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Book Description

Learn to build extraordinary apps for iPhone, iPad, and iPod touch

iOS is the hottest development platform around, and iOS 6 adds a new and deeper dimension to explore. This guide offers serious information for serious programmers who know the basics and are ready to dive into the advanced features of iOS. You'll learn to create killer apps for the iPad, iPhone, and iPod touch, including how to maximize performance and make more money from your apps with in-app purchases. Topics covered include security, multitasking, running on multiple platforms, blocks and functional programming, advanced text layout, and much more.

  • App development for iPhones and iPads is a lucrative and exciting venture; books on this topic are steady bestsellers

  • This advanced guide helps experienced developers take full advantage of the latest platform upgrade, iOS 6

  • Provides in-depth background on maximizing your apps with Apple's iPhone SDK 6.0, including the major new APIs and building applications for the new iPad

  • Covers keeping control of multitasking, increasing income with in-app purchases, key value observing with Cocoa, running on multiple platforms, advanced text layout, building a Core foundation, and more

iOS 6 Programming: Pushing the Limits gives experienced mobile developers a wealth of knowledge for creating outstanding iPhone and iPad apps on the latest platform.

Table of Contents

  1. Cover
  2. Table of Contents
  3. Title Page
  4. Introduction
  5. Part I: What's New?
    1. Chapter 1: The Brand New Stuff
    2. Chapter 2: Getting Comfortable with Xcode 4 and the LLVM Compiler
  6. Part II: Getting the Most Out of Everyday Tools
    1. Chapter 3: Everyday Objective-C
    2. Chapter 4: Hold On Loosely: Cocoa Design Patterns
    3. Chapter 5: Memory Management with Objective-C ARC
    4. Chapter 6: Getting Table Views Right
    5. Chapter 7: Great at Any Angle: Collection Views and Auto Layout
    6. Chapter 8: Better Drawing
    7. Chapter 9: Layers Like an Onion: Core Animation
    8. Chapter 10: Tackling Those Pesky Errors
    9. Chapter 11: Location Services: Know Where You Are
  7. Part III: The Right Tool for the Job
    1. Chapter 12: Common UI Paradigms Using Table Views
    2. Chapter 13: Controlling Multitasking
    3. Chapter 14: REST for the Weary
    4. Chapter 15: Batten the Hatches with Security Services
    5. Chapter 16: Running on Multiple iPlatforms and iDevices
    6. Chapter 17: Internationalization and Localization
    7. Chapter 18: Selling Past the Sale with In App Purchases
    8. Chapter 19: Debugging
    9. Chapter 20: Performance Tuning Until It Flies
  8. Part IV: Pushing the Limits
    1. Chapter 21: Storyboards and Custom Transitions
    2. Chapter 22: Cocoa's Biggest Trick: Key-Value Coding and Observing
    3. Chapter 23: Think Different: Blocks and Functional Programming
    4. Chapter 24: Going Offline
    5. Chapter 25: Data in the Cloud
    6. Chapter 26: Fancy Text Layout
    7. Chapter 27: Building a (Core) Foundation
    8. Chapter 28: Deep Objective-C
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