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4.1. Technology of Visualization 63
The problem becomes even more complex if the screen is curved [21].
In a semi-cylindrical cave, a projection will exhibit distortion, as shown
in Figure 4.11(a). To overcome this, the rendering engine is pro-
grammed to negate the effect of the distortion (Figure 4.11(b)). We
show how to do this in practice in Section 18.5. We can use the same
idea to correct for all sorts of distortion. In a multi-projector cave,
aligning adjacent images is made much easier by interactively adjusting
the software anti-distortion mechanism rather than trying to mechan-
ically point projectors in exactly the right direction (it also helps when
building a portable cave).
• Blending. In theory, projecting an image as a set of small tiles (one tile
per projector) should appear seamless, provided the distortion has been
corrected. Unfor tunately, in practice, there is always this annoying lit-
tle gap. Often it arises because of minor imperfections in the display
screen; a cylindrical shape approximated by small planar sections, for
example. This annoying artefact can be removed by arranging that the
tiles have small overlapped borders. Inside the border area, brightness is
gradually reduced in one tile while it is increased in the other. Having
to build tiles with overlapping edges complicates the projection soft-
ware drivers, but as Figure 4.12 demonstrates, large panoramic images
Figure 4.11. (a) A panoramic projection from three sources gives rise to nonlinear
distortion on a curved screen. To correct for the distortion, the projected images
are pre-processed. The image in (b) shows the changes made to the projections
to correct for the distortion in (a). After pre-processing, the nonlinear distortion is
greatly reduced (c). (The rectangular grid in the images is used to manually configure
the pre-processor.)