Summary

In this chapter we learnt that a variable is a named storage location in memory, in which we can keep values of a specific type. Types include int, float, double, bool, String, and char.

We can declare and initialize all the variables we need, to store the data for our game. Once we have our variables, we can manipulate them using the arithmetic and assignment operators and use them in tests with the logical operators. Used in conjunction with the if and else keywords, we can branch our code dependent upon the current situation in the game.

Using all this new knowledge, we animated some clouds and a bee. In the next chapter we will continue to use these skills to add a Heads Up Display(HUD) and add more input options for the player, as well as representing time visually via a time bar.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.191.233.44