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Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For

Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Table of Contents

  1. Cover
  2. Front Matter
  3. 1. Variables
  4. 2. Conditionals
  5. 3. Drawing Shapes
  6. 4. More Drawing
  7. 5. Input and Movement
  8. 6. Objects and Events
  9. 7. Sprites
  10. 8. Health, Lives, and Score
  11. 9. Mouse
  12. 10. Alarms
  13. 11. Collisions
  14. 12. Rooms
  15. 13. Backgrounds
  16. 14. Sounds
  17. 15. Splash Screens and Menu
  18. 16. Random
  19. 17. AI
  20. 18. INI Files
  21. 19. Effects
  22. 20. Loops
  23. 21. Arrays
  24. 22. DS Lists
  25. 23. Paths
  26. 24. Functions
  27. 25. Tilesets
  28. 26. Timelines
  29. 27. Views
  30. 28. MP Grids
  31. 29. Sequences
  32. Back Matter
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