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by Carolyn Handler Miller
Digital Storytelling, 2nd Edition
Cover
Title
Copyright
Dedication
Contents
Foreword
Preface
Acknowledgments
PART 1. New Technologies, New Creative Opportunities
1. Storytelling, Old and New
2. Backwater to Mainstream: The Growth of Digital Entertainment
3. Moving Toward Convergence
PART 2. Creating Story-Rich Projects
4. Interactivity and Its Effects
5. Old Tools/New Tools
6. Characters, Dialogue, and Emotions
7. Structure in Digital Storytelling
8. Tackling Projects for Children
9. Using a Transmedia Approach
10. Creating a Work of Digital Storytelling: The Development Process
PART 3. Harnessing Digital Storytelling for Pragmatic Goals
11. Using Digital Storytelling to Teach and Train
12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes
13. Using Digital Storytelling to Inform
PART 4. Media and Models: Under the Hood
14. Video Games
15. The Internet
16. Massively Multiplayer Online Games (MMOGs)
17. Alternate Reality Games (ARGs)
18. Interactive Television (iTV)
19. Smart Toys and Lifelike Robots
20. Mobile Devices
21. Interactive Cinema (iCinema)
22. Immersive Environments
24. Electronic Kiosks
PART 5. Career Considerations
25. Working as a Digital Storyteller
26. Creating Your Own Showcase
Glossary
Additional Readings
Subject Index
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