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Mathematics for Game Programming and Computer Graphics
Author Penny de Byl
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame....
Release Date 2022/11 -
Modern Algorithms for Image Processing: Computer Imagery by Example Using C#
Author Vladimir Kovalevsky
Utilize modern methods for digital image processing and take advantage of the many time-saving templates provided for all of the projects in this book.Modern Algorithms for Image Processing approaches the topic of image processing through teaching by example. Throu....
Release Date 2018/12 -
Multidimensional Signal and Color Image Processing Using Lattices
Author Eric Dubois
An Innovative Approach to Multidimensional Signals and Systems Theory for Image and Video ProcessingIn this volume, Eric Dubois further develops the theory of multi-D signal processing wherein input and output are vector-value signals. With this framework, he intro....
Release Date 2019/04 -
Multidimensional Signal, Image, and Video Processing and Coding, 2nd Edition
Author John W. Woods
This book gives a concise introduction to both image and video processing, providing a balanced coverage between theory, applications and standards. It gives an introduction to both 2-D and 3-D signal processing theory, supported by an introduction to random process....
Release Date 2011/06 -
Multimedia Fundamentals Volume 1: Media Coding and Content Processing
Author Klara Nahrstedt , Ralf Steinmetz
The state-of-the-art in multimedia content analysis, media foundations, and compressionCovers digital audio, images, video, graphics, and animationIncludes real-world project sets that help you build and test your expertiseBy two of the world's leading experts in a....
Release Date 2002/01 -
OpenGL 4 Shading Language Cookbook - Third Edition
Author David Wolff
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLS....
Release Date 2018/09 -
OpenGL 4.0 Shading Language Cookbook
Author David Wolff
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.A full set of recipes demonstrating simple and ad....
Release Date 2011/07 -
Author Muhammad Mobeen Movania
OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.Explores current graphics programming tech....
Release Date 2013/06 -
Author Paul Martz
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual rea....
Release Date 2006/02 -
Author Kevin Brothaler
Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the p....
Release Date 2013/06 -
Author Parminder Singh
Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challengesIn Detail"Write once, use anywhere" is truly the power behind OpenGL ES and has made it ....
Release Date 2015/05 -
OpenGL ES 3.0 Programming Guide, Second Edition
Author Aaftab Munshi , Dave Shreiner , Budirijanto Purnomo , Dan Ginsburg
OpenGL® ES™ is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without ....
Release Date 2014/03 -
OpenGL Game Development By Example
Author Stephen Madsen , Robert Madsen
Design and code your own 2D and 3D games efficiently using OpenGL and C++About This BookCreate 2D and 3D games completely, through a series of end-to-end game projectsLearn to render high performance 2D and 3D graphics using OpenGLImplement a rudimentary game engin....
Release Date 2016/03 -
OpenGL Programming for Windows 95 and Windows NT
Author Ron Fosner
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And Ope....
Release Date 1996/10 -
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
Author Bill M. Licea-Kane , John M. Kessenich , Graham Sellers , Dave Shreiner
Includes Complete Coverage of the OpenGL® Shading Language!Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable sh....
Release Date 2013/03 -
Author Dave Shreiner - The Khronos OpenGL ARB Working Group
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive infor....
Release Date 2009/07 -
OpenGL Shading Language, Third Edition
Author Mike Weiblen , Hugh Malan , Barthold Lichtenbelt , John M. Kessenich , Dan Ginsburg
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to th....
Release Date 2009/07 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition
Author Jr. Richard S. Wright , Benjamin Lipchak , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clea....
Release Date 2010/07 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition
Author Nicholas Haemel , Benjamin Lipchak , Richard S. Wright
OpenGL® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including Open....
Release Date 2007/06 -
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
Author Richard S. Wright Jr. , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key exte....
Release Date 2015/07 -
OpenGL – Build high performance graphics
Author William C. Y. Lo , Raymond C. H. Lo , David Wolff , Muhammad Mobeen Movania
Gain proficiency with OpenGL and build compelling graphics for your games and applicationsAbout This BookGet to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and moreExplore interactive, real-time visualizations o....
Release Date 2017/05 -
OpenGL® ES 2.0 Programming Guide
Author Dave Shreiner , Dan Ginsburg , Aaftab Munshi
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including....
Release Date 2008/07 -
Author Dave Shreiner , Graham Sellers , John Kessenich
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and p....
Release Date 2016/07 -
OpenGL® Shading Language, Second Edition
Author Randi J. Rost
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics....
Release Date 2006/01 -
OpenGL® SuperBible, Third Edition
Author Benjamin Lipchak , Richard S. Wright
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you r....
Release Date 2004/06 -
OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition
Author Richard S Wright , Graham Sellers , Nicholas Haemel
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it cle....
Release Date 2013/07 -
Optimisation in Signal and Image Processing
Author Patrick Siarry
This book describes the optimization methods most commonly encountered in signal and image processing: artificial evolution and Parisian approach; wavelets and fractals; information criteria; training and quadratic programming; Bayesian formalism; probabilistic mode....
Release Date 2009/10 -
Practical Image and Video Processing Using MATLAB®
Author Oge Marques
Up-to-date, technically accurate coverage of essential topics in image and video processingThis is the first book to combine image and video processing with a practical MATLAB®-oriented approach in order to demonstrate the most important image and video techniques a....
Release Date 2011/09 -
Author Mayank Verma , Mike Smithwick
In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!OpenGL has set the standard for 3D computer graphics, and is an essen....
Release Date 2012/01