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Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices. Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects. Customize cameras and lighting to create compelling 3D content. Design Motion Graphics templates for editing in Adobe Premiere Pro. Deform and animate objects and video using robust Puppet tools.

The fastest, easiest, most comprehensive way to learn Adobe After Effects

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts.

Adobe After Effects Classroom in a Book (2022 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book

  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe After Effects (2022 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Where are the Lesson Files?
  5. Contents
  6. Getting Started
  7. 1. Getting to Know the Workflow
  8. 2. Creating a Basic Animation Using Effects and Presets
  9. 3. Animating Text
  10. 4. Working with Shape Layers
  11. 5. Animating a Multimedia Presentation
  12. 6. Animating Layers
  13. 7. Working with Masks
  14. 8. Distorting Objects with the Puppet Tools
  15. 9. Using the Roto Brush Tool
  16. 10. Performing Color Correction
  17. 11. Creating Motion Graphics Templates
  18. 12. Using 3D Features
  19. 13. Working with the 3D Camera Tracker
  20. 14. Advanced Editing Techniques
  21. 15. Rendering and Outputting
  22. Index
  23. Production Notes
  24. Pearson’s Commitment to Diversity, Equity, and Inclusion
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