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Book Description

SummaryGenerative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. What's Inside

  • The principles of algorithmic art

  • A Processing language tutorial

  • Using organic, pseudo-random, emergent, and fractal processes

========================================?========= Table of Contents
Part 1 Creative Coding
  1. Generative Art: In Theory and Practice

  2. Processing: A Programming Language for Artists

    Part 2 Randomness and Noise

  3. The Wrong Way to Draw A Line

  4. The Wrong Way to Draw a Circle

  5. Adding Dimensions

    Part 3 Complexity

  6. Emergence

  7. Autonomy

  8. Fractals

Table of Contents

  1. Copyright
  2. Dedication
  3. Brief Table of Contents
  4. Table of Contents
  5. List of Artworks
  6. Foreword
  7. Preface
  8. Acknowledgments
  9. About this Book
  10. About the Author
  11. Introduction: The Organic vs. The Mechanical
  12. Part one. Creative Coding
  13. Chapter 1. Generative Art: In Theory and Practice
  14. Chapter 2. Processing: A Programming Language for Artists
  15. Part two. Randomness & Noise
  16. Chapter 3. The Wrong Way to Draw a Line
  17. Chapter 4. The Wrong Way to Draw a Circle
  18. Chapter 5. Adding Dimensions
  19. Part three. Complexity
  20. Chapter 6. Emergence
  21. Chapter 7. Autonomy
  22. Chapter 8. Fractals
  23. Index
  24. List of Figures
  25. List of Tables
  26. List of Listings
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