Index
A
Alarm
Alarm events
code
delay action
function
projects
uses
Animation End Event
Array-based shop
Arrays
data assortment
obj_example
1-dimensional
size
storing organized data
2-dimensional
Artificial Intelligence (AI)
Alarm[0] Event
Collision Event
Draw Event
enemy obj
functions
obj_enemy
projects
spr_bullet
sprites
Step Event
Asynchronous events
Audio pausing and resuming functions
Audio settings
B
Backgrounds
functions
loading
parallax effect
projects
purposes
setting
Bird sprite
Bonuses
Bonus weapon
Bullets
C
Clouds
Collection By SubSpaceAudio sub folder
Collision Event
Collision Event with obj_enemy_bullet
Collision Event with obj_player_bullet_parent
Collision line
Collisions
detection events/code
examples of things
functions
instance
projects
Colors
Color sprite
Concatenation
Conditionals
assignments
console output
functions
game
mathematical expression
operands and mathematical comparisons
ord function
variables
Create Event
Cursors
D
Data Structures (DS)
adding value
array sorting
creating list
functions
projects
purpose
removing value
Destroy event
Do loop
Draw Event
Draw GUI Event
Drawing array contents
Drawing code
Drawing shapes
draw event
functions
projects
E
Enemies
Enemy objects
enemy_path
Enemy spawning system
Event
alarms
collision
creation
destroy
draw
Draw GUI
key
mouse
step
F
Far layer
FlamingText.com
font_hud
For loop
Functions
call function
function_example
function information
projects
Scripts assets
text drawing style and alignment
G
Game information room
GameMaker
Draw Event
drawing style
draw_sprite_ext
event
SeeEvent
force of new line
functions
global variables
Health
import and resized sprite
lives
multiple images
numbers
objects
obj_example
projects
resize sprite
score
setting font and size
sprite control
sprite sheet import
sprites origin
sprite strip
strings
strip image
text
Gameover room
Geometric shapes
Global Left Button Pressed Event
Global Left Mouse Button Pressed Event
Global Right Button Pressed Event
Global variables
GML code
GML function
Graphical effects
built-in effects
code
Draw Event
Effect Layer
explosion
flare
obj_test
options
projects
settings
sprite animations
Step Event
types
Graphics and audio
H
Health
HUD
I, J
INI files
contents
data
functions
purpose
splash room
structure
Input and movement
Instance variables
K
Keyboard and mouse interaction
Keyboard input
Key events
L
Laser weapon
Lives
Local variables
Loops
do loop
functions
GML
for loop
projects
purpose
repeat
while loop
M
Memory leak
Mouse
events
functions
input
interaction
projects
Mouse Enter Event
Mouse Leave Event
Mouse Left Pressed Event
mp_grid_path
MP Grids
adding objects
functions
pathfinding
placing of walls
projects
setting a grid
Music
Music tracks
N
Naming convention
Near layer
Numerical variable
O
obj_bonus
obj_cloud
Object obj_spawn_clouds
Object obj_splash
Objects
events
GameMaker
obj_enemy_1
obj_enemy_3
obj_enemy_bullet
obj_enemy_parent
obj_menu_info
obj_menu_parent
obj_menu_play
obj_menu_quit
obj_player
obj_player_bullet
obj_player_bullet_parent
obj_player_special
obj_spawn_bonus
obj_spawn_enemy
obj_splash
obj_water
obj_water_effect
ord function
P, Q
Parallax effect
Parent object
Path Ended Event
path_enemy_3
Path Layer
Paths
action sets
Create Event
creation
Draw Event
functions
layer and assign
location/speed
projects
purposes
Smooth Curve and Closed
Plane Game project
Player’s special weapon
Player’s sprite
Programming challenges, Plane Game project
blimp
bonus
bonus bird
bonus round
character selection
coins bonuses
collision detection
Combo Kill Effect
double d
draw score as text
end of level boss
enemy crash in water
engine sounds
firing cool down system
floating score text
fuel control system
graphics
heat distortion effect
heat seeking weapon
hit enemy damage
hoop to fly through
hot air balloon
HUD text with border
incoming alert
increasing difficulty
knock-back effect
laser weapon
lots of effects
mega weapon
menu buttons
menu logo color
menu plane effect
mini helper plane
mouse cursor change
moving text
music control
name, highscore
new bomb weapon
new enemy, creation
on-screen keyboard
plane player crash
planes on menu
player achievements
player auto move
player/enemy plane, flash red
quit game confirmation
radar showing enemies
random game play
read score as voice
room fade in/out effect
score value
screen shake
settings
shield bonus
shoot weapon to target
shop system
sliding menu buttons
super weapon
voice, highscore
water-based enemy
weapon bonus upgrade
weapon trail effects
weather effects
wobbly logo
Purchasing
downloading
export types
fonts
functions
GML project
IDE
assets
main menu
installing
logging in/new account
naming convention
objects
assigning sprite
events
paths
rooms
background
instance layer
layers
rooms order
sequences
shaders
sounds
importing
settings
sprites
subscription types
creator
enterprise
free
Indie
target
tilesets
timelines
R
randomize() function
Randomness
Random numbers
colors/assets
Create Event
Draw Event
games
projects
random_get_seed()
ranges
Step Event
RGB color system
Room editor
room_game
room_game_over
Rooms
backgrounds
functions
instances
projects
purposes
room_splash
Rubber Duck technique
S
Score
Sequences
asset time set, whole sequence
bird sprite
click and drag
creating a new sequence
curves
functions
gray box
jumping
length of the sequence
projects
Scale option
setting loop type
sound snd_bird
spr_bird setup
turning off snapping
Sky layer
Smoke trail effect
snd_music_menu
Sounds
effects
functions
jukebox
purpose
track position
Spawning
Special weapons
splash_and_menu_background
Splash screen
Alarm[0] Event code
obj_splash_screen
projects
room_get_name() functions
room_splash
saved game data
spr_bonus
spr_cloud
spr_enemy_blue
spr_enemy_bullet
spr_enemy_orange
spr_enemy_red
spr_hud_special
Sprite mask
Sprites
collision event code
color subimage
draw_sprite_ext()
editing options
functions
image_index
images
object obj_player and assign
projects
single images/multiple images
Step Event
subimages
uses
Sprite spr_button
Sprite spr_player
Sprite spr_water
Sprite strip
spr_player_bullet
spr_player_special
spr_water_effect
Step Event
Stretch option
Super weapon
T, U
Tilesets
Cobblestone tileset
functions
placing tiles
RPG tileset
sprite and appropriate settings
Tileset Layer
use of sprites
Timelines
creation
functions
moment, adding
naming
projects
starting
V
Variables, GameMaker
assignments
click
color constants
Create Event
Draw Event
draw event code
Drawing text
font asset creation
font setting
functions
mathematical operations
numbers
numerical values, string
room coordinates
strings
text drawn
text formatting
Views
functions
instances
object obj_splash
room settings/GML
room size
room_view_example
settings
W, X
Weapons
While loop
Y, Z
YoYo games
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