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Book Description

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.  

The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. 

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For 

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

Publisher Resources

About the Publisher

Apress, a Springer Nature company, is a publisher dedicated to meeting the information needs of developers, IT professionals, and tech communities worldwide. Our high-quality, practical content helps technology professionals at all levels increase the skills ...

More about Apress

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Introduction to Unreal Engine 4
  4. 2. Introduction to Blueprints
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