’s impact on project 8182

organizations for 78

planning mobile-optimized sites 2326, 317319

postlaunch activities in 317319

steps in design launch 315317

storyboarding for 166169

SWOT analysis in 7173

UX experts

Brad Simpson 254

Christopher Fahey 313

Jeff Gothelf 7879

Laura Creekmore 6465, 146147, 160

Matthew Grocki 146147, 148, 149

Sarah Krznarich 151, 161

Tim Frick 158159, 162

Todd Zaki Warfel 132, 249, 250, 278

UX organizations 8

V

value proposition 15

variation in design 187188

Vinh, Khoi 196

visual design 186196

about 186

correlating page number to site map 227

economy in elements 191192

exploring mock-ups of 283284

further information on 193, 196

hierarchy and dominance 189191

miscues in 200

proportion and balance in 193196

unity and variety in 187188

visual designers

passing wireframes to 253

role of 3941

working from wireframes 258

Visual Display of Quantitative Information, The (Tufte) 193

Visual Vocabulary for Information Architecture 222224

W

Warfel, Todd Zaki 132, 249, 250, 278

waterfall approach 74

Web Accessibility Initiative (WAI) 187

Website Analysis and MeasureMent Inventory (WAMMI) 119

websites. See also mobile sites and applications; wireframes

accessibility of 187

analytics for postlaunch 318

attractiveness of 205207

baby-naming 135

brand presence 1114

common site map mistakes 224228

content source 11, 1618

creating wireframes from site maps 244

e-commerce 1920

economy of motion for 200202

element hierarchy and dominance for 189191, 199

flow and game design for 207212

gamification of 210211

interaction design for 196204

maintaining 59, 319320

marketing campaign 1416

microsites 1415

mobile-optimized vs. multiple mobile apps 26

paper prototypes of 261262, 276277

planning mobile-optimized sites 2326

postlaunch activities for 317319

remote research tools for 291

responses to user action 202204

responsive design for 2324, 254255

SEO value of content 160

sketching experience of 250251

social networking applications 21

tab associations for 197198

task-based application 11, 1819

types of 1011

unity and variety in design 187188

usability heuristics for 87

visual design for 186196

visual miscues on 200

WebTrends analytic tools 33

Weinschenk, Susan 215

wireframes 237258

annotations on 239, 246248

converting sketches to digital 251253

correlating site map number to 227

creating 240241

defined 238

developing iterations in 256257

getting started on 245246

passing to visual designer 253

presenting to clients 257258

project information needed for 249

prototypes vs. 238, 256

responsive design using 254255

sketching user experience 250251

tools for creating 241243

uses of 237, 239240

working from site maps 244

work for hire 59

writing

annotations 239

copywriters’ role in 3839

proposals 5051

usability test discussion guides 304306

user stories 81

Wroblewski, Luke 22

Y

YooHoo & Friends 203

Young, Indi 117

Z

Zichermann, Gabe 212

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.226.165.247