Index
A
Albedo
Android platform, tools
.apk file
Arithmetic operations
addition
casting
compound assignment operators
division
increment/decrement
modulus
multiplication
subtraction
unary operation
variables/constants
Array
declaration/creation
definition
fetching
modifying
setting
Asset Store
AudioClip property
Audio Listener component
audioSource variable
Audio Source component
audioSource private variable
Auto-completion/debugger
Awake function
B
Background UI element
Base Map label
Boolean data type
Box Collider
Build Settings window
bulletEnd position
Bullet GameObject
Button component
PauseButton
RestartButton
ResumeButton
C
Camera component
multiple
perspective
rotation/orientation
Viewport Rect setting
cameraFollow script
Camera GameObject
Camera Screen Space mode
Canvas
component
Scaler
3D objects
2D view
World Space
Canvas GameObject
Capsule Colliders
Case control structure
Casting
ChangeHealth function
Colliders
Collision Detection system
Compound assignment operators
Console window
Constants
Coroutines
defining/calling
using seconds instead of frames
cubeRb variable
Culling Mode
currentTime variable
D
Data types
Debug.Log function
Destroy function
DestroyEnemy function
Dropdown component
E
Emitter Velocity
Enemies
Asset Store
collision
destroy
dies
lifespan
making
move/explode
new
player variable
EnemyBig GameObject
enemyExplosionPrefab variable
Enemy GameObject
enemySpawner script
eulerAngles property
Event System component
Explosion particle system
External Tools window
F
FixedUpdate() function
Float data type
force variable
foreach loop
Functions
basics
global/local
parameters
value return
G
GameObject.FindWithTag function
GameObjects
center point
components
documentation
local mode
materials
color
properties
pivot point
prefab
scripts
tags/layer
GameObject.SetActive(bool) function
GameOver function
Game view
resolution/ratio
showing stats
GetCurrentScore function
GetInput function
Graphic Raycaster component
Gravity Modifier
Ground GameObject
components
hierarchy
invisible walls
look
material
static marking
textures
transform component
wall
H
HealthBoxes
adding
making
prefab
HealthBox GameObject
healthBoxSpawner script
healthManager script
healthText variable
HealthText GameObject
Hierarchy window
High Definition Render Pipeline (HDRP)
High dynamic range (HDR)
highScoreText variable
I
if then else control structure
Image component
IncreaseScore function
Inherit Velocity
Inspector window
Integer data type
Integrated development environments (IDEs)
InvokeRepeating function
isTrigger property
Iteration
continue/break
foreach loop
for loop
while loop
J
Joystick axis
Joystick GameObject
Joystick script
Joystick’s Rect Transform
K
Keystore Manager window
L
Layer Collision matrix
Light component
LoadScene function
Logical operators
AND (&&)
Boolean expressions
NOT (!)
OR (||)
for loop
M
Mathf.Abs() function
Max Particles
maxSpeed variables
Menus
coding utilities
game over
pause
pause game
start
Mesh Collider component
minSpeed variables
Movement Area Radius
MovePlayer() function
Move tool
Multisampling anti-aliasing (MSAA)
Multi tool
N
nemySpawner script
O
Occlusion Culling
OnClick() function
OnCollisionEnter function
OnTriggerEnter function
P, Q
Panel component
Particle System
Particle System component
Pause function
Pitch slider
PlayButton UI element
Player GameObject
playerMovement class
playerMovement script
Player Settings
identification/configuration
resolution/presentation
splash image
playerTag constant
Player tank
hierarchy window
look
making
set up
player variable
Play mode
Priority slider
Programming
analyze
coding
planning
testing
Project window
public GameObject enemy statement
R
Random.Rage function
Raw Image component
Rect and Image components
Rect Transform and Text components
Renderer component
Render Mode
Rigidbody component
Ring Buffer Mode
Rotate tool
rotator variable
Rotator GameObject
S
Scale tool
Scene window
scoreManager script
scoreText variable
ScoreText UI element
Scoring
dummy text
enemies
update
Screen Space—Camera Render Mode
Scriptable Render Pipeline (SRP)
ScriptManager GameObject
Scrollbar component
Scrollview component
Selection
case control structure
if then else control structure
Simple Input System asset
Slider component
SpawnEnemy function
SpawnHealthBox function
Spawning enemies
delay
parameters
position
SpawnPoint GameObjects
speed variable
Sphere Collider component
Start function
Stereo Pan slider
String data type
T
Target Texture
3D GameObject creation
Text component
ExitButton
PlayButton
ScoreLabel
Textures folder
Ticking Raycast Target
Time.timeScale value
Title UI element
Toggle component
trailRenderer GameObject
Trail Renderer component
Transform component
Triggers
Turret GameObject
U
Unary operation
Unity
account
empty scene
external tools header
layouts
new project creation
Unity Editor
Unity Hub
Universal Render Pipeline (URP)
assets
Build Settings
layout
making project
manager window
SRP
UnPause function
Update() function
UpdateHealth function
User interface (UI)
button
canvas
SeeCanvas
drop-down
Event System
image
input field
joystick axes
panel
raw image
scrollbars
scrollview
slider
Sprite 2D
text
toggle
2D view
utilityScript.Quit() function
V
Variables
Vector2 variable
Vector3 variable
void Start() {} function
void Update() {} function
W, X, Y, Z
While loop
Wireframe shading
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