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Book Description

Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.

Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.

Book Description

Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field.

Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Dedication
  5. Contents
  6. Foreword
  7. Preface
  8. Acknowledgments
  9. PART 1. New Technologies, New Creative Opportunities
    1. 1. Storytelling, Old and New
    2. 2. Backwater to Mainstream: The Growth of Digital Entertainment
    3. 3. Moving Toward Convergence
  10. PART 2. Creating Story-Rich Projects
    1. 4. Interactivity and Its Effects
    2. 5. Old Tools/New Tools
    3. 6. Characters, Dialogue, and Emotions
    4. 7. Structure in Digital Storytelling
    5. 8. Tackling Projects for Children
    6. 9. Using a Transmedia Approach
    7. 10. Creating a Work of Digital Storytelling: The Development Process
  11. PART 3. Harnessing Digital Storytelling for Pragmatic Goals
    1. 11. Using Digital Storytelling to Teach and Train
    2. 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes
    3. 13. Using Digital Storytelling to Inform
  12. PART 4. Media and Models: Under the Hood
    1. 14. Video Games
    2. 15. The Internet
    3. 16. Massively Multiplayer Online Games (MMOGs)
    4. 17. Alternate Reality Games (ARGs)
    5. 18. Interactive Television (iTV)
    6. 19. Smart Toys and Lifelike Robots
    7. 20. Mobile Devices
    8. 21. Interactive Cinema (iCinema)
    9. 22. Immersive Environments
    10. 23. DVDs
    11. 24. Electronic Kiosks
  13. PART 5. Career Considerations
    1. 25. Working as a Digital Storyteller
    2. 26. Creating Your Own Showcase
    3. Conclusion
  14. Glossary
  15. Additional Readings
  16. Subject Index
  17. Project Index
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