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by Ben Tyers
GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games
Cover
Front Matter
1. Variables
2. Conditionals
3. Drawing Shapes
4. More Drawing
5. Input and Movement
6. Objects and Events
7. Sprites
8. Health, Lives, and Score
9. Mouse
10. Alarms
11. Collisions
12. Rooms
13. Backgrounds
14. Sounds
15. Splash Screens and Menu
16. Random
17. AI
18. INI Files
19. Effects
20. Loops
21. Arrays
22. DS Lists
23. Paths
24. Functions
25. Tilesets
26. Timelines
27. Views
28. MP Grids
29. Sequences
Back Matter
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Front Matter
Book cover of GameMaker Fundamentals
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