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10.1. Parallax 237
10.1 Parallax
There are many things we see around us that give clues as to how far away
something is or whether one thing is nearer or further away than something
else. Not all of these clues require us to have two eyes. Light and shade, inter-
position, texture gradients and perspective are all examples of monocular depth
cues, all of which we detailed in Section 2.1.2. Another monocular depth cue
is called motion parallax. Motion parallax is the effect we’ve all seen: if you
close one eye and mov e your head side to side, objects closer to you appear
to move faster and further than objects that are behind them. Interestingly,
all the monocular cues with the exception of motion parallax can be used
for depth perception in both stereoscopic and non-stereoscopic display envi-
ronments, and they do a very good job. Just look at any photograph; your
judgment of how far something was from the camera is likely to be quite
reasonable.
Nevertheless, a person’s depth perception is considerably enhanced by
having two eyes. The computer vision techniques which we discuss in Chap-
ter 8 show just how valuable having two independent views can be in ex-
tracting accurate depth information. If it were possible to take snapshots
of what one sees with the left eye and the right eye and overlay them, they
would be different. Parallax quantifies this difference by specifying numeri-
cally the displacement between equivalent points in the images seen from the
two viewpoints, such as the spires on the church in Figure 10.2.
Parallax can be quoted as a relative distance, also referred to as the parallax
separation. This is measured in the plane of projection at the display screen or
monitor, and may be quoted in units of pixels, centimeters etc. The value of
parallax separation is dependent on two factors. The first factor is the distance
between the viewed object and the plane of zero parallax, which is usually the
plane of projection. This effect is shown in Figure 10.3. The second factor
concerns the distance between the viewpoint and the display. The effect of
this is shown in Figure 10.4, where the parallax separation at a monitor screen
at a distance s
1
from the viewpoint will be t
1
, whilst the parallax separation
at a large projection screen a distance s
2
from the viewpoint will be t
2
.We
can avoid having to deal with this second influence on the value of parallax
by using an angular measure, namely the parallax angle which is defined as
. This is also shown in Figure 10.4. For best effect, a parallax ( )ofabout
1.5
◦
is acceptable. Expressing parallax as an angle makes it possible to create
stereoscopic images with parallax separations that are optimized for display
on a computer monitor or in a theater.