Summary

That was a quick and simple chapter. We saw how to display the value, held by variables of different types using sstream and then draw them over the top of the main game action using a second SFML View object.

We are nearly done with Zombie Arena now. All the screenshots show a small arena that doesn't take advantage of the full monitor. In the final chapter for this project, we will put in some finishing touches such as levelingup, sound effects, and saving the high-score . The arena can then grow to the same size as the monitor and far beyond.

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