Book Description
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.
Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project. Book Description
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.
Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
Table of Contents
- Cover
- Title
- Copyright
- Dedication
- Contents
- Foreword
- Preface
- Acknowledgments
- PART 1. New Technologies, New Creative Opportunities
- 1. Storytelling, Old and New
- 2. Backwater to Mainstream: The Growth of Digital Entertainment
- 3. Moving Toward Convergence
- PART 2. Creating Story-Rich Projects
- 4. Interactivity and Its Effects
- 5. Old Tools/New Tools
- 6. Characters, Dialogue, and Emotions
- 7. Structure in Digital Storytelling
- 8. Tackling Projects for Children
- 9. Using a Transmedia Approach
- 10. Creating a Work of Digital Storytelling: The Development Process
- PART 3. Harnessing Digital Storytelling for Pragmatic Goals
- 11. Using Digital Storytelling to Teach and Train
- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes
- 13. Using Digital Storytelling to Inform
- PART 4. Media and Models: Under the Hood
- 14. Video Games
- 15. The Internet
- 16. Massively Multiplayer Online Games (MMOGs)
- 17. Alternate Reality Games (ARGs)
- 18. Interactive Television (iTV)
- 19. Smart Toys and Lifelike Robots
- 20. Mobile Devices
- 21. Interactive Cinema (iCinema)
- 22. Immersive Environments
- 23. DVDs
- 24. Electronic Kiosks
- PART 5. Career Considerations
- 25. Working as a Digital Storyteller
- 26. Creating Your Own Showcase
- Conclusion
- Glossary
- Additional Readings
- Subject Index
- Project Index